BertyCollosal Posted August 27, 2014 Report Share Posted August 27, 2014 I'm pretty sure these two cards are super OP. I'm thinking I should add a summoning condition to Alduin. Or maybe 'his card can only be tribute summoned.' Or something along those lines. Anyways, criticism is appreciated. Once per turn, during your Main Phase 1, you may target one Dragon-Type Monster in your Graveyard; discard 1 Dragon Monster, and Special Summon that monster from the Graveyard. You must have 1 'Dragon Burial Site' on the field to activate this effect, and you cannot conduct your Battle Phase the turn your activate this effect. Once per turn, if this card's Attack increases by the effect of a monster, you may discard 2 Dragon-Type Card to double the amount gained. 2 Level 9 Dragon Types Once per turn, you can target 1 monster you opponent Controls; detach 1 Xyz Material to destroy that monster. If you destroy a monster this way, once per turn, you may target 1 Dragon-Type Monster in your Graveyard; Special Summon that monster to your side of the field. Once per turn, when a Dragon-Type monster is Special Summoned from the Graveyard, you may target 1 Dragon-Type Monster in your deck; send that target to the Graveyard. Once per turn, you may target 1 Dragon-Type Monster on the field; banish one card in your hand to increase this card's Attack by 500 for this turn only. You cannot normal summon the turn you use this effect. Link to comment Share on other sites More sharing options...
Ezmoe Posted August 27, 2014 Report Share Posted August 27, 2014 I think Alduin is actually quite fine. Red Eyes Darkness Metal Dragon is so much more OP. Dragon Burial Site is missing the Field Spell Icon...and it would do great with Red-Eye's DMD oriented decks. Other than that, You doing a whole Skyrim Set? Link to comment Share on other sites More sharing options...
BertyCollosal Posted August 28, 2014 Author Report Share Posted August 28, 2014 I think Alduin is actually quite fine. Red Eyes Darkness Metal Dragon is so much more OP. Dragon Burial Site is missing the Field Spell Icon...and it would do great with Red-Eye's DMD oriented decks. Other than that, You doing a whole Skyrim Set? That always happens, sometimes I have to generate it after loading it. I'm sure it's a bug with my PC or something. As for the second question, I may make Parthanaux (spelling?) and possible a boss card in the form of Akatosh in Oblivion. I might make different Elder Scrolls Archtypes as well. Link to comment Share on other sites More sharing options...
Ezmoe Posted August 28, 2014 Report Share Posted August 28, 2014 Original Idea. Just don't go try and make the Dragonborn, people have always messed it up. Focus on everything else, Like throw in the Dark Brotherhood, potions, enchanted equip cards, it would be great. Link to comment Share on other sites More sharing options...
BertyCollosal Posted August 28, 2014 Author Report Share Posted August 28, 2014 Original Idea. Just don't go try and make the Dragonborn, people have always messed it up. Focus on everything else, Like throw in the Dark Brotherhood, potions, enchanted equip cards, it would be great. I was just about to post Akatosh and Parthaarnax, as well as the Throat of The World Continious Spell Card. I haven't actually done the Dark Brotherhood Quests (unfortunately) in Skyrim, only in Oblivion. I need to do those. Link to comment Share on other sites More sharing options...
Ezmoe Posted August 28, 2014 Report Share Posted August 28, 2014 I was just about to post Akatosh and Parthaarnax, as well as the Throat of The World Continious Spell Card. I haven't actually done the Dark Brotherhood Quests (unfortunately) in Skyrim, only in Oblivion. I need to do those. I think that should be a field spell, but hey that's your choice. The DB Quests might actually help your card making. This entire set can be based on cards that monsters would use. Cards with poison seem to come off the top of my head. Hell, you might even want to add a super rare, hard as hell to use Elder Scroll card. Just throwin' out Ideas. Link to comment Share on other sites More sharing options...
dizzyshot Posted August 28, 2014 Report Share Posted August 28, 2014 I think if he makes a Elder Scrolls card it should be based around the ability that the Elder Scrolls permits. For example the moth guy (I forgot his name in game) lost his eye sight for "reading a scroll wrong". Also theirs the time you look in the pass as the Dragonborn and you see the old Dragonborns sending Alduin into the future using a scroll. Like Hellspawn I'm just throwing ideas out their. If you need references or help in making these cards I suggest looking at this site for reference. Link to comment Share on other sites More sharing options...
BertyCollosal Posted August 28, 2014 Author Report Share Posted August 28, 2014 I think that should be a field spell, but hey that's your choice. The DB Quests might actually help your card making. This entire set can be based on cards that monsters would use. Cards with poison seem to come off the top of my head. Hell, you might even want to add a super rare, hard as hell to use Elder Scroll card. Just throwin' out Ideas. I think if he makes a Elder Scrolls card it should be based around the ability that the Elder Scrolls permits. For example the moth guy (I forgot his name in game) lost his eye sight for "reading a scroll wrong". Also theirs the time you look in the pass as the Dragonborn and you see the old Dragonborns sending Alduin into the future using a scroll. Like Hellspawn I'm just throwing ideas out their. If you need references or help in making these cards I suggest looking at this site for reference. Thanks for all the help, you two! I'll be working on some more cards soon. Should I just make a thread for all my Skyrim cards? Or maybe just divide them into different threads? Link to comment Share on other sites More sharing options...
dizzyshot Posted August 28, 2014 Report Share Posted August 28, 2014 Just edit the original title of this topic and make some spoilers for different things. Eaxmples: [spoiler= Bandits] [/spoiler] [spoiler= Potions] [/spoiler] If you don't know how to make spoilers here's the "code". "spoiler = Title of spoiler" "/spoiler" replace with this [ and this ]. If that helps... Link to comment Share on other sites More sharing options...
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