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Rift Archetype (14/14)


Forest Fire

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Ok, so the original idea was to make i set of all spells and traps that act as monsters, ideally you'd run 2 of each along with Dimensional Prison, some other cards, and Rank 5-7 Xyz's. The Spells are able to be Special Summoned at the activation of a Spell or Trap and the Traps are able to be Special Summoned when you would take Battle Damage, except by the effect of a Spell or Trap. So while they're weak because they need to be Special Summoned, they're strong because once they are, they ARE NOT still treated as Spells or Traps. Also because if your opponent uses Solemn or Black Horn you can just chain another Special Summon to the activation and negate it (of course only after your opponent paid the Life Points for Solemn because why not be nasty). So let's get this show on the road.

 

Demon of the Rift

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Lore: When your opponent activates a Spell/Trap Card, Special Summon this card as an Effect Monster (Fiend-Type/FIRE/Level 6/ATK 1400/DEF 1200) from your hand; Negate the effect of the Spell/Trap Card. (This card is not still treated as a Spell Card.) If this card would be targeted or affected by a Spell/Trap Card, you may add a "Dimensional Rift Maker" from your Deck to your hand; You may activate it during the turn you added it to your hand. 

 

I feel I should mention that Dimension Rift Maker is the card that ties this all together. Basically all the Rift cards search for it (mostly from your deck, but one or two from the Grave and one shuffles it back to your Deck... but you'll see that later in the post.

 

Beast Tamer of the Rift

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Lore: When you would take damage during the Battle Phase, except by the effect of a Spell/Trap Card; Special Summon this card as an Effect Monster (Beast- Warrior-Type/DARK/Level 6/ATK 2000/DEF 1500) from your hand; Reduce the damage you would take to 0. (This card is not still treated as a Trap Card.) If this card is targeted for an attack, you may add a "Dimensional Rift Maker" from your deck to your hand and activate it from your hand during this turn. 

 

Beast Tamer is the only one who completely negates Battle Damage... well at least the damage you used to summon him.

 

Dimensional Rift Maker

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Lore: Activate one of the following effects:

-Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
-During the Battle Phase; When an opponent's monster declares an attack: Target that attacking monster; banish that target
 
This card alone would be limited to one or two per deck, making the three grave searchers even more necessary.
 
Rift Maker
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Lore: When your opponent activates a Spell/Trap Card, Special Summon this card as an Effect Monster (Beast-Type/LIGHT/Level 5/ATK 1000/DEF 700) from your hand; choose a new appropriate target for the effect from either hand, Deck, Grave, or on the field; depending on the requirements of the Spell/Trap Card. (This card is not still treated as a Spell Card.) If this card would be targeted or affected by a Spell/Trap Card, you may decrease the Level of a face-up "Rift" monster you control besides "Rift Maker", if you do; Add a "Dimensional Rift Maker" from your Grave to your deck; Shuffle your deck afterwards.
Erruptor of the Rift
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Lore: When you would take damage during the Battle Phase, except by the effect of a Spell/Trap Card; Special Summon this card as an Effect Monster (Pyro-Type/FIRE/Level 7/ATK 2000/DEF 1500) from your hand; Your opponent takes any damage you would take during the Battle Phase, except by the effects of Spell/Trap cards. (This card is not still treated as a Trap Card.) If this card is targeted for an attack, you may add a "Dimensional Rift Maker" from your deck to your hand and activate it from your hand during this turn. 
 
Reepar and Erruptor's names are spelled like that on purpose.
 
Reepar of the Rift
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Lore: When your opponent activates a Spell/Trap Card, Special Summon this card as an Effect Monster (Warrior-Type/DARK/Level 7/ATK 2000/DEF 1200) from your hand; Negate the effect of the Spell/Trap Card. (This card is not still treated as a Spell Card.) Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Special Summoned. If this card would be targeted or affected by a Spell/Trap Card, you may add a "Dimensional Rift Maker" from your Deck to your hand; You may activate it during the turn you added it to your hand. [/spoiler]  (let's see who can figure out what he reaps) 
 
Syper of the Rift
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Lore: When you would take damage during the Battle Phase, except by the effect of a Spell/Trap Card; Special Summon this card as an Effect Monster (Machine-Type/DARK/Level 5/ATK 2000/DEF 1500) from your hand; Send the attacking monster to the Grave. (This card is not still treated as a Trap Card.) This card's Level cannot be changed by effects. If this card is targeted for an attack, you may add a "Dimensional Rift Maker" from your deck to your hand and activate it from your hand during this turn. 
Another intentional misspelling. Let's see who can figure out why I did this. 
 
Dweller in the Rift
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Lore: When your opponent activates a Spell/Trap Card, Special Summon this card as an Effect Monster (Fiend-Type/WATER/Level 5/ATK 1400/DEF 1200) from your hand; Negate the effect of the Spell/Trap Card. This card's Level cannot be changed. (This card is still treated as a Spell Card.) If this card would be targeted or affected by a Spell/Trap Card, you may Banish it, negate the effect, and add a "Dimensional Rift Maker" from your Deck to your hand.
 
Water Attribute because it's coming out of the water, ok?
 
Earthborn of the Rift
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Lore: When your opponent activates a Spell/Trap Card, Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 3800/DEF 1900) from your hand; Negate the effect of the Spell/Trap Card. This card's Level cannot be changed. (This card is not still treated as a Spell Card.) Once per turn, you may tribute a "Rift" Card from your hand, if you do; Shuffle a "Dimensional Rift Maker" from your Grave into your Deck. If this card would be targeted or affected by a Spell/Trap Card, you may add a "Dimensional Rift Maker" from your Deck to your hand; You may activate it during the turn you added it to your hand. 
 
The second Grave searcher.
 
Rift Kazumí
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Lore: When you would take damage during the Battle Phase, except by the effect of a Spell/Trap Card; Special Summon this card as an Effect Monster (Insect-Type/LIGHT/Level 6/ATK 2000/DEF 1500) from your hand; You take half of the damage you would normally take during the Battle Phase, except by the effects of Spell/Trap cards. (This card is not still treated as a Trap Card.) This card's Level cannot be changed. If this card is targeted for an attack, you may end the Battle Phase, skipping Damage Calculation and then banish this card.
 
This one needs work...... and is the one of the only ones that doesn't search for DRM.
 
Tháx, Sky of the Rift
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Lore: When your opponent activates a Spell/Trap Card, Special Summon this card as an Effect Monster (Machine-Type/LIGHT/Level 7/ATK 3000/DEF 2100) from your hand; Negate the effect of the Spell/Trap Card. This card's Level cannot be changed. (This card is not still treated as a Spell Card.) Once per turn, you may banish a card from your Grave, if you do; Shuffle a "Dimensional Rift Maker" from your Grave into your Deck. If this card would be targeted or affected by a Spell/Trap Card, you may add a "Dimensional" Card from your Deck to your hand; You may activate it during the turn you added it to your hand.
And the last Grave searcher.
 
Rift Pera
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Lore: When you would take damage during the Battle Phase, except by the effect of a Spell/Trap Card; Special Summon this card as an Effect Monster (Plant-Type/EARTH/Level 6/ATK 2200/DEF 1500) from your hand; You take half of the damage you would normally take during the Battle Phase, except by the effects of Spell/Trap cards. (This card is not still treated as a Trap Card.) If this card is targeted for an attack, you may end the Battle Phase, you still take Battle Damage.
 
Another non- searcher. To those of you who know Spanish, Galician, Icelandic, Portuguese, or Italian, you know that this spelling of pera (for the Portuguese the accent is needed tho and apparently with the accent for Spanish it means pear too...) means pear; but I swear his name came from my imagination. He also needs work    
 
Azát, Duneborn of the Rift
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Lore: When your opponent activates a Spell/Trap Card, Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 6/ATK 2000/DEF 1500) from your hand; Negate the effect of the Spell/Trap Card and banish it. (This card is not still treated as a Spell Card.) If this card would be targeted or affected by a Spell/Trap Card, you may banish this Face-up card you control; Negate the effect and banish the card. If a Spell/Trap you control would be destroyed or banished, you may banish this card instead.
 
 Second to last card and second to last non- searcher. Name based off Amazaat or somethin' like that and that means dune. Real creative.
 
Yao, Shadow of the Rift
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Lore:When you would take damage during the Battle Phase, except by the effect of a Spell/Trap Card; Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 7/ATK 3200/DEF 2400) from your hand; You take half of the damage you would normally take during the Battle Phase, except by the effects of Spell/Trap cards. (This card is not still treated as a Trap Card.) If this card is targeted for an attack, you may banish the attacking monster, and if you, inflict damage equal to the banished monsters ATK to your opponent. 

seriously. the lores are supposed to be inside the spoilers. i quit with spoilers.

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Sorry, I didn't want to be disrespectful. But I still stand my ground: the lore is too long. Find a way to shorten it or simplify it. Also, in the description of the monsters summoned by the cards, replace the slashes by ; or -. It will look aesthetically better and, since ATK and DEF are separated by a slash already, it will make the lore clearer.

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Sorry, I didn't want to be disrespectful. But I still stand my ground: the lore is too long. Find a way to shorten it or simplify it. Also, in the description of the monsters summoned by the cards, replace the slashes by ; or -. It will look aesthetically better and, since ATK and DEF are separated by a slash already, it will make the lore clearer.

it's ok... just.... *sigh* fine let's actually see what you have to say. the lore for what? the spells/traps or that paragraph i put in the beginning to explain what i was doing? either way... without losing something in transition... i can't see a way to shorten the lore. and the slashes is how cards like this are officially supposed to be set up. prime examples: QuantumCopy Knight, Cyber Shadow, Apophis, Machine King - 3000 B.C, Roots, do i really need to go on?

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