SteveGuy234 Posted August 30, 2014 Report Share Posted August 30, 2014 These are some cards that rely on other light attribute monsters. I will try to post more when I make more. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted August 30, 2014 Report Share Posted August 30, 2014 Warhorse is kind of busted, like a lot. What exactly where you thinking there? The first card is alright, if it had a better way to get out (not counting Warhorse). It's weird to have it gain an effect when destroying a DARK, but then having it lose ATK if it is battling a DARK, I don't quite get that, but hey, it's different. Link to comment Share on other sites More sharing options...
SteveGuy234 Posted August 30, 2014 Author Report Share Posted August 30, 2014 I guess I wasn't really thinking about that. Some of the other cards I made help protect against dark monsters attacking light monsters though. Link to comment Share on other sites More sharing options...
Nazryl Posted September 2, 2014 Report Share Posted September 2, 2014 As Zaziuma said, at the moment they are very over powered and could easily be abused (Warhorse would be a insta-ban card) but they are fixable. The effect of Lord is an interesting one and with a few changes, it would balance it out a little more. Try: For every Light Monster you control; This card gains 100 Attack. When this card Attacks a DARK Monster; This card loses 400 Attack during the damage step. When this card Destroys a DARK Monster by battle; Draw a card. With the edited effect, it lowers the Attack gain to something more balanced because any effect that allows you to draw a card is a dangerous thing to play with in terms of balancing cards and can throw off entire sets easily (Hence why the card draw has been lowered too) These changes make it a really interesting card to play with. For Warhorse there needs to be both a cost for its effect and also a restriction. Being able to Special Summon any Light Monster from the deck is game breaking and drawing even one of these in your starting hand could be GG for alot of people. So we'll start with the Cost - Paying lifepoints is a decent way to add a simple cost but Discarding cards lets you plan ahead for bigger plays utilising the graveyard, so a discard is going to be a cost but also a set up for later. The restriction on the Special Summoning needs to be there so people can't just chuck out a level 8 Light Monster that wrecks everyone so restricting it to level 4 would tone the card down but still give it a mass of playability. So with all that, the revised effect of Warhorse: When this card is Normal Summoned: You can discard 1 Light Monster; Special Summon 1 level 4 Light Monster (From your deck). If this card battles a Dark Monster; Return this card to your hand. These fixes are by no means making the cards perfect but it's a start and I'm sure that other people will chip in with their ideas and they know what they are typing about, so just take it on board and you'll be all set :D Link to comment Share on other sites More sharing options...
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