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Pendfernity A.K.A. Pendulum Infernity


VlausHieme

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http://i.imgur.com/QYZ3Gvs.png http://i.imgur.com/XPckteH.png http://i.imgur.com/xzCNTeT.png and or, http://i.imgur.com/Mr9gapt.png Pendulum Infernities the new age of infernity play presented by Team LWR! @[member=Originalname19] came up with it in a dream, he had a vision quest before he past out... After he mentioned it to me I went to work on the idea, it took some tries but I got a rough build set.

VER 1.O
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VER 1.1
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VER 1.2
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VER 1.3
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ALL THINGS MAY BE SUBJECT TO CHANGE! I NEED HELP WITH THE SIDE DECK AND OR EXTRA DECK!

Main Deck: 40 Cards 17 Effect monsters 6 Pendulum monsters 6 Spell cards and 10 Trap cards

3 spreader since it's a tuner and can lower the hand, it special summoning effect typical infernity choice card

2 monks because discard a searching spell which there is 4 of them in this deck also MST if you really need it, break can double as a mst

3 archfiend one of bread n butter of the deck of course I will throw 33 of them into the deck.

3 nerco one of bread n butter of the deck of course I will throw 33 of them into the deck. He brings back 1 of the other 2 monsters mainly fiend

3 Armageddon knight sends any DARK which helps thin the deck which what this deck strives on less monsters in the deck means nothing but gold draws.

3 dark grapher, thins your hand and or deck

2 Turn Toad scale is 3 and flip flops (shield and swords monsters)

2 Flash Knight is a warrior type monster which can be searched plus 1800 ATK .

2 odd eyes can search stargazer also double battle damage if it battles a monster and it is at 2500.

1 instant ramen of fusion when you need a extra deck summoning fodder and or monk fodder

1 launcher get necromancer and or archfiend while replacing your launcher after you send it to the graveyard.

2 pot of duality searches out the back row cards, monk fodder also gives more chances to thin your deck.

3 MST pops stuff to slow and control opponent

1 BTH takes a summoning and exile it

1 barrier is a free neg as long you can met its requirement

1 compulsion bounces back like a club bouncer

1 warning can neg if you have more than 2000 life

1 TT wipes the field clean

3 breakers banish 1 launcher, barrier or copy of breaker to pop 1 card

2 dp so stuff don't hit grave

Side Deck: ALL THINGS MAY BE SUBJECT TO CHANGE IN THE SIDE DECK! I NEED HELP WITH THE SIDE DECK 9 Effect monsters 4 Spells cards 2 Traps

3 mirage 1 for 2? yeah! only reason sided cuz can not be special summon from grave

3 beetles 1 for 2? yeah reason sided only grabs from deck but if you already got them in grave/etc pointless beside synch

3 patrol can special summon a fiend from your hand which can help the loop but needs to be thrown in the grave also need a way to eat my hand

1 foolish grave abuse is apparent

1 gold sarc, mills out a card you do not want to draw into

1-2 rotas grabs the warriors which also thins the deck moar

all these spells are sided they are more situational which can result in dead draws

2 mirror force

Extra Deck: ALL THINGS MAY BE SUBJECT TO CHANGE IN THE EXTRA DECK! I NEED HELP WITH THE EXTRA DECK currently 15 Effect monsters

Common rank 4s common stuff you see in infernity builds

Your thoughts?

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