VlausHieme Posted September 3, 2014 Report Share Posted September 3, 2014 http://i.imgur.com/QYZ3Gvs.png http://i.imgur.com/XPckteH.png http://i.imgur.com/xzCNTeT.png and or, http://i.imgur.com/Mr9gapt.png Pendulum Infernities the new age of infernity play presented by Team LWR! @[member=Originalname19] came up with it in a dream, he had a vision quest before he past out... After he mentioned it to me I went to work on the idea, it took some tries but I got a rough build set.VER 1.OVER 1.1VER 1.2VER 1.3ALL THINGS MAY BE SUBJECT TO CHANGE! I NEED HELP WITH THE SIDE DECK AND OR EXTRA DECK!Main Deck: 40 Cards 17 Effect monsters 6 Pendulum monsters 6 Spell cards and 10 Trap cards3 spreader since it's a tuner and can lower the hand, it special summoning effect typical infernity choice card2 monks because discard a searching spell which there is 4 of them in this deck also MST if you really need it, break can double as a mst3 archfiend one of bread n butter of the deck of course I will throw 33 of them into the deck.3 nerco one of bread n butter of the deck of course I will throw 33 of them into the deck. He brings back 1 of the other 2 monsters mainly fiend3 Armageddon knight sends any DARK which helps thin the deck which what this deck strives on less monsters in the deck means nothing but gold draws.3 dark grapher, thins your hand and or deck2 Turn Toad scale is 3 and flip flops (shield and swords monsters)2 Flash Knight is a warrior type monster which can be searched plus 1800 ATK .2 odd eyes can search stargazer also double battle damage if it battles a monster and it is at 2500.1 instant ramen of fusion when you need a extra deck summoning fodder and or monk fodder1 launcher get necromancer and or archfiend while replacing your launcher after you send it to the graveyard.2 pot of duality searches out the back row cards, monk fodder also gives more chances to thin your deck.3 MST pops stuff to slow and control opponent1 BTH takes a summoning and exile it1 barrier is a free neg as long you can met its requirement1 compulsion bounces back like a club bouncer1 warning can neg if you have more than 2000 life1 TT wipes the field clean3 breakers banish 1 launcher, barrier or copy of breaker to pop 1 card2 dp so stuff don't hit graveSide Deck: ALL THINGS MAY BE SUBJECT TO CHANGE IN THE SIDE DECK! I NEED HELP WITH THE SIDE DECK 9 Effect monsters 4 Spells cards 2 Traps3 mirage 1 for 2? yeah! only reason sided cuz can not be special summon from grave3 beetles 1 for 2? yeah reason sided only grabs from deck but if you already got them in grave/etc pointless beside synch3 patrol can special summon a fiend from your hand which can help the loop but needs to be thrown in the grave also need a way to eat my hand1 foolish grave abuse is apparent1 gold sarc, mills out a card you do not want to draw into1-2 rotas grabs the warriors which also thins the deck moarall these spells are sided they are more situational which can result in dead draws2 mirror forceExtra Deck: ALL THINGS MAY BE SUBJECT TO CHANGE IN THE EXTRA DECK! I NEED HELP WITH THE EXTRA DECK currently 15 Effect monstersCommon rank 4s common stuff you see in infernity buildsYour thoughts? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.