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Frozen Hearts


Dementuo

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i got bored in gov class and made stuff

i like flavorful archetypes

 

Frozen Hearts Mirror Sun

Level 4/WATER/Spellcaster/Flip/0 ATK/2000 DEF

FLIP: You can add 1 “Frozen Hearts” card from your deck to your hand. You can only activate this effect of “Frozen Hearts Mirror Sun” once per turn. If this card battles an opponent’s monster and was face-up at the start of the Damage Step: You can switch the ATK and DEF of this card until the end of the Damage Step.

 

Frozen Hearts Mirror Moon

Level 4/WATER/Spellcaster/0 ATK/1900 DEF

You can target 1 “Frozen Heart” monster in your Graveyard: Special Summon it in face-up Defense Position. You can only use this effect of “Frozen Hearts Mirror Moon” once per turn. If this card battles an opponent’s monster and was face-up at the start of the Damage Step: You can switch the ATK and DEF of this card until the end of the Damage Step.

 

Frozen Hearts Isolashell

Level 4/WATER/Spellcaster/Flip/0 ATK/2400 DEF

FLIP: Send 1 “Frozen Heart” monster from your hand or your side of the field to the Graveyard; For the rest of the turn, “Frozen Hearts” cards cannot have their activations or effects negated. Your opponent takes no damage during the turn you activate this effect. You can only use the effect of “Frozen Hearts Isolashell” once per turn.

 

Frozen Hearts Ice Breaker

Level 4/WATER/Spellcaster/0 ATK/1800 DEF

Once per turn: All “Frozen Hearts” monsters you control gain 500 DEF until the end of the turn. Any battle damage a “Frozen Hearts” monster inflicts when battling an opponent’s monster is doubled. If this card battles an opponent’s monster and was face-up at the start of the Damage Step: You can switch the ATK and DEF of this card until the end of the Damage Step. If you control at least 1 “Frozen Hearts” monster, you can Special Summon this card is face-up Defense Position (from your hand). You can only Summon one “Frozen Hearts Ice Breaker” this way per turn.

 

Frozen Hearts Burning Core

Level 4/WATER/Spellcaster/Flip/0 ATK/2000 DEF

FLIP: All “Frozen Hearts” monsters you control have their current ATK and DEF switched until the end of the turn. When a “Frozen Heart” monster you control is destroyed and sent to the graveyard: You can special summon this card in Face Down Defense Position from your hand or Graveyard. If this card battles an opponent’s monster and was face-up at the start of the Damage Step: You can switch the ATK and DEF of this card until the end of the Damage Step. You can only use each effect of “Frozen Hearts Burning Core” once per turn.

 

Frozen Heartless Erasure Nightmare

Rank 4/WATER/Spellcaster/Xyz/2000 ATK/0 DEF

2 level 4 “Frozen Hearts” monsters

This card gains 200 ATK for each Xyz Material attached to it. You can target 1 face-up monster your opponent controls with less DEF than this card’s ATK; attach that target to this card as Xyz Material. You can detach 3 Xyz Materials from this card: Banish every face-up card on the field. If you activate this effect, your opponent takes no damage for the rest of the turn. You can only use one effect of “Frozen Heartless Erasure Nightmare” per turn, and only once that turn.

 

Frozen Heartless Void Ray Lancer

Rank 4/WATER/Spellcaster/Xyz/0 ATK/2100 DEF

2 level 4 WATER monsters

This card cannot be destroyed by your opponent’s card effects. One per turn, during either player’s turn: You can detach 1 Xyz Material from this card and target 1 face-up monster on the field; Its effects are negated and its DEF becomes 0. If this card battles an opponent’s monster and was face-up at the start of the Damage Step: You can switch the ATK and DEF of this card until the end of the Damage Step. All “Frozen Heart” monsters you control inflict piercing damage. When this card is destroyed by your opponent (by battle or card effect): You can target 1 “Frozen Heart” card in your Graveyard, except “Frozen Heartless Void Ray Lancer"; Add that target to your hand. You can only use each effect of “Frozen Heartless Void Ray Lancer” once per turn.

 

Frozen Heartsoul

Normal Spell

Target 1 monster on the field; Change its battle position, and if you do, you can add 1 “Frozen Hearts” monster from your deck to your hand. You can only activate 1 “Frozen Heartsoul” per turn.

 

Frozen Heartshatter

Quick-Play Spell

Target 1 “Frozen Heart” monster with 0 ATK that you control; Its DEF becomes 0, and if it does, you can Special Summon 1 “Frozen Hearts” monster from your deck or Graveyard in Face Down Defense Position. You can only activate 1 “Frozen Heartshatter” per turn.

 

Frozen Heartsplit

Normal Trap

When a “Frozen Heart” monster you control is battling an opponent’s monster; Halve the ATK and DEF of the opponent’s monster, and if that monster is destroyed by battle this turn, draw 1 card. You can only activate 1 “Frozen Heartsplit” per turn.

 

Frozen Heartsolidify

Counter Trap

When your opponent activates a card or effect that would destroy a “Frozen Hearts” monster(s) you control: Negate the activation of that card and destroy it, and if you do, double the DEF of 1 “Frozen Hearts” monster you control. You can only activate one “Frozen Heartsolidify” per turn.

 

Beat As One

Normal Trap

Target 2 “Frozen Hearts” monsters with the same level in your Graveyard; Special Summon them, then immediately after this card resolves, Xyz Summon 1 WATER Xyz monster using the two summoned monsters as Xyz Material. You can only activate 1 “Beat As One” per turn.

 

 

 

i feel like something here is too borked but idk what

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