seynameilinda Posted September 10, 2014 Report Share Posted September 10, 2014 Hey guys, this is my archetype. The playing style is pretty much simple,,, it is adding card to your hand then it will trigger its effect after being added. SOrry for my bad english. EDIT: I've added a new card for this archetype. :) EDIT: I've changed the name's archetype cz Im accepting the critic that were given to me. This archetype used to called "Space Warrior". But now, its "Nebula Fighter". I've fix the effect as well SECOND EDIT: After thinking for awhile, I've decided to divide this acrh into 2 archetype category,, so this arch will be called only "Nebula", and those archtypes will be "Nebula FIghter" for assault and defense, and "Nebula Searcher" for searcher only. Nebula Fighter is a level 4 Light Warrior Monster card that has effect activated after being added to the hand. And Nebula Searcher is a Level 2 Warrior Light Monster that has ability to search Nebula Fighter from deck, grave, and even banished zone. I've fixed all cards effect,, so be sure to check the old card's effect cz there are some changes in their effect. Plus I've added a new card and a new boss card. Monster Card: [spoiler='Nebula Fighter: Alpha']This card cannot be added to your hand by a card effect except by "Nebula" card or by drawing it. When this card is added to your hand (Except by drawing it), you can special summon it. If you do, you can select 1 "Nebula Fighter" Monster in your graveyard; Special Summon it. You can only use the effect of "Nebula Fighter: Alpha" once per turn.[/spoiler] [spoiler='Nebula Fighter: Beta']This card cannot be added to your hand by a card effect except by "Nebula" card or by drawing it. When this card is added to your hand (except by drawing it), you can special summon it. If you do, target 1 spell/trap card on the field; destroy it.[/spoiler] [spoiler='Nebula Fighter: Charlie']This card cannot be added to your hand by a card effect except by "Nebula" card or by drawing it. When this card is added to your hand (except by drawing it), you can special summon it. If you do, target 1 Monster on the field; destroy it.[/spoiler] [spoiler='Nebula Fighter: Delta'] This card cannot be added to your hand by a card effect except by "Nebula" card or by drawing it. When this card is added to your hand (Except by drawing it), you can send it to the graveyard to target 1 "Nebula Fighter" monster you control. It gains 500 attacks and it can attack your opponent directly. This effect last until the end of this turn.[/spoiler] [spoiler='Nebula Fighter: Echoe'] This card cannot be added to your hand by a card effect except by "Nebula" card or by drawing it. When this card is added to your hand (Except by drawing it), you can send it to the graveyard. If you do; neither player takes any battle damage for the rest of this turn.[/spoiler] [spoiler='Nebula Searcher: Alpha (NEW)'] If this card is Normal Summoned, you can add 1 "Nebula Fighter" Monster Card from your deck to your hand.[/spoiler] [spoiler='Nebula Searcher: Beta (NEW)'] If this card is Normal Summoned, you can target 1 "Nebula Fighter" Monster Card from your graveyard. Add that target to your hand.[/spoiler] [spoiler='Nebula Searcher: Charlie (NEW)'] If this card is Normal Summoned, you can target 1 of your removed from play "Nebula Fighter" Monster Card. Add that target to your hand. [/spoiler] [spoiler='Ultmate Nebula Fighter']This card cannot be normal summoned or set. This card can only be Special Summoned (From your hand) by having exactly 5 "Nebula Fighter" monster cards with different names in your graveyard and cannot be Special Summoned by other ways. You can only control 1 "Ultimate Nebula Fighter" on the field. You can banish 5 "Nebula Fighter" Monsters in your graveyard; destroy all other cards on the field.[/spoiler] Spell Cards [spoiler='Nebula's Teleporter'] Discard 1 card; add 1 "Nebula Fighter" Monster card from your deck to your hand.[/spoiler] [spoiler='Galactic Space'] During your Standby Phase, once per turn, you can shuffle 1 "Nebula Fighter" monster card in your graveyard to your deck; draw 1 card. Once per turn, you can target 1 "Nebula Fighter" Xyz monster you control; attach 1 "Nebula" Card from your hand to that target.[/spoiler] [spoiler='Nebula Zone'] Once per turn, you can banish any number of "Nebula" monsters in your graveyard; shuffle the same number of "Nebula Fighter" monsters in your graveyard into the deck. If you shuffle 3 or more cards by this effect; you can activate 1 of these effects: a. Draw 2 cards. b. Add 1 "Nebula" Card from you deck to your hand.[/spoiler] Trap Cards [spoiler='Planet Impact'] (This card is always treated as "Nebula" card). You can activate this card if your opponent would add card(s) from their deck to their hand (Except by drawing). Negate that effect. If this card is destroyed, you can add 1 "Nebula Fighter" Monster Card from your deck to your hand.[/spoiler] [spoiler='Nebula's Core From the Sun (NEW)'] Target 1 "Nebula Fighter" Monster card from your graveyard. Add it to your hand. During your turn, except the turn this card was sent to your graveyard. You can banish this card; add 1 of your removed from play "Nebula Fighter" Monster Card to your hand. [/spoiler] [spoiler='Nebula's Emergency (NEW)'] During Main phase 1, When your opponent add a card(s) from their deck to their hand, you can activate this card. If you do; during at the start of the battle phase or during the end phase of that turn, you must add 1 "Nebula Fighter" Monster card from your deck to your hand. [/spoiler] Xyz Monsters [spoiler='Nebula Fighter Assault'] 2 Level 4 Monster Cards Once per turn, you can detach 1 Xyz Material from this card; add 1 "Nebula Fighter" monster from your deck to your hand. You can only control 1 "Nebula Fighter Assault" on the field. If this card is sent to your graveyard while it has Xyz Material. You can target up to 2 "Nebula Fighter" monster cards in your graveyard; shuffle those target(s) into the deck.[/spoiler] [spoiler='Nebula Fighter Defense'] 2 Level 4 "Nebula Fighter" monster cards. While this card has an Xyz material, "Nebula Fighter" cards you control cannot be targeted by your opponent's card effects. You can detach 1 Xyz Material from this card; add 1 "Nebula Fighter" monster from your Deck to your hand. You can detach 2 Xyz Materials from this card; shuffle 1 card from your hand, field, or Graveyard into the Deck, then add 1 "Nebula Fighter" card from your Deck to your hand. If this card is sent to the Graveyard while it had Xyz Material(s): You can target up to 2 "Nebula Fighter" monsters from your Graveyard; shuffle those target(s) into the Deck. You can only activate 1 "Nebula Fighter Defense" effect per turn, and only once that turn. You can only control 1 "Nebula Fighter".[/spoiler] [spoiler='The Goddest of Nebula (NEW)'] 3 Level 5 "Warrior" Type Monster Cards You can also Xyz Summon this card by using a Rank 4 "Nebula Fighter" Xyz Monster Card you control as the Xyz Material. (Xyz materials attached to that Monster also become Xyz Materials on this card.) If you do, its effect cannot be activated this turn. There can only be 1 "The Goddest of Nebula" on the field. This card gains effects based on the number of Xyz Materials attached: 1 or more: This card and "Nebula Fighter" you control cannot be targeted by card effect. 2 or more: You can detach 1 Xyz Material; add 1 "Nebula Fighter" Monster Card from your deck to your hand. 3 or more: You can detach 2 Xyz Materials; Shuffle 1 "Nebula Fighter" Monster Card from your hand, field, or Graveyard into the deck, then add 1 "Nebula Fighter" Monster Card from your deck to your hand. 4 or more: You can detach 3 Xyz Materials; Shuffle all Monster Card from your graveyard into the deck, then add 1 "Nebula Fighter" Monster Card from your deck to your hand. 5 or more: You can detach 4 Xyz Materials; Shuffle all other Cards from the field and all Monster Card from either player's graveyard into the deck, then add 1 "Nebula Fighter" Monster card from your deck to your hand 6 or more: You can detach all of its Xyz Materials; You win the duel. These effects can only be activated once per turn and only once that turn. If this card is destroyed, you can target up to 2 "Nebula Fighter" Monster card in your graveyard. Shuffle those target(s) into the deck [/spoiler] Credit Image goes to DeathlyFiend and JazinKay I dont think there will be more,, But if u want me to add more, I would happy to do that,,, Link to comment Share on other sites More sharing options...
LeLukeX Posted September 10, 2014 Report Share Posted September 10, 2014 Alpha Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can Special Summon it. If you do: You can target 1 "Space Warrior" monster in your Graveyard; Special Summon that target. You can only use each effect of "Space Warrior: Alpha" once per turn. Great card. OPT clause to prevent abuse, very respected. He's a great card and powerful, but with enough restrictions to balance him. Beta Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can Special Summon it. If you do: target 1 Spell/Trap card on the field; destroy it. Reliable and usable. All for it. Great card. Make him optional though, otherwise you'll have to destroy your own if your opp doesn't have one. Charlie Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can Special Summon it. If you do: target one monster on the field; destroy it. Reliable and usable as well, perfect. This one should be optional to destroy too, like I said already, you'll have to pop your own monster if opp has none. Ultimate Space Warrior Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 "Space Warrior" monsters in your Graveyard, and cannot be Special Summoned by other ways. During either player's turn: You can banish 5 "Space Warrior" Monsters from your Graveyard; destroy all other cards on the field. Making this a quick effect might have made it too OP IMO. If your opp doesn't have a one card answer to this card they're forced to waste a whole turn and wait for you to activate this effect. Strong OTK potential, strong opp turn Lock. I think you should put restrictions like you can only control one of this guys (otherwise you could spam 3 right away). And no BP restriction to avoid Mass Dumping effects then OTK. Assault Once per turn: You can detach 1 Xyz Material from this card; add 1 "Space Warrior" from your Deck to your hand. If this card with Xyz Material is sent to the Graveyard: You can target 2 "Space Warrior" monsters in your Graveyard; shuffle the targets into the Deck. You can only control 1 "Space Warrior Assault". Great card. You should make it two Warrior-Type monsters or something, so that users of this deck can't use like Kagetokage or Summoner Monk with this card, unless of course you want cards like this to Synergize with Assault. Either way, he's pretty balanced and powerful at the same time, would definitely use in a Space Warrior Deck. The Deck overall seems consistent and powerful. But you need to add more cards that can Search "Space Warrior" all you got is the Xyz. I recommend making Ultimate an Ignition effect and giving him some sort of add effect. Link to comment Share on other sites More sharing options...
Ezmoe Posted September 10, 2014 Report Share Posted September 10, 2014 Alpha Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can Special Summon it. If you do: You can target 1 "Space Warrior" monster in your Graveyard; Special Summon that target. You can only use each effect of "Space Warrior: Alpha" once per turn. Great card. OPT clause to prevent abuse, very respected. He's a great card and powerful, but with enough restrictions to balance him. Beta Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can Special Summon it. If you do: target 1 Spell/Trap card on the field; destroy it. Reliable and usable. All for it. Great card. Make him optional though, otherwise you'll have to destroy your own if your opp doesn't have one. Charlie Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can Special Summon it. If you do: target one monster on the field; destroy it. Reliable and usable as well, perfect. This one should be optional to destroy too, like I said already, you'll have to pop your own monster if opp has none. Ultimate Space Warrior Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 "Space Warrior" monsters in your Graveyard, and cannot be Special Summoned by other ways. During either player's turn: You can banish 5 "Space Warrior" Monsters from your Graveyard; destroy all other cards on the field. Making this a quick effect might have made it too OP IMO. If your opp doesn't have a one card answer to this card they're forced to waste a whole turn and wait for you to activate this effect. Strong OTK potential, strong opp turn Lock. I think you should put restrictions like you can only control one of this guys (otherwise you could spam 3 right away). And no BP restriction to avoid Mass Dumping effects then OTK. Assault Once per turn: You can detach 1 Xyz Material from this card; add 1 "Space Warrior" from your Deck to your hand. If this card with Xyz Material is sent to the Graveyard: You can target 2 "Space Warrior" monsters in your Graveyard; shuffle the targets into the Deck. You can only control 1 "Space Warrior Assault". Great card. You should make it two Warrior-Type monsters or something, so that users of this deck can't use like Kagetokage or Summoner Monk with this card, unless of course you want cards like this to Synergize with Assault. Either way, he's pretty balanced and powerful at the same time, would definitely use in a Space Warrior Deck. The Deck overall seems consistent and powerful. But you need to add more cards that can Search "Space Warrior" all you got is the Xyz. I recommend making Ultimate an Ignition effect and giving him some sort of add effect. ^^ I'm with this guy. My only comment, Space Warrior sounds a little to generic. How about Nebula __________ (Swordsman, Knight, etc.) Link to comment Share on other sites More sharing options...
Kivoxo Posted September 11, 2014 Report Share Posted September 11, 2014 Only 3 things I see problematic. 1. Like Hellspawn Sage said, the name is very generic. 2. Ultimate Space warrior - it's effect is very very powerful. If it was only during your turn that you could clear the field, I think that would balance it out perfectly. 3. They're LIGHT, Level 4, and Warrior-Types. Most monsters are LIGHT or DARK, but in no way is it a bad thing to make your cards either or. The problem I see is that right now we have Noble Knights, Satellarknights, Constellars, Lightsworns, and Photons which are all LIGHT, Level 4, and Warrior-Type based archetypes (mostly). That's only counting archetypes that are all 3, not just a combination of 2. I suggest changing 1 of the 3, but you don't need to. Everything looks good. You should definitely post the Spells/Traps and keep working on the archetype as a whole. Link to comment Share on other sites More sharing options...
seynameilinda Posted September 11, 2014 Author Report Share Posted September 11, 2014 Alpha Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can Special Summon it. If you do: You can target 1 "Space Warrior" monster in your Graveyard; Special Summon that target. You can only use each effect of "Space Warrior: Alpha" once per turn. Great card. OPT clause to prevent abuse, very respected. He's a great card and powerful, but with enough restrictions to balance him. Beta Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can Special Summon it. If you do: target 1 Spell/Trap card on the field; destroy it. Reliable and usable. All for it. Great card. Make him optional though, otherwise you'll have to destroy your own if your opp doesn't have one. Charlie Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can Special Summon it. If you do: target one monster on the field; destroy it. Reliable and usable as well, perfect. This one should be optional to destroy too, like I said already, you'll have to pop your own monster if opp has none. Ultimate Space Warrior Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 "Space Warrior" monsters in your Graveyard, and cannot be Special Summoned by other ways. During either player's turn: You can banish 5 "Space Warrior" Monsters from your Graveyard; destroy all other cards on the field. Making this a quick effect might have made it too OP IMO. If your opp doesn't have a one card answer to this card they're forced to waste a whole turn and wait for you to activate this effect. Strong OTK potential, strong opp turn Lock. I think you should put restrictions like you can only control one of this guys (otherwise you could spam 3 right away). And no BP restriction to avoid Mass Dumping effects then OTK. Assault Once per turn: You can detach 1 Xyz Material from this card; add 1 "Space Warrior" from your Deck to your hand. If this card with Xyz Material is sent to the Graveyard: You can target 2 "Space Warrior" monsters in your Graveyard; shuffle the targets into the Deck. You can only control 1 "Space Warrior Assault". Great card. You should make it two Warrior-Type monsters or something, so that users of this deck can't use like Kagetokage or Summoner Monk with this card, unless of course you want cards like this to Synergize with Assault. Either way, he's pretty balanced and powerful at the same time, would definitely use in a Space Warrior Deck. The Deck overall seems consistent and powerful. But you need to add more cards that can Search "Space Warrior" all you got is the Xyz. I recommend making Ultimate an Ignition effect and giving him some sort of add effect. ^^ I'm with this guy. My only comment, Space Warrior sounds a little to generic. How about Nebula __________ (Swordsman, Knight, etc.) Only 3 things I see problematic. 1. Like Hellspawn Sage said, the name is very generic. 2. Ultimate Space warrior - it's effect is very very powerful. If it was only during your turn that you could clear the field, I think that would balance it out perfectly. 3. They're LIGHT, Level 4, and Warrior-Types. Most monsters are LIGHT or DARK, but in no way is it a bad thing to make your cards either or. The problem I see is that right now we have Noble Knights, Satellarknights, Constellars, Lightsworns, and Photons which are all LIGHT, Level 4, and Warrior-Type based archetypes (mostly). That's only counting archetypes that are all 3, not just a combination of 2. I suggest changing 1 of the 3, but you don't need to. Everything looks good. You should definitely post the Spells/Traps and keep working on the archetype as a whole. Thanks for all the critic,, now I've fixed them like I was told,,, Now that I've added a new card,, I would like to hear ur opinion again :) Link to comment Share on other sites More sharing options...
LeLukeX Posted September 12, 2014 Report Share Posted September 12, 2014 I strongly recommend you take my wording word for word b/c it's in PSCT. DeltaCannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can send it to the Graveyard, then target 1 "Nebula Fighter" monster you control; until the end of this turn, it gains 500 ATK and can attack your opponent directly. Weak. I'm never a fan of simple boosters and/or attack attack directors, unless they're permanent. I used director so incorrectly I should give up my High School Diploma. Echoe Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can send it to the Graveyard, and if you do, neither player takes battle damage for the rest of this turn. This card is completely useless. You need some cards that can search Spare Warriors during your opponent's turn for this to be any good. And even then I'd only consider using one copy depending on how useful the searcher is. Teleporter Capitalize "Deck" Is this card a Normal Spell Card? There is a space there so I'm not sure. This card is an absolute must at 3, it's needed to trigger the Nebula's. Galactic Space During your Standby Phase: You can shuffle 1 "Nebula Fighter" monster in your Graveyard; draw 1 card. Once per turn: You can 1 "Nebula Fighter" Xyz monster you control; attach 1 "Nebula Fighter" monster from your hand to that target as an Xyz Material. Hmmm. You made the Standby Phase effect as many times as I want per turn :D I'ma Draw all day!!! So yeah make it once per turn. Personally, for the attaching effect, I think you should be allowed to attach any card. So you can put dead S/T cards to use. Attaching is really useful given the Xyz's you've provided. Fighter Zone Once per turn: You can banish any number of "Nebula Fighter" monster(s) in your Graveyard, then target the same number of "Nebula Fighter" monster(s) in your Graveyard; shuffle the target(s) into the Deck. If you shuffled 3 or more "Nebula Fighter" monsters into the Deck with this card's effect: Activate 1 of these effects. - Draw 2 cards. - Add 1 "Nebula Fighter" from your Deck to your hand. That effect is only good if you have 6 "Nebula Fighters" in your Graveyard. Which I think can be done consistent enough to warrant using this card a 2 most likely. Planet Impact (This card is always treated as an "Nebula Fighter" card.) Activate only when an card or effect of adding card(s) from the Deck to the hand, except drawing, is activated by your opponent: Negate that effect. If this card is destroyed: You can add 1 "Nebula Fighter" monster from your Deck to your hand. Hmmm. Me gusta. Negating search effects is nice, but I'd like if it could negate drawing effects too... Or how about negate all adding effects in general? :o Stop them Monster Reincarnations. Either way, I'd use 1 or 2. Fighter Defense While this card has an Xyz material, "Nebula Fighter" cards you control cannot be targeted by your opponent's card effects. You can detach 1 Xyz Material from this card; add 1 "Nebula Fighter" monster from your Deck to your hand. You can detach 2 Xyz Materials from this card; shuffle 1 card from your hand, field, or Graveyard into the Deck, then add 1 "Nebula Fighter" card from your Deck to your hand. If this card is sent to the Graveyard while it had Xyz Material(s): You can target up to 2 "Nebula Fighter" monsters from your Graveyard; shuffle those target(s) into the Deck. You can only activate 1 "Nebula Fighter Defense" effect per turn, and only once that turn. You can only control 1 "Nebula Fighter". Good protection, good effect. Not bad stats (counters Honor Ark). Definitely would use 1, or even 2 :o. Summary: Your deck still doesn't have enough searchers. Teleporter is 1, Fighter Zone is another, but I'm looking at the PoG effect more often then not, besides I can't use this early in the Duel. Impact is the other but, that has to be destroyed. And I'm not counting the Xyz's b/c you need cards that don't rely on the Extra Deck for this. You need some Nebula Fighter Monsters that aren't Xyz or Synchro, that just search. Link to comment Share on other sites More sharing options...
seynameilinda Posted September 13, 2014 Author Report Share Posted September 13, 2014 I strongly recommend you take my wording word for word b/c it's in PSCT. DeltaCannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can send it to the Graveyard, then target 1 "Nebula Fighter" monster you control; until the end of this turn, it gains 500 ATK and can attack your opponent directly. Weak. I'm never a fan of simple boosters and/or attack attack directors, unless they're permanent. I used director so incorrectly I should give up my High School Diploma. Echoe Cannot be added from your Deck to your hand, except by "Space Warrior" card's effect, or by drawing it. When this card is added to your hand, except by drawing it: You can send it to the Graveyard, and if you do, neither player takes battle damage for the rest of this turn. This card is completely useless. You need some cards that can search Spare Warriors during your opponent's turn for this to be any good. And even then I'd only consider using one copy depending on how useful the searcher is. Teleporter Capitalize "Deck" Is this card a Normal Spell Card? There is a space there so I'm not sure. This card is an absolute must at 3, it's needed to trigger the Nebula's. Galactic Space During your Standby Phase: You can shuffle 1 "Nebula Fighter" monster in your Graveyard; draw 1 card. Once per turn: You can 1 "Nebula Fighter" Xyz monster you control; attach 1 "Nebula Fighter" monster from your hand to that target as an Xyz Material. Hmmm. You made the Standby Phase effect as many times as I want per turn :D I'ma Draw all day!!! So yeah make it once per turn. Personally, for the attaching effect, I think you should be allowed to attach any card. So you can put dead S/T cards to use. Attaching is really useful given the Xyz's you've provided. Fighter Zone Once per turn: You can banish any number of "Nebula Fighter" monster(s) in your Graveyard, then target the same number of "Nebula Fighter" monster(s) in your Graveyard; shuffle the target(s) into the Deck. If you shuffled 3 or more "Nebula Fighter" monsters into the Deck with this card's effect: Activate 1 of these effects. - Draw 2 cards. - Add 1 "Nebula Fighter" from your Deck to your hand. That effect is only good if you have 6 "Nebula Fighters" in your Graveyard. Which I think can be done consistent enough to warrant using this card a 2 most likely. Planet Impact (This card is always treated as an "Nebula Fighter" card.) Activate only when an card or effect of adding card(s) from the Deck to the hand, except drawing, is activated by your opponent: Negate that effect. If this card is destroyed: You can add 1 "Nebula Fighter" monster from your Deck to your hand. Hmmm. Me gusta. Negating search effects is nice, but I'd like if it could negate drawing effects too... Or how about negate all adding effects in general? :o Stop them Monster Reincarnations. Either way, I'd use 1 or 2. Fighter Defense While this card has an Xyz material, "Nebula Fighter" cards you control cannot be targeted by your opponent's card effects. You can detach 1 Xyz Material from this card; add 1 "Nebula Fighter" monster from your Deck to your hand. You can detach 2 Xyz Materials from this card; shuffle 1 card from your hand, field, or Graveyard into the Deck, then add 1 "Nebula Fighter" card from your Deck to your hand. If this card is sent to the Graveyard while it had Xyz Material(s): You can target up to 2 "Nebula Fighter" monsters from your Graveyard; shuffle those target(s) into the Deck. You can only activate 1 "Nebula Fighter Defense" effect per turn, and only once that turn. You can only control 1 "Nebula Fighter". Good protection, good effect. Not bad stats (counters Honor Ark). Definitely would use 1, or even 2 :o. Summary: Your deck still doesn't have enough searchers. Teleporter is 1, Fighter Zone is another, but I'm looking at the PoG effect more often then not, besides I can't use this early in the Duel. Impact is the other but, that has to be destroyed. And I'm not counting the Xyz's b/c you need cards that don't rely on the Extra Deck for this. You need some Nebula Fighter Monsters that aren't Xyz or Synchro, that just search. Thanks for all the fixed and comment :D, I've added a new card and change some effects on old cards, :),, I hope u like my new update Link to comment Share on other sites More sharing options...
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