Forest Fire Posted September 11, 2014 Report Share Posted September 11, 2014 Lore: You can Special Summon this card (from you hand) by Tributing 1 Machine-Type monster. When this card is Summoned: Place any number of Aeon counters on it (min.1)(max.7) . During each End Phase: Remove 2 Aeon Counter from this card. If this card leaves the field: You can Special Summon 1 monster from your Deck or Graveyard whose Level is equal to the number of Aeon Counters that were removed by this card's effect (this effect does not ignore summoning conditions). edited Link to comment Share on other sites More sharing options...
LeLukeX Posted September 11, 2014 Report Share Posted September 11, 2014 You can Special Summon this card (from you hand) by Tributing 1 Machine-Type monster. When this card is Summoned: Place any number of Aeon Counters on it (min. 1). During each player's Standby Phase: Remove 1 Aeon Counter from this card. If this card leaves the field while it had at least 1 Aeon Counter on it: Inflict 500 damage for each Aeon Counter that was on this card to the player who controlled this card. If this card leaves the field while it had no Aeon Counters on it: You can Special Summon 1 monster from your Deck or Graveyard whose Level is equal to the number of Aeon Counters that were removed from this card by a card's effect. Slow, yet usable. Building a Deck around this card is out of the question not going to happen. But, I can see it having a home in Mecha Phantom Beast Decks. You can tribute 1 Token (they're all Machine-Type :D) and SS this card for free. Of course his effect is god awful slow, so I would only put one counter on him. It just so happens that's all I need, once he dies he can then Special Summon 1 "Mecha Phantom Beast Warbluran" straight from my Deck or from my Graveyard if I'd already used it. And it's Level 7, helps reduce/manipulate token count, a problem Mecha's have, and since it's Level 7 it can be used for Dracossack. That's about it, this card wouldn't fit in any other Deck. Too slow. The SS effect combined with that Mecha's SS Pseudo-Monsters (tokens) and that they have a choice useful Level 1 Tuner is what keeps this card an option to consider. Link to comment Share on other sites More sharing options...
Forest Fire Posted September 12, 2014 Author Report Share Posted September 12, 2014 can I be frank? Link to comment Share on other sites More sharing options...
Hydra Iron Man Posted September 12, 2014 Report Share Posted September 12, 2014 Wow, this effect is certainly unique, but not unlikable. Work on your grammar but try to bump up its ATK to 3k. Good card though Link to comment Share on other sites More sharing options...
Forest Fire Posted September 13, 2014 Author Report Share Posted September 13, 2014 ok: the point of this card is to be slow, but worth it if you're not an impatient twat. and if you want to get rid of the counter's real quick (because you're an impatient twat), there's a little somethin' called Counter Cleaner that'd help for the price of 500 life points. (p.s. just thought of this and wanted to respond more to LeLuke's comment about it's slowness) and thanks for your opinion Hydra. (Hail Hydra. lol. sorry if that joke is old. i had to.) ocg fix to come, but i still want to know if i can be frank with LeLuke Link to comment Share on other sites More sharing options...
LeLukeX Posted September 13, 2014 Report Share Posted September 13, 2014 Okay I misclicked this quote button thingy my bad. So ignore that ^ box. Okay I fixed updated my text so that it can work with counter cleaner. And lol to your comment. Yugioh doesn't reward patience, it rewards Speed. Even if you use counter cleaner in conjunction with this card you're essentially asking the user of this card for a 3-card combo. All 3 of which, useless without the other. Counter Cleaner is an unusable card (except with Aeons). If you're using Aeon is unusable without a Machine Type monster and too slow without Counter Cleaner. In yugioh, a 3-card combo should result in near victory. Example: Inzektor Dragonfly + Inzektor Hornet (and this guy can even be in GY) + Any equip (Not even a specifc kind :neutral: ) Inzektor Dragonly, equip your equip, then use Hornet equip to dragonfly, hornet pops Equip. HOrnet sent, Equip Sent, Triggering Dragonfly x2 SS x2 Centipede From your Deck, Hornet to Cent #1, pop a card search for cent, Hornet to Cent #2 pop a card search for Cent. 2 cards in hand + 1 card in grave resulted in: 3 monsters on field, 2 cards pop'd and 2 cards searched for Cent (in addition if you used Zetkal as the equip, which is 100% of the time, you get to add 1 monster from GY) Your card does nothing except SS one monster, and that's why anyone using him will lose, except if it's in a Mecha PHantom beast Deck where he has multi-use and isn't a complete liability. And hornet, Dragonfly, and that Equip all have their uses even if not in conjunction with each other, so you're not up a creek without a paddle if you're just missing two cards. What does Can I be frank mean? Link to comment Share on other sites More sharing options...
Forest Fire Posted September 13, 2014 Author Report Share Posted September 13, 2014 did.. did you not read my last comment? Link to comment Share on other sites More sharing options...
LeLukeX Posted September 13, 2014 Report Share Posted September 13, 2014 I replied to it 100%. Idk what "be frank" means. Link to comment Share on other sites More sharing options...
Forest Fire Posted September 13, 2014 Author Report Share Posted September 13, 2014 you mean you replied after editing. lol. anyway. to be frank means to just be completely and utterly honest about somethin' you want to get off your chest. as to making this faster: maybe make it remove 2 counters a turn, include your opponent's turn(s)? and to make it more powerful: increase it's atk? Link to comment Share on other sites More sharing options...
LeLukeX Posted September 13, 2014 Report Share Posted September 13, 2014 Part of this card's slowness has to do with it's stability. You have to Summon an Equal Level, I think you should make it less than or equal too. Also you should just make it when it leaves the field regardless if it had counters. you already have a balancing factor for that, and that's 500 burn for each one. So the opp may think twice before just placing 12. But the thing is, the user of this card will be punished for being to cautious (giving lower counters) or too greedy (giving higher counters). So I think you should be allowed to SS even if it had a counter when died but still only count counters removed. You're still rewarding patience. You're trying to reward guessing with it having zero. Doesn't really need stat boost, 2400 is enough to protect itself. Opponent will likely have to invest resources to kill it. Making it remove 2 counters during your End Phase (not standby phase) give this card enough speed to be viable. Assuming you make it equal to or less than and remove the fact that it needs to have 0 counters, you can SS a Level 1 or 2 if it just survives during the turn it's summoned (easier said than done, Bottomless, Torrential, Compulsory, D Prison, Book of Moon). Then if it survives you're opponent's turn you can SS a level 4 from Deck, which is already looking bright and will be well worth it if it dies at this point. Link to comment Share on other sites More sharing options...
Forest Fire Posted September 15, 2014 Author Report Share Posted September 15, 2014 edited. Link to comment Share on other sites More sharing options...
Wildflame Posted September 15, 2014 Report Share Posted September 15, 2014 Sooo..., summon this > place 40+ counters on it > Creature Swap > Dark Hole/whatever > win the game is something you had in mind when designing this or...? Link to comment Share on other sites More sharing options...
Forest Fire Posted September 15, 2014 Author Report Share Posted September 15, 2014 so..... you just missed the latest edit or just decided to ignore it. Link to comment Share on other sites More sharing options...
Wildflame Posted September 15, 2014 Report Share Posted September 15, 2014 You kinda edited it after I posted, you know. The 500 damage thing was still there when I was reading this. Link to comment Share on other sites More sharing options...
Forest Fire Posted September 15, 2014 Author Report Share Posted September 15, 2014 apologies, next time i'll make sure no one's reading this while i'm editing. jk. you saw i was looking at the topic. what did you think i was doing? smelling the roses? Link to comment Share on other sites More sharing options...
LeLukeX Posted September 15, 2014 Report Share Posted September 15, 2014 Sooo..., summon this > place 40+ counters on it > Creature Swap > Dark Hole/whatever > win the game is something you had in mind when designing this or...? apologies, next time i'll make sure no one's reading this while i'm editing. jk. you saw i was looking at the topic. what did you think i was doing? smelling the roses? This could have been solved by placing a Cap on the Counters allowed and/or changing the Burn damage to a graveyard effect so that the original owner would have taken the burn. Link to comment Share on other sites More sharing options...
Neutrality Man Posted September 15, 2014 Report Share Posted September 15, 2014 So Summon -> 12 counters -> Foolish your Boss -> Creature Swap, -> Stall for 3 rounds -> Obliterate? Link to comment Share on other sites More sharing options...
LeLukeX Posted September 15, 2014 Report Share Posted September 15, 2014 So Summon -> 12 counters -> Foolish your Boss -> Creature Swap, -> Stall for 3 rounds -> Obliterate? What do you mean Stall for 3 rounds? If you stall for 3 rounds he'll lose his counters and no damage will be dealt. I love players like you who do this, mention combos like this, that require essentailly 4 cards (The card itself, a way to SS it (if you use Call of Haunted now you also need Foolish Burial), Creature Swap, and a card to kill this card as soon as the swap happens). Otherwise less damage. There is where I say: Fusion Gate + Chain Material = OTK It's not banned, topping, or even used. Why? Inconsistency, too much time setup, too many ways to counter, too easy to stop. But that's 2 cards that Grant Victory, your Combolicious of 4 doesn't even grant victory, you still have to take care of 2k more damage. Link to comment Share on other sites More sharing options...
Neutrality Man Posted September 15, 2014 Report Share Posted September 15, 2014 What do you mean Stall for 3 rounds? If you stall for 3 rounds he'll lose his counters and no damage will be dealt. I love players like you who do this, mention combos like this, that require essentailly 4 cards (The card itself, a way to SS it (if you use Call of Haunted now you also need Foolish Burial), Creature Swap, and a card to kill this card as soon as the swap happens). Otherwise less damage. There is where I say: Fusion Gate + Chain Material = OTK It's not banned, topping, or even used. Why? Inconsistency, too much time setup, too many ways to counter, too easy to stop. But that's 2 cards that Grant Victory, your Combolicious of 4 doesn't even grant victory, you still have to take care of 2k more damage. Burn? The card I'm looking at says You can Special Summon this card (from your hand) by Tributing 1 Machine-Type monster. When this card is Summoned: Place any number of Aeon counters on it (min. 1). During each End Phase: Remove 2 Aeon Counter from this card. If this card leaves the field: You can Special Summon 1 monster from your Deck or Graveyard whose Level is equal to the number of Aeon Counters that were removed by this card's effect. Link to comment Share on other sites More sharing options...
Forest Fire Posted September 17, 2014 Author Report Share Posted September 17, 2014 ok... ok.. i think this will work Link to comment Share on other sites More sharing options...
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