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An attempt to make Ritual and Equip cooperate. [Divine Blacksmith Manderos]


Neutrality Man

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Yes, there's two cards, but it's a Ritual Monster and his explicitly-connected Spell so I still think they fit here rather than the Multiple Cards section.
 
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[spoiler='Sacred Forge']This card is used to Ritual Summon "Divine Blacksmith Manderos". You must also Tribute monsters from your hand or field whose total Levels equal 10 or more. You can banish this card from your Graveyard; add 1 Warrior-type monster or 1 Equip Spell card from your Deck to your hand.[/spoiler]
 
[spoiler='Divine Blacksmith Manderos']This card can only be Ritual Summoned with the Ritual Spell Card, "Sacred Forge". All Warrior-type monsters you control, except "Divine Blacksmith Manderos" gain 500 ATK for each Equip Spell card you control. You can pay 700 Life Points; add Equip Spell card(s) from your Deck or Graveyard to your hand, up to the number of Warrior-type monsters you control, that card(s) cannot be activated this turn. You can discard 1 Warrior-type monster from your hand to target a face-up Warrior-type monster on the Field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. This effect of "Divine Blacksmith Manderos" can only be activated once per turn.[/spoiler]
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Forge can be used as a RotA by just sending it to the Graveyard.

Why use that Ritual when I can just send it to the GY and activate it.  

 

Divine

All other Warrior-Type monsters you control gain 500 ATK for each equip Spell Card in your possession.  You can pay 700 LP; add Equip Spell Cards, up to the number of Warrior-Type monsters you control, from your Deck to your hand.  This turn, you cannot activate cards with the same name as those added from your Deck by this card's effect.  You can discard 1 Warrior-Type monster card; target 1 face-up Warrior-Type monster on the field; all appropriate Equip Spell Cards in your possession are now Equipped to that target.  You can only activate 1 "Divine Blacksmith Manderos" effect per turn, and only once that turn.  

The part with the equip is unecessary, all Rituals have that in there game mechanic.  You didn't put an OPT clause on the add effect so I changed your last restriction so you can't just add all equips from your deck to your hand b/c I'm pretty sure that's what you meant to do, if not sorry.

 

You need to lower those stats they're way too high, Ritual Summoning is easy with Advanced Ritual Art.

 

You should make some good equips to go along with this, b/c although the effects are good, equips suck.
    

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