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Verridi, Dreadknight of Dark World (Completely Overhauled Card)


Radiant F.U.R.Y.™

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If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 "Dark World" cards in your Graveyard; Special Summon this card from the Graveyard, discard 1 card, and add those targets (if any) to your hand.

 

I wanted to make a card that outclassed goldd and sillva, as well as benefited the Dark World Archetype. I would greatly appreciate any helpful comments, advice, ideas...

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Even though the opponent making you discard it is rare, an instant +3, dare I say +4, is awful, awful card design. 

Tops, it needs to add MAYBE 2, but even then, it feels like too much.

Other than that, it's a really…really…overdone effect. They don't need a third useless revival from the grave. The only one of relevance is the level 4 that does so. Silva, Gold, and this are all subpar. Heck, I forgot about Latinum and Lucent. All are not used, nor needed, in the deck.

 

Just curious, what metal is it based off of?

"Dark World" should be in quotes.

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Why can no one play Darkworlds right?

How the hell does the deck lack consistency? 3x Drawings 2-3x Gates 3x Reckless 3x Upstart gets into so much of your deck.

Snoww litterally searches Dark Worlds out on a regular basis.
Broww also aids with drawing.

Can you tell me how YOU play Dark Worlds?
Silva and Gold clog and do literally nothing for the deck. Grapha is their beatstick, Gold and Silva are trash.

 

Didn't even see that you made them add and then discard.

...

Way, way, way too much.

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There are several variants of the dark world deck. The one I use irl akes use of goldd and sillva quite effectively. It's also fairly consistent...just not as much as id like...

Im not a big fan of reckless and upstart. My draw power comes from broww, dealings, and gates. I play aggressively and maintain field presence with mid-level monsters that allow me to synchro into anything from level 8 to level 12 and to counter most attempts to stop me

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How does it effectively make use of the clogging materials for Grapha known as Silva and Goldd?
Grapha literally makes them worthless, unless you are telling me you somehow use their effects.

 

But still, my point remains. Adding two and immediately getting an effect is far too much, even for a gimmicky2 Dark World card.

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