Atypical-Abbie Posted September 14, 2014 Report Share Posted September 14, 2014 I thought I would start sharing my 1v1 cards here as well, and fixing them if that should be needed and such. If you control no monsters and have no cards in both of your Pendulum Zones: Target 2 Pendulum Monsters in your Graveyard; activate both those targets in your Pendulum Zones, but their effects cannot be activated and they are destroyed during the End Phase. You cannot Special Summon during the turn you activate this card, except by Pendulum Summoning using those 2 cards. You can only activate 1 "Pendulum Assembly" per turn. Link to comment Share on other sites More sharing options...
Wildflame Posted September 14, 2014 Report Share Posted September 14, 2014 Sounds a bit too underwhelming, especially considering that Pendulum Monsters usually don't hit the Graveyard at all. That might change in the future, but it's not something that I'd run at the moment in any decks. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 14, 2014 Author Report Share Posted September 14, 2014 Sounds a bit too underwhelming, especially considering that Pendulum Monsters usually don't hit the Graveyard at all. That might change in the future, but it's not something that I'd run at the moment in any decks. It wasn't designed to be OP, Pendulums can be dangerous as they are right now, so I wanted to make sure it couldn't become too powerful in the future. Also, it does open up the zones again at the end of the turn, so that means that you can put new things in there, and then Pendulum Summon those you put there from your Extra Deck, which is fun. Link to comment Share on other sites More sharing options...
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