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Introducing a new Extra Deck Monster-Type Data Monsters!


Radiant F.U.R.Y.™

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Current Concept for Data Monsters:

[spoiler=Mechanics / Terminology]
 
Data Monsters are an Extra Deck Monster (like Fusion, Synchro, and Xyz). They are Data Summoned by Inputing the Data Material Monsters. The levels of the Materials must multiply together to equal the Bytes of the Data Monster 
Input means to shuffle into the Deck, face-up.
Bytes are to a Data Monster what Ranks are to an Xyz Monster, and Levels are to all other Monsters. and range from 1-12, just like the others. They are written in binary, instead of being represented by stars, like other monsters, and are centered above the card art. Here is a list of the numbers 1-12 in Binary Format to reference, if you want to make your own: [spoiler= Numbers 1 thru 12 in Binary]
1=1 
10=2 
11=3 
100=4
101=5
110=6
111-7
1000=8
1001=9
1011=10
1100=11
1101=12
 
A note here: The numbers 2, 3, 5. 7, and 11 are prime numbers. They will be harder to make because they will require a monster whose level equals those bytes and 1 or more Level 1 Monsters.
[/spoiler]
 
Also, regarding Level 1 monsters: You can use any number of Level 1's when Data Summoning. This can, at the cost of field advantage, improve your chances of Uploading monsters.
 
Example: A player controls 1 each of a Level 2, a Level 3, and a Level 4. His options for Data summoning are a 6-Byte Monster (2x3), an 8-Byte Monster (2x4), and a 12-Byte Monster (3x4). He Inputs the 2 and the 4 star monsters to Data Summon an 8-Byte Data Monster.
 
When you draw a card that was Input for a Data Summon (wether by normal draw in the Draw Phase, or by card effect), you add it to your hand, but it stays revealed, and cannot be Summoned as long as you control a Data Monster. If you control no Data monster, the revealed card is turned back around, and can be Summoned Normally. Drawing an Input Data Material is called Uploading. Uploading will often serve as a trigger for effects of Data Monsters. Because these effects are so hard to get off, they can be quite powerful while still being considered balanced.
[/spoiler]
 
[spoiler=Grammar]
 
Data Material and Data Summon capitalized like any other materials/summon types, as are the words Byte, Input, and Upload.
The Bytes of a Data Monster, when written in an effect, are written with the number, a hyphen, and the word Bytes (or Byte in the case of a 1-Byte Monster). 1-Byte, 2-Bytes, etc...
[/spoiler]
 
[spoiler=Rulings]
 
A Data Summon is an inherent Summon. All rules/rulings associated with inherent summons apply to Data Monsters as well.
 
If a Data Summon is negated, the Materials are still Input (Like Synchro Materials are still sent to graveyard).
 
An Upload is still considered a draw, so cards like Drop-Off still work on them. That being said, if an uploaded card is discarded immediately by an effect like that, it is still considered to have been uploaded, as there are currently no cards that negate draws.
 
The restriction which prevents an Uploaded card from being Summoned can be circumvented. If an Trap Monster was Input, then when it is Uploaded, you can Set it at any time. The downside being, your opponent knows what Trap you just Set. If a Pendulum Monster is Input, it can be activated in the Pendulum Zone like normal, as this is not considered a summon. Also, if an uploaded card ceases to be in your hand, then the Sumon restriction can be bypassed (eg: If you Upload Goldd and discard it by the effect of Dark World Dealings, it is Special Summoned from the Graveyard, like it normally would).
 
If a Data Monster would be Returned to the hand or Deck, it returns to the Extra Deck.
 
Convulsion of Nature,and other cards that can flip cards in your deck do impact your Input Data Materials. If you have 2 Materials input and your opponent activates Convulsion, then those Inputs are now face down, and cannot be Uploaded.
[/spoiler]
 
I think that sums up everything. If you have any questions on mechanics, rulings, etc... just let me know
 
Here is a 4 Byte Data Monster that was written with the current concept in mind.
 
45151.png
[spoiler=Effect]
2 or more Fiend-Type monsters
Once per turn, you can pay 800 Life Points; Excavate the top card of your Deck, then, if it was a Monster Card, your opponent loses 200 Life Points x the Level of the excavated monster, and that monster is sent to the Graveyard. If the excavated card was a Spell or Trap Card, shuffle it into the Deck. When a Data Material that was Input for a Data Summon is Uploaded; You can immediately Input that card again to Special Summon a Data Monster from your Extra Deck whose Bytes equal the Level of the Input monster (This Special Summon is treated as a Data Summon).
[/spoiler]
 
 
A BIG THANKS TO [url=http://forum.yugiohcardmaker.net/user/620083-liavcol/]LIAVCOL[/URL] FOR THE NEW HD TEMPLATE!!
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let me guess: the Uploaded cards is added to your hand as revealed cards right?

 

i'm also interested if you manage to summon a lot of Data monster and you play Convulsion of Nature (or create something with similiar effect) would be the material is getting "recycled"?

 

well enough for question... the concept is interesting and somehow balance... as you can't spam like crazy (unlike Synchro or Xyz)... i suggest in upcoming you can put more effects on it with less restriction

 

although... i concern about a huge number of dead draw the mechanic can cause

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let me guess: the Uploaded cards is added to your hand as revealed cards right?

 

i'm also interested if you manage to summon a lot of Data monster and you play Convulsion of Nature (or create something with similiar effect) would be the material is getting "recycled"?

 

well enough for question... the concept is interesting and somehow balance... as you can't spam like crazy (unlike Synchro or Xyz)... i suggest in upcoming you can put more effects on it with less restriction

 

although... i concern about a huge number of dead draw the mechanic can cause

When cards are Uploaded, they go to your hand like Normal...but I do see now how that could be a problem...So yeah...I guess, while you control the data monster, they would have to stay revealed.

 

Never considered Convulsion...

 

I agree about making the effects stronger. I thought about that when creating this idea...I'm just so used to balancing cards for the rc section, I was afraid to do anything else after I banished the opponent's field. Im guessing effects/stats are going to need to be stronger and you may be seeing more uncomonly strong beatsticks.

 

I think ill be adding more data monsters soon. In the meantime...here's a template. Id love to see what data monsters you guys come up with

 

44978.png

 

1 Byte  = 1

2 Bytes= 10

3 Bytes= 11

4 Bytes= 100

5 Bytes= 101

6 Bytes= 110

7 Bytes= 111

8 Bytes= 1000

9 Bytes= 1001

10 Bytes= 1010

11 Bytes= 1011

12 Bytes= 1100

 
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This is definitely very cool!  I would love to see more of this.  I think it would be kind of cool to maybe mess around a bit with the idea of the actual byte.  I think you should stick with just the multiplying one, since that is unique, and then you don't have to wonder about how each one may be summoned differently.  I can't think of much more right now, but I will probably come back with (hopefully) decent suggestions.  But I did want to say i think this is very cool, you should keep messing around with this.

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The concept seems interesting, but I wonder whether it can keep up with the existing card kinds (Ritual, Fusion, Syncro and Xyz). Futhermore it is somewhat reminiscent of Contact Fusion. Either way, due to them having a Byte, rather than a Level/Rank, "Qliphort" monsters cannot protect themselves against Data monster effects; just like how Xyz monsters ignore cards like "Gravity Bind". Speaking of bytes, they actually have a reach of 0~255, but I think you already knew this. Besides the fact this is a drastic increase from 12, it also overcomplicates the concept; although most players would read the Summoning requirements and not the byte, and the fact that it can be entirely unrelated to Levels/Ranks.

 

Another point about the Bytes, why not in the format (0000)1010; this can make it easier to implement support Spell/Trap/Monster effects (or advanced Data Summons), in the form of Bitshift or binary operators. Although that might complicate the concept even further than it already is. (bitshift multiplies/divides by a power of 2 {and floors the result}; binary operators compare the bits, and depending on the operator and bit, and results in either a 1 or 0). For example: "Target 1 Data Monster with a byte that ends in a 1; upload this card to it.".

 

While "Convulsion of Nature" is face-up on the field, you place cards in the opposite direction of the remaining cards in your Deck; as can be seen with "Pharao's Treasure". That card and "Parasite Paracide" are about the only other cards that would be face-up in the Deck (though I might be mistakening). I highly doubt that these cards will cause much trouble to Data Monsters, but a somewhat different summoning mechanic might cause less headaches.

 

Another point regarding Data Summons, is that Extra Deck monsters will never be uploaded; they will never be added to the hand. The same goes for cards which were sent to the Graveyard/banished prior to being added to the hand. Besides being hard to keep track of the used monsters (especially when you Data Summon using different copies; to which one do I upload?), I cannot really place the summoning restriction. It works nicely against opposing monsters ("Creature Swap", "Mind Control"), though that is the only thing I can think of. Lastly what happens to Trap Monsters

 

It is as you have said, this mechanic needs some polishing (the artwork is in no need of polishing; as it looks great). So I hope my thoughts on the matter can help you with that. 

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The concept seems interesting, but I wonder whether it can keep up with the existing card kinds (Ritual, Fusion, Syncro and Xyz). Futhermore it is somewhat reminiscent of Contact Fusion. Either way, due to them having a Byte, rather than a Level/Rank, "Qliphort" monsters cannot protect themselves against Data monster effects; just like how Xyz monsters ignore cards like "Gravity Bind". Speaking of bytes, they actually have a reach of 0~255, but I think you already knew this. Besides the fact this is a drastic increase from 12, it also overcomplicates the concept; although most players would read the Summoning requirements and not the byte, and the fact that it can be entirely unrelated to Levels/Ranks.

 

Another point about the Bytes, why not in the format (0000)1010; this can make it easier to implement support Spell/Trap/Monster effects (or advanced Data Summons), in the form of Bitshift or binary operators. Although that might complicate the concept even further than it already is. (bitshift multiplies/divides by a power of 2 {and floors the result}; binary operators compare the bits, and depending on the operator and bit, and results in either a 1 or 0). For example: "Target 1 Data Monster with a byte that ends in a 1; upload this card to it.".

 

While "Convulsion of Nature" is face-up on the field, you place cards in the opposite direction of the remaining cards in your Deck; as can be seen with "Pharao's Treasure". That card and "Parasite Paracide" are about the only other cards that would be face-up in the Deck (though I might be mistakening). I highly doubt that these cards will cause much trouble to Data Monsters, but a somewhat different summoning mechanic might cause less headaches.

 

Another point regarding Data Summons, is that Extra Deck monsters will never be uploaded; they will never be added to the hand. The same goes for cards which were sent to the Graveyard/banished prior to being added to the hand. Besides being hard to keep track of the used monsters (especially when you Data Summon using different copies; to which one do I upload?), I cannot really place the summoning restriction. It works nicely against opposing monsters ("Creature Swap", "Mind Control"), though that is the only thing I can think of. Lastly what happens to Trap Monsters

 

It is as you have said, this mechanic needs some polishing (the artwork is in no need of polishing; as it looks great). So I hope my thoughts on the matter can help you with that. 

 

Thanks for the...Input...(lame joke is lame.) But seriouly. Youve given me some things to think about. I hope to have some updates to this thread in the next day or 2.

When you imput the materials, they should be shuffled face-up. This way if you draw a different copy of the monster or forget to reveal it, you well.. dont do those things. It simplifys the uploading mechanic to prevent cheating and confusion.

YES! Thank you! I didnt think of that. I will implement this change as well!

 

Thanks everyone for all of the help!

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When you imput the materials, they should be shuffled face-up. This way if you draw a different copy of the monster or forget to reveal it, you well.. dont do those things. It simplifys the uploading mechanic to prevent cheating and confusion.

Hmm.. I thought this was already in the original post, but I might have been mistakening; the monsters need to be face-up on the field to be used in a Data Summon. Either way, confusion can still occur: You summoned 2 (or more) different Data Monsters, using different copies of the same card for both Summons; when you add 1 of those materials to your hand, do you know to which Data Monster it belongs? Then there is the point that you lose track of said card once it is in your hand: "No I can summon this copy of "Fill in the blank", as it is not the one I just drew.". This can be solved by keeping the card revealed after it was added to the hand, but that makes the card practically useles.

 

That leaves the issue with adding the Binary Monsters (Data Materials?, Uploaded Monsters?) in a 'unconventional' way. Hereby I mean that you send the card elsewhere, prior to returning it to the hand ("Gold Sarcophagus", "Monster Reincarnation" and alike). I would assume that the monster loses its network connection, and therefore cannot upload the file (similar to summoning Synchro Materials, while that monster is still on the field).

 

As I have already said in my previous post, I don't quite get the summoning restriction on the Binary Monsters; when you upload a file, multiple people can download copies of said file. This would rather imply that either player can Special Summon any number of copies of that Material, from anywhere. But since that is not well designed, I get why you would not do that. Since you need to retrieve the Materials first, the mechanic is already slower, so a restriction on the summoning of its Materials seems like a bit too much of balancing. 

 

Due to Trap Monsters being set before you can summon them, they do not suffer from the restriction; but they can still be uploaded (I think). So the way it is now, I would guess that Trap Monster decks have an advantage. Lastly there exists an archtype, which I can see greatly exploiting this mechanic. This requires a single card: "Madolche Ticket". Since that card lets you search your Deck for a "Madolche" monster when a "Madolche" monster is returned, you can instantly get back your Binary Monster; and thus instantly upload it. 

 

That is about it. If you wonder why I didn't bring some of this up in my previous post; it is just because I did not think about it back then. Either way, I hope this helps you some more with the refinement of your Summoning mechanic.

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Bump!

 

Updated the concept and mechanics and added a new Data Monster that is a good deal better than the first IMO.

 

Please, tell me what you guys think! All suggestions, advice, and CnC are welcome!!!


This...

my head hurts

give me a minute to understand this

 

 

 

okay im good

If you Data Summoned a monster like this using a Pendulum Monster, could you activate the uploaded pendulum monster as a spell card?

Yes! You could. XD That's one way around that restriction...also trap monsters can be set. The only limitation is no summoning uploaded cards while you control a data monster. 

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Current Concept for Data Monsters:
-Data Monsters are Extra Deck monsters which can be Data Summoned by Inputing (shuffling face-up into the Deck) monsters you control.
-Appropriate Materials are determined by card text, but generally have their levels multiplied to equal the number of Bytes a Data Monster has. Bytes are displayed in Binary format, so that the numbers 1-12 are displayed as follows: 
          1, 10, 11, 100, 101, 110, 111, 1000, 1001, 1010, 1011, 1100
-When a card that was Input as Data Material for a Data Summon is drawn (either by normal Draw in the Draw Phase, or by a card effect) it is then "Uploaded" to the hand. Uploaded cards remain revealed and cannot be Summoned as long as their owner controls a Data Monster. When the owner no longer controls a Data Monster, Uploaded cards are no longer revealed and can be played Summoned normally.

Allright, this new summon mechanic seems to solve most issues. However, the '1' card combo with "Madolche Ticket" still exists and could prove to be quite troublesome. Also, returning the monsters from the field (computer) seems like you initiate the upload; which causes you to wait until all bytes have been uploaded (you keep adding cards to your hand). Once the upload was successful, your computer gets a notification (the revealed monster gets summoned). That would be my interpretation; and I would like to read what your thoughts are.

 

Next, regarding the bits, how about making the Data Monsters 12-bits (1½ byte); so that each different Level/Rank of a monster coresponds with 1 of the bits (as well as filling up the empty space for higher byte monsters). Then when you summon, 1 of the monsters used for that Data Summon requires to have a level that matches 1 of the bits. This also allows Data Monsters to be base materials: each bit is treated as a Level for the Data Summon. By doing so, you can get Byte 4095 monsters. Either way,  If you go with this suggestion, that would cause the following scenarios.  

  • Byte 0000 0000 0011: Requires a Level/Rank/Byte 1 and a Level/Rank/Byte 2 monster. Or 1 Byte 3 (... 0011) Data Monster and a Level/Rank 1/2 monster;
  • Byte 1000 0000 0000: Requires at least 2 Level/Rank 12 monsters, though Byte 2048 monsters can be used as a substite for either 1 of them;
  • Byte 1111 1111 1111: Requires at least 1 other Data monster, and other Levels fill in the blanks. In this case you will probably use multiple Data Monsters. This example is hard to summon BTW;

I hope these examples illustrate what I mean. What you do with it is up to you, but please take it into consideration. 

 

I'm also considering a "Back-Up" mechanic. Say, something like, you can banish appropriate materials form the Graveyard (or hand?) to Data Summon a Data Monster in the Graveyard or that was banished (not sure which, but I think it would have to be one or the other).
What do you guys think of this idea? It could lead to Data Monsters that have back-up effects or stat changes...maybe even one set back-up ability that all Data Monsters share?

Hmm... Most other Extra Deck monsters don't have a revival effect for just being that type of monster. So this seems like you are overpowering the Data Monsters. My advice would be to leave this  out of the type.
 

Here is a 4 Byte Data Monster that was written with the new concept in mind.
 
2 or more Fiend-Type monsters
Once per turn, you can pay 800 Life Points; Excavate the top card of your Deck, then, if it was a Monster Card, your opponent loses 200 Life Points x the Level of the excavated monster, and that monster is sent to the Graveyard. If the excavated card was a Spell or Trap Card, shuffle it into the Deck. When a Data Material that was Input for a Data Summon is Uploaded; You can immediately Input that card again to Special Summon a Data Monster from your Extra Deck whose Bytes equal the Level of the Input monster (This Special Summon is treated as a Data Summon).

From what I could make out of the rulings, you can Data Summon this card with  with either 2 Level 2 Fiend-Type monsters (and any number of Level 1 Fiend-Type monsters), or 1 Level 4 and a Level 1 monster (and any numer of Level 1 Fiend-Type monsters). Am I correct on that, or was it intended differently?

Not much to say about its first effect; it is quite similar to "Gallis the Star Beast". That leaves its second effect, since there are not very much Data monsters, I cannot say how powerful this will be. Though I think it is a bit to stong. Futhermore there is the issue that not everybody knows binaries, and this part can thus become rather complicated. 

 

Best of luck with the tweaking of this kind of monsters.

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Thanks yemachu. You've been really helpful in ironing out the kinks. While implementing bits might make summoning a bit easier, Id rather leave it at just the bytes right now. This allows for stronger effects, without making the cards OP, IMO.

 

As far as what you were asking with the multiple level ones, you are correct. The mechanic allows for multiple lvl 1's if the card doesnt restrict it. This is meant as a self-balancing measure. More materials input means higher chance for an early upload (which often triggers Data Monsters' effects), but also, potentially empties your field. This forces the player to decide if, in a given situation, how many of his monsters he's willing to dump into a data monster to get that effect off. Sort of a gamble, if you will.

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Create a Synchro with name, effect, ATK/DEF etc...Right click on the generated pic and click "copy image URL." Paste the address in your address bar and Where it says "Level=1" just delete the 1. then go to the slightly altered adress. The image will load without any levels. Copy/paste this pic as a new layer on top of the template and set the layer to "darken only" or "Multiply" (whichever you like better)

 

Or you could just download these fonts:

MatrixRegularSmallCaps (for card Name and type/sub-type)

Matrix Book (for Effect)

Stone Serif Semi Bold (for ATK/DEF)

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I really like this idea! There has been a long time since I loved a concept that someone made in here :D 

I really want to support you with this and the thing I can do best is recreate the template as an HD template. If you are interested, please send me the picture you have used to make this template.

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