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Banishing Kards-Gamma Ray Burst


CybZer0

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New Effect: Banish 1 card in your hand; Select 1 column on the field: Banish all cards in that column, then, if that column was full: Select 1 other column on the field: Banish all cards in that column.

Previous Effect: Banish 1 kard in your hand; Select 1 kolumn on the field: Banish all kards in that kolumn, then, if that kolumn was full: Select 1 other kolumn on the field: Banish all kards in that kolumn. Kards and effects kannot be activated in response to this kard's activation and effects.

Please komment and kritize! :)
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Lol, "Hawking Edition" Nice touch. It's an interesting effect, but seems a bit overpowered, due to the opponent not being able to chain to it. I know some cards have that clause, but they dont generally have effects as strong as this. I'd recommend removing that line, or at least making it say "Cards in the targeted column(s) and their effects cannot be activated in response to this card's activation (and thats still a bit OP, if you ask me).

 

Hope this helped

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Not really sure what to say about this card.  I mean Dark Core?  But... It... doesn't target :|  

I don't like non-targetting, non-destruction removal..

This card would also create a column mini game between players I'd imagine... I'd try to be mirroring opponent's S/T and avoiding monsters or vice versa or I don't even know... I'd have to see this card in play... But I think it'd be banned.  It can banish 2 cards, doesn't target, and doesn't destroy, and cannot be chained too... The controller of this card has a lot more manipulation in columns thanks to pre-knowledge of this card's existence.

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@ F.U.R.Y, I removed the last sentence as you recommended relizing the opponent may lose thier monster and not have a chance to save it, or activate some other card.

@ Luke, I have removed the last sentence as said above, but, I would like to keep the non-targeting/destruction removal b/c it allows few cards to prevent this type of removal, and, you're able to get rid of cards like Leo and Yubel for example.
Also, it would be fun to see players have a column mini game bringing more thinking into the game

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Also, it would be fun to see players have a column mini game bringing more thinking into the game

If you really want to commit to that, then may I suggest having a clause that says, "You can only activate this card during your opponent's Standby Phase."

That way, he/she at least has 1 turn to realize that this minigame has begun...you know...instead of "Surprise mini game! P.S. you're losing!"

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