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Impenetrable Wall - Baren


GOATSNAKE

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Cannot be destroyed by battle. When a card or effect is activated that destroys a Warrior-Type monster(s): You can Special Summon this card from your hand, and if you do, Warrior-Type monsters you control are unaffected by other card effects this turn. 

 

Its like if Starlight Road, Infestation Pandemic, and Superheavy Samurai Blue Brawler had a threesome. I think it's a bit OP,and I'm not sure how to fix it.

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An interesting card. I think the one turn lasting effect is balanced. If this card could not be affected by any other cards while it was out on the field, then it would be OP. An adjustment you can make is that this card cannot be normal summed or set or limit the effect immunity by activating when it was special summoned by the first effect.

 

As for flavor and gimmick, I am unsure if this is an "Impenetrable Wall", Maybe "Steadfast" or something along those lines. you of course, just leave name as it is. That is just my opinion.

 

Overall a very interesting card design.

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An interesting card. I think the one turn lasting effect is balanced. If this card could not be affected by any other cards while it was out on the field, then it would be OP. An adjustment you can make is that this card cannot be normal summed or set or limit the effect immunity by activating when it was special summoned by the first effect.

 

As for flavor and gimmick, I am unsure if this is an "Impenetrable Wall", Maybe "Steadfast" or something along those lines. you of course, just leave name as it is. That is just my opinion.

 

Overall a very interesting card design.

 

But the effect immunity activates when it's Special Summoned by the first effect... 

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Very good card, but, I too think its OP. Maybe alter how it can be summoned, like it cannot be normal summoned, or it cannot be special summoned except by its own effect, or maybe just a simple Atk/Def lowering could even it out, or say that it cannot be used in an xyz summon? There are a lot of small things that could make it very usable but not considered OP. 

 

Anyways the pic is great and the effects are good and mostly original, just maybe a little to good for a lvl 4 with already nice stats.

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Cannot be destroyed by battle.  When a card or effect is activated that would destroy a Warrior-Type monster(s): You can Special Summon this card from your hand (this is a Quick Effect).  Warrior-Type monsters you control are unaffected by other card effects this turn.  

 

Use future tense for cards that would destroy (My Body as a Shield and Stardust Dragon are examples).  You have to state that the card is a Quick Effect if it "Trigger-Like" (that's my wording, don't ever quote that as official!) and/or does not say During Either Player's Turn (Swift Scarecrow is an example).  "And if you do" can only be used in conjunction with 2 non-continuous-Like Effects.  So that's why I broke up that effect (cards like Absorbing Jar have similar card Lore).  

The effect is amazing, can be activated in Response to a Nasty Mirror Force or Torrential Tribute, it being a hand effect would really screw over a player seeing it for the first time.  It being searchable by RotA and revivable by Warrior Returning Alive only compliment this card ooooh so nicely.  Satellerknights might actually use this, although given their current match-up... Perhaps not this format.  Noble Knights for sure, they struggle against mass destruction and this could be just what they need.  I think it is too OP.  You give him too many uses, search variants, and inherent protection.  I think his battle immunity should be similar to his card effect immunity and last only on the turn it was SS'd by it's own effect.  

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