LeLukeX Posted September 26, 2014 Report Share Posted September 26, 2014 So I've been trying to think of a good card that can search any card in the game without making it broken to hell or restricted to death. Keep in mind discarding is a COST. It does NOT trigger Shaddolls or Dark Worlds (a lot of players seem to go nuts about those guys). Also the discard is random, so it takes forethought to discard the right card or even just to increase your chances. EDITS: You must now control no cards to activate this card. Meaning you cannot set your hand and selectively choose witch to discard. If you activate this card and have multiples you just might discard another copy of Card Swap. Discuss if this balances out the card. Link to comment Share on other sites More sharing options...
Wildflame Posted September 26, 2014 Report Share Posted September 26, 2014 *set all of your hand except for one* *search for anything you want* Yeah, it sounds like one of those cards begging to be abused by alt winst and the like. And there isn't even a OPT clause. Personally, I don't think there's a high enough cost to search for a generic searcher for literally ANYTHING. It's a really dangerous idea, I wouldn't bother with it. Link to comment Share on other sites More sharing options...
LeLukeX Posted September 26, 2014 Author Report Share Posted September 26, 2014 *set all of your hand except for one* *search for anything you want* Yeah, it sounds like one of those cards begging to be abused by alt winst and the like. And there isn't even a OPT clause. Personally, I don't think there's a high enough cost to search for a generic searcher for literally ANYTHING. It's a really dangerous idea, I wouldn't bother with it. Good point, what do you think if I made the card not allowed to be activated if you controlled more than one Set S/T? This would counter the plan of setting all S/T's and systematically picking which to discard. Thoughts? Link to comment Share on other sites More sharing options...
Dracoswag Posted September 26, 2014 Report Share Posted September 26, 2014 Good point, what do you think if I made the card not allowed to be activated if you controlled more than one Set S/T? This would counter the plan of setting all S/T's and systematically picking which to discard. Thoughts? The problem with this card in general is first and foremost, it can be used in multiples, and any card that can literally search any card based on the same type is generally asking for some really really, bad abuse. This isn't poking at your concept, this is just to let you know this concept is a bit too much. If you wanted this card to work, you would need a lot heavier clauses/restrictions to keep it from being broken. The amount of utility this card has is pretty ridiculous, and if you take into consideration how easily this card can be abused (OP clause or not) then you would realize it is bad design (Not saying that to spite you, just making a reference.) I can understand not being able to find decent or "good" pics for your cards, I can, but using card art that is already implemented into the game seems "half assed" imo (Not too sound rude, just a speculation.) It takes away from whatever originality you were attempting with your custom card. Link to comment Share on other sites More sharing options...
LeLukeX Posted September 26, 2014 Author Report Share Posted September 26, 2014 The problem with this card in general is first and foremost, it can be used in multiples, and any card that can literally search any card based on the same type is generally asking for some really really, bad abuse. This isn't poking at your concept, this is just to let you know this concept is a bit too much. If you wanted this card to work, you would need a lot heavier clauses/restrictions to keep it from being broken. The amount of utility this card has is pretty ridiculous, and if you take into consideration how easily this card can be abused (OP clause or not) then you would realize it is bad design (Not saying that to spite you, just making a reference.) I can understand not being able to find decent or "good" pics for your cards, I can, but using card art that is already implemented into the game seems "half assed" imo (Not too sound rude, just a speculation.) It takes away from whatever originality you were attempting with your custom card. Okay thanks for the feedback. I thought about it being in multiples and if you really think about it. Activate 1, discard 1. Add 1. Then activate another 1, discard 1, add one. You just went Neg 2. Name 1 current two card combo that can make back up a neg 2 from the hand consistently (and please keep in mind of the new restrictions on this card). In resp to the idea of taking older cards and renewing them. To one that's "half-assing", to me, its a great way for me to take some of my favorite failed card concepts and turn them into balanced usable successes. If you see this as a lack of effort simply don't bother, I find it a great way to advance this Card Maker site Link to comment Share on other sites More sharing options...
Dracoswag Posted September 26, 2014 Report Share Posted September 26, 2014 Okay thanks for the feedback. I thought about it being in multiples and if you really think about it. Activate 1, discard 1. Add 1. Then activate another 1, discard 1, add one. You just went Neg 2. Name 1 current two card combo that can make back up a neg 2 from the hand consistently (and please keep in mind of the new restrictions on this card). It is not so much as the "negatives" based on the Discard cost (You are also forgetting a certain number of cards actually work of costs) but the fact that the wide array of searchable/utility it has is just asking for way too much, and frankly is quite unbalanced. What I referred to it being used in multiples, I meant it has no "You can only activate ___ per turn" clause, meaning there is no limitations to its actual activation. There is also the case this card single-handledy sets up the Graveyard for plays too (Discard a monster to the Grave, search the same monster. Burning Abyss archetype would have a field day with this card.) I understand you are attempting to "balance" it out, but you seem to be ignoring all the crucial Decks that can use a card that is a free net search on activation. Hell, even the -1 from the cost wouldn't matter if the card you searched made it a +0/+1 based on what you added. There is just no real easy way to define this card: It is inherently broken as a searcher with little to no negative resources. The Discard randomly clause is a bit of an oddity, I get that, it still a free search on use and if nothing else, turns Exodia Decks into "Just scoop and quit" Decks more so then they already are. The new "cannot" control other card's is a step in the right direction, but it doesn't help the fact this card by itself is still a very strong searching tool. Personally, I recommend limiting it to one per use. At least then, the gimmick/situational portion of it's effect would be justified. Note: For future reference, it really would be better if you just used different images altogether then official yugioh card art. At least then, it would make your cards look a lot more original and leads to less comments of your lack of creativity/lazy (Not making these comments about you, just saying what could happen unless you actually use different images. I am not one to tell you what to use/not to use on your card, just letting you know you wont get much feedback on cards that are dull to look at.) Link to comment Share on other sites More sharing options...
LeLukeX Posted September 26, 2014 Author Report Share Posted September 26, 2014 It is not so much as the "negatives" based on the Discard cost (You are also forgetting a certain number of cards actually work of costs) but the fact that the wide array of searchable/utility it has is just asking for way too much, and frankly is quite unbalanced. What I referred to it being used in multiples, I meant it has no "You can only activate ___ per turn" clause, meaning there is no limitations to its actual activation. There is also the case this card single-handledy sets up the Graveyard for plays too (Discard a monster to the Grave, search the same monster. Burning Abyss archetype would have a field day with this card.) I understand you are attempting to "balance" it out, but you seem to be ignoring all the crucial Decks that can use a card that is a free net search on activation. Hell, even the -1 from the cost wouldn't matter if the card you searched made it a +0/+1 based on what you added. There is just no real easy way to define this card: It is inherently broken as a searcher with little to no negative resources. The Discard randomly clause is a bit of an oddity, I get that, it still a free search on use and if nothing else, turns Exodia Decks into "Just scoop and quit" Decks more so then they already are. The new "cannot" control other card's is a step in the right direction, but it doesn't help the fact this card by itself is still a very strong searching tool. Personally, I recommend limiting it to one per use. At least then, the gimmick/situational portion of it's effect would be justified. I'm just going to give up on it. Too many reviews say the effect is too good. I still believe deep down that after some testing you'll notice (okay I didn't discard a monster crap! Or... OF Course I discard the Trap!! And "Noooooo I discarded BLS.") this card isn't as broken as it seems. Discarding is a high cost as is, imaging discarding RANDOMLY. And exodia decks can use this? *SHIT I DISCARDED EXODIA* The idea was to put your luck up to the test and have you Swap one card for another. Make random so that user might get unlucky and regret using it. I don't think OPT clause will do anything to this card, I really just don't see this card as a stackable effect during the same turn (negs so hard). So I have one last suggestion, and that's to let your opponent also see your hand and choose which card to discard? Link to comment Share on other sites More sharing options...
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