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'Molten Vortex Madoor' (Xyz for a fictional pure 'Madoor' deck)


thlch

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Hey folks, 

I just had the idea to come up with some 'Madoor' cards, just because I always loved the original 'Aqua Madoor' and 'Neo Aqua Madoor' - and I think they deserve to be supported :P I ended up with making exactly what you would expect from a Rank 8 'Madoor' card imo - mooooaarrrrr DEF, and a protective effect. I also plan on making more 'Madoor' cards in thr future, just because the world needs an alternative to 'Superheavy' stuff :P Feedback would be appreciated, especially because of the Summoning conditions (I think it's fair though, because there are only 3 other 'Madoor' cards). Thanks!

EDIT: Changed the card to be able to survive two card effects each turn. Thanks to 'CybZer0'!

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Lore:

2 Level 8 WATER monsters

You can Xyz Summon this card by using 2 ''Madoor'' monsters from your field and/or hand as Xyz Materials. Twice during either player's turn, this card cannot be destroyed and/or banished by card effects.
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I'm no expert on OCG, so I can't help you there if you do/don't have grammatical errors.

In my opinion, I find this card to be weak, specifically it's defensive effect b/c there are plenty of destruction removal now a days that can eliminate this card, also plenty of ways around it. The stats are fine with me b/c it is a defensive card and has no actual offense besides it's atk. I would suggest having a up to twice per turn non-destruction/banished effect. Having to protect itself once a turn from destruction isn't enough, your opponent wont mind using 2 cards /effects per turn. Twice a turn, however, would definitely bug your opponent, for they would have to use 3 cards/effects.

Or maybe you can lower it's defensive stats in the 2000's or 1000's and include an effect which reads: "This card cannot be destroy by battle, card effects, or be removed from play."

I don't know, it's up to you. Those were my ideas and suggestions.

A thousand apologies if my feedback was not helpful.

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I'm no expert on OCG, so I can't help you there if you do/don't have grammatical errors.

In my opinion, I find this card to be weak, specifically it's defensive effect b/c there are plenty of destruction removal now a days that can eliminate this card, also plenty of ways around it. The stats are fine with me b/c it is a defensive card and has no actual offense besides it's atk. I would suggest having a up to twice per turn non-destruction/banished effect. Having to protect itself once a turn from destruction isn't enough, your opponent wont mind using 2 cards /effects per turn. Twice a turn, however, would definitely bug your opponent, for they would have to use 3 cards/effects.

Or maybe you can lower it's defensive stats in the 2000's or 1000's and include an effect which reads: "This card cannot be destroy by battle, card effects, or be removed from play."

I don't know, it's up to you. Those were my ideas and suggestions.

A thousand apologies if my feedback was not helpful.

Thanks for your suggestions, they're helpful indeed!

The OCG should be fine, but I'm not an expert at OCG, too. :')

I think I'll just go with the twice-per-turn protection effect as I want to stay as close as possible to the other 'Madoors' as possible (as they increase their DEF by 1000 going from Level 4 to Level 6 -> So this one at Rank 8 should have 4000 DEF). Nonetheless do I like your other suggestion and I'm going to consider it for another 'Madoor' card. Thank you very much again!

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