VlausHieme Posted September 30, 2014 Report Share Posted September 30, 2014 Blight used to be a main part of the HERO family but, turn on their comrades and became exiled to walk their own path with the burning passion for revenge. They need 2 different attribute HEROES to be summon and they themselves are restricted on not being able to fuse together.Banish 1 face-up Level 6 or higher Fusion monster until your opponent's next End Phase, then target 1 card on the field; destroy it, and if you do, draw 1 card.Add 1 "HERO" monster from your Graveyard except Fusion monsters to your hand and if you do; Special Summon 1 Level 6 or HIGHER Fusion "HERO" monster from your Graveyard in Defense Position but, it's effect(s) is negated also it's original ATK and DEF becomes 0 then, discard 1 card. While this card is in the Graveyard all Fusion monsters on the field except "Blight" monsters loses 200 ATK and DEF. During your turn except the turn this card was sent to the Graveyard you can banish this card and 1 Fusion monster your control to add 1 "Fusing Blight" from your Deck or, Graveyard to your hand. You can not Fusion Summon the turn you activate this card. You can not Fusion Summon the turn you activate this card's effect. You can only activate 1 "Fusing Blight" once per turn.1 EARTH "HERO" monster + 1 WATER "HERO" monsterCannot be used as a Fusion Material Monster. You can Special Summoned this card (from your Extra Deck) by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) but, this card can not attack the turn it is Special Summon. When this card is Summon, you can banish the top card your Deck face-down. Once per turn you can declare 1 card type (Spell, Trap or, Monster) then, reveal 1 face-down banished card and if you guess correctly add it the owner's hand. if you guess incorrectly, return it to the bottom of the Deck and draw 1 card. When this card leaves the field, you can target 1 card your opponent controls and if you do; banished it face-down.1 LIGHT "HERO" monster + 1 WIND "HERO" monsterCannot be used as a Fusion Material Monster. You can Special Summoned this card (from your Extra Deck) by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) but, this card can not attack the turn it is Special Summon. When this card is Summon, inflict damage to your opponent's Life Points for every card on the field x 200, change all face-up monsters your opponent controls to Defense Position then, all face-up monsters then on the field loses 500 ATK and DEF.1 DARK "HERO" monster + 1 FIRE "HERO" monsterCannot be used as a Fusion Material Monster. You can Special Summoned this card (from your Extra Deck) by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) but, this card can not attack the turn it is Special Summon. When this card is Summon: add 1 level 7 or lower "Hero" monster from your Graveyard to your hand and if you do; Special Summon 1 Level 4 or lower "HERO" monster from your Graveyard, it's banished during the End Phase then, change this card's Battle Position. During your Opponent's Standby Phase: you can discard 1 card and if you do this card's original ATK is double until the End Phase.1 WIND "HERO" monster + 1 FIRE "HERO" monsterCannot be used as a Fusion Material Monster. You can Special Summoned this card (from your Extra Deck) by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) but, this card can not attack the turn it is Special Summon. When this card is Summon, you can Special Summon 1 level 4 or lower banished "HERO" monster in Defense Position. During either player's turn you can pay 500 Life Points to banish 2 cards in your opponent's Graveyard then, you can send the top card in your opponent's Deck to the Graveyard and if you do; this card can inflict Piercing Damage until the End Phase.1 WATER "HERO" monster + 1 DARK "HERO" monsterCannot be used as a Fusion Material Monster. You can Special Summoned this card (from your Extra Deck) by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) but, this card can not attack the turn it is Special Summon. When this card is Summon; destroy 1 set card on the field or 1 face-up monster your opponent controls. When your opponent's monster declares an attack while this card is in Defense Position; Halve your opponent's Life Points and if you do; your opponent gains 2000 Life Points. When this card is targeted for an attack by a WATER monster or a LIGHT monster; this card gain 300 ATK and DEF until the end of the Damage Step. During your opponent's Standby Phase you can change this card's Battle Position.1 EARTH "HERO" monster + 1 LIGHT "HERO" monsterCannot be used as a Fusion Material Monster. You can Special Summoned this card (from your Extra Deck) by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) but, this card can not attack the turn it is Special Summon. When this card is Summon; You can target 1 face-up card you control except this card; once during this turn, it cannot be destroyed by battle or by card effects then halve this card's original ATK and DEF is halved until your opponent's End Phase. When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field. Link to comment Share on other sites More sharing options...
VlausHieme Posted October 15, 2014 Author Report Share Posted October 15, 2014 bump Link to comment Share on other sites More sharing options...
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