razzy Posted October 4, 2014 Report Share Posted October 4, 2014 kinda out offff it but figured i'd give it a shot anyway. wheres all the trap hatters at?? During either player's turn, when a Trap Card is activated: You can discard this card; negate the activation of that Trap Card, and if you, destroy it. You opponent cannot activate Trap Cards for the rest of this turn. At the End Phase, you take 1000 damage for each effect you activated this turn. Link to comment Share on other sites More sharing options...
Manpole Posted October 4, 2014 Report Share Posted October 4, 2014 Well, this card could be helpful in def position and has a very, very powerful hand effect. I'd say OP, its already probably to good by negatinga trap from your hand, but it also stops your opponent from activating any other traps that turn. The Life cost isn't really that much and could stay at 1000 if you just watch what you do, also since the damage is at the End Phase this helps open up otks (obviously before the end phase) by limiting what your opponent can do to protect themselves. Maybe just have it negate a normal trap card and take out "Your opponent cannot activate Trap Cards for the rest of this turn." Idk, there are several ways to edit it but currently I would say its OP. Link to comment Share on other sites More sharing options...
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