newhat Posted October 17, 2014 Report Share Posted October 17, 2014 Unholy things from outside of time, fed by permanent sacrifice. Septipel (a cherub) Level 1/LIGHT/Fairy/Tuner During either player's turn: You can Tribute this card, then target 2 face-up Spell/Trap Cards your opponent controls, including cards that are resolving; place both targets in your Pendulum Zones. Their effects cannot be activated and are negated. 300/0 Septic (a beetle) Level 2/EARTH/Insect Cannot be targeted by monster effects (anywhere). Once per turn: You can permanently reveal any number of Spell/Trap Cards in your hand; all "Sept" monsters you control gain ATK equal to their combined Spell Speed x300 until the end of your opponent's next turn, but if they do, you cannot negate activations for the rest of the Duel. 1300/0 Septagram (a symbol) Level 3/WIND/Rock You can discard 1 Ritual Spell Card to target 1 face-up monster; destroy it, but if you do, you cannot Ritual Summon for the rest of the Duel. 1200/1800 Septillion (a building) Level 3/WIND/Rock/Tuner You can only control 1 "Septillion". When a "Sept" monster attacks: You can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: Destroy all face-up Field Spell Cards, also place it face-up as a Field Spell Card and it gains the following effects: ● You cannot activate Field Spell Cards. You cannot Set monsters or Field Spell Cards. Change all face-up monsters you control to Attack Position. 0/3000 Septile (a crocodile) Level 4/DARK/Reptile Once per turn, you can activate 1 of the following effects. ● Send 1 "Sept" card from your hand or Deck to the Graveyard, then negate the effects of all cards currently in the Graveyards. ● If this card destroys a monster by battle: Special Summon 1 "Sept" monster from your Graveyard, but for the rest of the Duel, your opponent takes no Battle Damage while they control a monster. 1900/0 Vivisept (a mantis) Level 6/DARK/Insect If you did not conduct Main Phase 2 during your last turn, you can Normal Summon this card without Tribute, but if you do, you cannot Set cards during Main Phase 2 for the rest of the Duel. If this card battles a monster with higher ATK than DEF, it gains ATK equal to the difference during the Damage Step only. 2100/1900 Inseption (a mirror) Banish 1 "Sept" card from your Deck. After this card resolves, the next time your Deck is shuffled, add the banished card to your hand, also for the rest of the Duel, you cannot draw cards outside of your Draw Phase. The Chronsept (a black furry grandfather clock thing) Level 7/DARK/Fiend/Synchro 1 Tuner + 1 or more non-Tuner monsters When this card is Summoned: Return all other "Sept" cards from the field and Graveyard to the hand, also your hand size limit decreases by 2. During the Battle Phase: You can Special Summon any number of "Sept" monsters from your hand. If you do, and you do not control a monster when your next turn ends, you lose the Duel. 2700/2800 The Septcetera (the shadows of a flock of unseen crows) Level 5/WIND/Fiend/Synchro 1 Tuner + 1 or more "Sept" monsters Negate the effects of, and banish face-down, any card destroyed by battle or by a card effect. If this card would be destroyed, instead banish cards from the top of your Deck, face-down, equal to the number of cards that are currently banished +1. 2400/700 Both Synchros are game-endingly powerful but are perfectly capable of killing you instead. Link to comment Share on other sites More sharing options...
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