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Vampires? Yet no Lifelink to be found


VlausHieme

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Vampires? Yet no Lifelink to be found. Lifelink is a thing when one gains or steals life while the other take damage. You would think the main thing of vampires would be that, konami had other plans though. The name is Vamperial which is half "Vampire" and "Imperial" because that make sense, right?


Vamperial Draugr: Level 4 WIND Zombie-Type
Tuner Effect monster 1400 Attack and 1600 Defense
You can only use 1 of the following effects of "Vamperial Draugr" per turn, and only once that turn. When this card is sent to the Graveyard: inflict 100 Damage to your opponent's Life Points then, you gain 100 Life Points. During either player's turn you can discard this card to Special Summon 1 "Vamperial" monster except "Vamperial Draugr" from your hand. You can banish 1 "Vamperial" monster except "Vamperial Draugr" from your Graveyard to Special Summon this card from your hand. If this card is Summoned: You can Special Summon 1 "Vamperial" monster from your hand, except "Vamperial Draugr".


Vamperial Strigoi: Level 4 WIND Zombie-Type
Non-Tuner Effect monster 1300 Attack and 1800 Defense
You can only use 1 of the following effects of "Vamperial Strigoi" per turn, and only once that turn. When this card is sent to the Graveyard: inflict 100 Damage to your opponent's Life Points then, you gain 100 Life Points. During either player's turn you can discard this card to Special Summon 1 "Vamperial" monster except "Vamperial Strigoi" from your Graveyard. While this card is in your Graveyard, you can banish 1 "Vamperial" monster except "Vamperial Strigoi" from your Graveyard to Special Summon this card. If this card is Summoned: You can Special Summon 1 "Vamperial" monster from your Graveyard, except "Vamperial Strigoi".


Vamperial Tiyanak: Level 4 WIND Zombie-Type
Non-Tuner Effect monster 1500 Attack and 1700 Defense
You can only use 1 of the following effects of "Vamperial Tiyanak" per turn, and only once that turn. When this card is sent to the Graveyard: inflict 100 Damage to your opponent's Life Points then, you gain 100 Life Points. During either player's turn you can discard this card to Special Summon 1 "Vamperial" monster except "Vamperial Tiyanak" from your Deck. Once per turn you can banish 1 "Vamperial" monster from your Graveyard except "Vamperial Tiyanak" to Special Summon 1 "Vamperial" monster except "Vamperial Tiyanak" from your Deck.


Vamperial Varghulf: Level 4 WIND Zombie-Type
Non-Tuner Effect monster 1200 Attack and 1500 Defense
You can only use 1 of the following effects of "Vamperial Varghulf" per turn, and only once that turn. When this card is sent to the Graveyard: inflict 100 Damage to your opponent's Life Points then, you gain 100 Life Points. During either player's turn you can discard this card to Special Summon 1 banished "Vamperial" monster except "Vamperial Varghulf". Once per turn you can Special Summon 1 banished "Vamperial" monster except "Vamperial Varghulf" and if you do; banish 1 "Vamperial" monster from your Graveyard except "Vamperial Varghulf". If this card is Summoned: You can Draw 1 card.


Vamperial Rising: Quick-Play Spell card.
Add 1 level 4 or lower WIND Zombie-Type monster from your Graveyard to your hand and if you do; add 1 level 4 or lower WIND Zombie-Type monster from your Deck to your hand then, discard 1 card. You can only activate 1 "Vamperial Rising" once per turn.


Vamperial Grimoire: Quick-Play Spell card.
Add 1 "Vamperial" Spell or Trap card except "Vamperial Grimoire" from your Graveyard to your hand and if you do; add 1 "Vamperial" Spell or Trap card except "Vamperial Grimoire" from your Deck to your hand then, discard 1 card. You can only activate 1 "Vamperial Grimoire" once per turn.


Vamperial Pandemic: Continuous Spell card.
When this card is activated while you have banished Zombie-Type monsters this card gains these effects, based on the number of banished Zombie-Type monsters:
●1 or more: Inflict 200 damage to your opponent's Life Points.
●2 or more: Gain 200 Life Points.
●3 or more: Draw 1 card.
●4 or more: Shuffle up to 3 banished Zombie-Type monsters into your Deck.
●5 or more: Once per turn during either player's turn you can send this card to the Graveyard to Special Summon up to 2 Zombie-type monsters from your Graveyard and if you do: you can return up to 3 banished Zombie-Type monsters to the Graveyard.
You can only activate 1 "Vamperial Pandemic" once per turn.


Vamperial Necrarch: Rank 4 WIND Zombie-Type
Xyz Effect monster 2400 Attack and 2200 Defense
2 Level 4 Zombie-Type monsters
All Zombie-Type monsters you control except this card, gain 200 ATK and DEF. During either player's turn you can detach 1 Xyz Material from this card to have all face-up Zombie-Type monsters you currently control are unaffected by Spell/Trap effects this turn. When this card is sent to the Graveyard: inflict 200 Damage to your opponent's Life Points then, you gain 200 Life Points. When this card leaves the field: You can target 1 "Vamperial" Spell or Trap card in your Graveyard; add the targeted card to your hand.


Vamperial Lich: Level 8 WIND Zombie-Type
Synchro Effect monster 2800 Attack and 2200 Defense
1 WIND Tuner monster + 1 or more non-Tuner monster(s)
All Zombie-Type monsters you control except this card, gain 200 ATK and DEF. During either player's turn you can discard 1 card to have all face-up Zombie monsters you currently control are unaffected by other monster effects this turn. When this card is sent to the Graveyard: inflict 200 Damage to your opponent's Life Points then, you gain 200 Life Points. When this card leaves the field: You can target 1 level 7 or lower Non-Tuner Zombie-Type monster in your Graveyard and if you do; Special Summon the targeted card in Defense Position.


Your thoughts?

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The Lifelink effects are pure drawback, preventing certain combos from going off due to the hard OPT clauses. That's not necessarily a bad thing since it allows your opponent to stop their effects by killing the monsters...which would stop the effects anyways.

 

My beef with the lifelink: your archetype does not interact with it in any way.

 

 

Vamperial Strigoi: Level 4 WIND Zombie-Type

 If this card is Summoned: You can Special Summon 1 "Vamperial" monster from your Graveyard, except "Vamperial Strigoi".


Vamperial Tiyanak: Level 4 WIND Zombie-Type
Non-Tuner Effect monster 1500 Attack and 1700 Defense

 During either player's turn you can discard this card to Special Summon 1 "Vamperial" monster except "Vamperial Tiyanak" from your Deck.

 

Once per turn you can banish 1 "Vamperial" monster from your Graveyard except "Vamperial Tiyanak" to Special Summon 1 "Vamperial" monster except "Vamperial Tiyanak" from your Deck.


Vamperial Varghulf: Level 4 WIND Zombie-Type
Non-Tuner Effect monster 1200 Attack and 1500 Defense

 During either player's turn you can discard this card to Special Summon 1 banished "Vamperial" monster except "Vamperial Varghulf".

 

If this card is Summoned: You can Draw 1 card.


Vamperial Rising: Quick-Play Spell card.
Add 1 level 4 or lower WIND Zombie-Type monster from your Graveyard to your hand and if you do; add 1 level 4 or lower WIND Zombie-Type monster from your Deck to your hand then, discard 1 card. You can only activate 1 "Vamperial Rising" once per turn.


Vamperial Grimoire: Quick-Play Spell card.
Add 1 "Vamperial" Spell or Trap card except "Vamperial Grimoire" from your Graveyard to your hand and if you do; add 1 "Vamperial" Spell or Trap card except "Vamperial Grimoire" from your Deck to your hand then, discard 1 card. 
 

 

The Spells and Effect Monsters are poorly designed and grant far too much setup and speed. Grimoire leads into Rising, which leads into Draugr in the Graveyard and Tiyanak's effect, which leads into Strigoi reviving Draugr for an instant Synchro for 8. After this, further copies of Draugr or Tiyanak will repeat the process. 

 

They have too many effects, too simple and too strong.

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Just what newhat said, the archetype is wayyy too easy to work with. So far all these series are about is spamming incredibly broken discarding effects. Fill your hand with monsters, discard them, activate effect, add more monsters by the second effect, spam lifelinks, activate second effect, fill your hand with monsters etc.

 

So far I suggest you remove the looping effects and just focus on the life links.

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