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Sacrilegious [03 / ? Cards]


Yemachu

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[spoiler="Sacrilegious Spirits"]

Sacrilegious%20Spirits.png

Attribute: DARK
Level: 3
Type: Fiend / Effect
Lore: When you Fusion Summon a "Sacrilegious" Fusion Monster, you can use 1 non-"Sacrilegious" Card from your Side Deck as Fusion Material Card by placing this card in your Side Deck. This card must be in a place specified for the Fusion Material Cards for that Fusion Summon to use this effect.
ATK: 1300
DEF: 1200

A rahter weird effect, which actually makes me wonder whether or not this archtype should be in Experimental Cards. In any case; this card allows you to substitute it for 'Generic' Fusion Materials. Since the Archtype focusses on Fusion Summoning using rather unrelated cards, this card can make up for it by usig those cards from the Side Deck. It places itself in the Side Deck, so that your Deck remains the same size throughout the Duel (Fusion Materials from your Side Deck are sent to the Graveyard / banished). The downside of running this card. is that you have less room for 'answers' in your Side Deck.[/spoiler][spoiler="Sacrilegious Corruption"]

Sacrilegious%20Corruption.png

Attribute: Spell
Type: Normal
Lore: Send this card and all other Fusion Material Cards that are listed on a "Sacrilegious" Fusion Monster Card from your hand or either player's side of the field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You can banish this card from your Graveyard to target 1 other non-Fusion "Sacrilegious" card in your Graveyard; shuffle that target into the Deck.

This is basically the card that you will use to Fusion Summon your "Sacrilegious" Fusion Monsters. Since the Fusion Monster(s) require somewhat outdated cards as Fusion Materials, I doubt you will often be able to use your opponent's cards as Fusion Materials; but the option is there and can be fun.
[/spoiler][spoiler="Sacrilegaious Seal Swords of Corrupted Light"]

Sacrilegious%20Seal%20Sword%20of%20Corru

Attribute: DARK
Level: 9
Type: Fiend / Fusion / Effect
Lore: 1 "Sacreligeous" card + 1 "Protective Seal Swords" card
Must first be Fusion Summoned. While there is a "Protective Seal Swords" card in either player's Graveyard, your opponent cannot Normal Set any monsters. If your opponent controls no Set monsters, your opponent cannot conduct their Battle Phase or activate monster effects on the field. If this card is sent to the Graveyard: You can banish 1 "Sacrilegious" card from your Deck, add that card to your hand at the end of your next turn.
ATK: 2400
DEF: 3000

By locking the opponent out of the regular way of setting monsters, it can get quite hard for the opponent to actually control a Set monster. If your opponent does not control any Set monsters, they are left to their Spell/Trap Cards, or monster effects that activate anywhere but the field (continuous effects are still applied though). The second set of Fusion Materials might be questionable, therefore I will supply a list of possible Fusion Materials:[/spoiler]
What are your thoughts on the members of this archtype, the archtype as a whole, the flavor of the archtype or the artwork. In case you were only to comment on that last, you risk getting a warn; you are required to comment on more aspects of the cards, per rules of this section. Should some members of the archtype be watered down, or rather powered-up?

Zextra's Template was used to create these cards; the artworks themselves were made by me.
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Unique Mechanic, and Recycling Junk cards to Juggernaut Cards... you win me over

 

1) so basically the Spirits help you to built the Fusion bosses without harming your Main Deck built too much by extending it to your Side Deck...similiar to Chain Material if im not wrong. 

2) the Super Polymerization of the Deck... is good but i a bit worry if the Deck happen to be built with a huge equally amount of Fusion substitute and control changing since instead of stealing opponent weak monster (which is impossible outside Mirror match), you can (using Creature Swap scenario) steal their aces and take back your Fusion substitute as material to summon more pressure

3) Shaddoll-esque... for Anti-Shaddoll? (and on bad luck moments...Ghostrick?)... not much to say except the 2400 ATK stat is quite balance

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Unique Mechanic, and Recycling Junk cards to Juggernaut Cards... you win me over

 

1) so basically the Spirits help you to built the Fusion bosses without harming your Main Deck built too much by extending it to your Side Deck...similiar to Chain Material if im not wrong. 

2) the Super Polymerization of the Deck... is good but i a bit worry if the Deck happen to be built with a huge equally amount of Fusion substitute and control changing since instead of stealing opponent weak monster (which is impossible outside Mirror match), you can (using Creature Swap scenario) steal their aces and take back your Fusion substitute as material to summon more pressure

3) Shaddoll-esque... for Anti-Shaddoll? (and on bad luck moments...Ghostrick?)... not musch to say except the 2400 ATK stat is quite balance

"Sacrilegious Spirits": it is indeed intended to somewhat take the burden of your Main Deck, by placing unrelated Fusion Material Cards in the Side Deck. Over the course of the Duel, you run out of "Sacrilegious Spirits"; they all end up in your Side Deck. An it indeed is some sort of "Chain Material" / "Elemental HERO Prisma" hybrid thing...

 

"Sacrilegious Corruption": While it is true that it is a form of "Super Polymerization", it is more restricted: it can only be used for "Sacrilegious" Fusion Monsters, and only during your turn. The former restriction is the key part; the "Sacrilegious" Fusion Monsters are intended to use 'archtypes' that focus mainly on Spell/Trap as Fusion Materials. It can happen that there are a few monsters included in such an archtype, but I doubt that will make up a great part of such archtype. Also, this card uses itself as 1 of the "Sacrilegious" Fusion Materials, so the other cards only matter. It can be quite hard to give control of a Spell/Trap Card... I think.

 

"Sacrilegious Seal Swords of  Corrupted Light": Actually it is not quite intended to be used as anti-"Shaddoll", but I get your point. It locks the opponent in a unique way: your opponent requires a Set monster to use monster effects on the field, or conduct their Battle Phase; this card makes it harder for your opponent to control a set monster, by restricting their Normal Set. On the "Ghostrick" matter, "Dark Simorgh" is better of locking them down; this card requires a "Protective Seal Swords" card in the Graveyard. so getting rid of that card(s) lifts the lock somewhat. Furthermore, "Ghostrick" cards have other means of setting themselves.

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"Sacrilegious Corruption": While it is true that it is a form of "Super Polymerization", it is more restricted: it can only be used for "Sacrilegious" Fusion Monsters, and only during your turn. The former restriction is the key part; the "Sacrilegious" Fusion Monsters are intended to use 'archtypes' that focus mainly on Spell/Trap as Fusion Materials. It can happen that there are a few monsters included in such an archtype, but I doubt that will make up a great part of such archtype. Also, this card uses itself as 1 of the "Sacrilegious" Fusion Materials, so the other cards only matter. It can be quite hard to give control of a Spell/Trap Card... I think.

 

aaaarrrrrgggghhhh my bad sorry....

 

i just realize all of them are OCG series of spell (damn i tought is another already forgotten normal monster.... back to the cave of training i guess)

 

in that case (in OCG) you can create something like this:

https://www.youtube.com/watch?v=0z3WtN5Ht3c&list=PLurb8kWxqNT91vdW6QU-dKjnu5qHFik9x&index=10

 

gosh... now i'm glad the current Fusion boss have quite low ATK

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[spoiler="Never mind"]

okay i see... so basically (if i'm not wrong) the Fusion substitute of the outdated monster will be bunch of Spell/Trap cards that somehow not directly treated as monster eh?

Hmm... I don't quite get what you are saying. However, archtypes/cards you should think about, that can be used as Fusion Materials, include: "Spellbook", "DNA", "Drain", etc. Besides the fact that I don't have artworks for these cards, ideas for 'related' effects are somewhat lacking.
[/spoiler]

It appears that you (Re-Creator) have edited your post; so the explanation is no longer needed.

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