Jump to content

Fusion concept of the original 6 sam's


thomasjcs

Recommended Posts

Successor Of The Six Samurai-Nisashi

Level 7
Wind
ATK2400/1700
Warrior/Fusion/Effect
The Six Samurai-Nisashi + Chamberlain Of The Six Samurai, or Legendary Six Samurai-Kageki
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. If you control another face up Six Samurai Monster other than this card, this card can attack twice. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summoned by Fusion Successor Of The Six, It gains this effect:
* You can activate this cards effect without controling another Six Samurai Monster. When this card attacks a opponents Monster, this card gains 500 ATK until the End Phase.
 
Successor Of The Six Samurai-Yariza
Level 6
Earth
ATK2000/1500
Warrior/Fusion/Effect
The Six Samurai-Yariza + Grandmaster Of The Six Samurai, or Legendary Six Samurai-Kizan
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. If you control another face up Six Samurai Monster other than this card, this card can attack your opponent directly. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summon by Fusion Successor Of The Six, it gains this effect:
* You can activate this cards effect without controling another Six Samurai Monster. When this card attacks, this card cannot be targeted by card effects until the end of Damage Step.
 
Successor Of The Six Samurai-Zanji
Level 8
Light
ATK2800/2300
Warrior/Fusion/Effect
The Six Samurai-Zanji + Enishi,Shien's Chancellor, or Legendary Six Samurai-Enishi
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. If you control another face up Six Samurai Monster other than this card, destroy any Monster(s) this card attack's at the end of Damage Step. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summoned by Fusion Successor Of The Six, it gains this effect:
* You can activate this cards effect without controling another Six Samurai Monster. This card cannot be destroyed by battle.
 
Successor Of The Six Samurai-Yaichi
Level 6
Water 
ATK2300/1800
Warrior/Fusion/Effect
The Six Samurai-Yaichi + Spirit Of The Six Samurai or Legendary Six Samurai-Shinai
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. If you control another face up Six Samurai Monster other than this card, Once per turn: you can target 1 Set Spell/Trap Card your opponent controls; destroy the target. Your opponent cannot activate the targeted card in response to this card's activation. If this face up card would be destroyed, you can destroy another face up Six Samurai you control instead. If this card was Fusion Summon by Fusion Successor Of The Six, it gains this effect:
* You can activate this cards effect without controling another Six Samurai Monster. Once per turn: you can target a face-up Spell/Trap Card your opponent controls; flip the target face-down, and if you do - this card cannot attack during this turn. Your opponent cannot activate the card Set by this effect during this turn..
 
Successor Of The Six Samurai-Irou
Level 8
Dark
ATK2700/2200
Warrior/Fusion/Effect
The Six Samurai-Irou + Great Shogun Shien or Legendary Six Samurai-Shi En
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. If you control another face up Six Samurai Monster other than this card, when this card attack's a face-down Defense Position monster, destroy it immediately with this cards effect without flipping it face up or applying damage calculation. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summon by Fusion Successor Of The Six, it gains this effect:
*  You can activate this cards effect without controling another Six Samurai Monster. Once during either players turn, when this card battles an opponents monster, before Damage Step, flip that Monster into face down Defense Position.
 
Successor Of The Six Samurai-Kamon
Level 6
Fire
ATK2500/2000
Warrior/Fusion/Effect
The Six Samurai-Kamon + Hand Of The Six Samurai or Legendary Six Samurai-Mizuho
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters.  If you control another face up Six Samurai Monster other than this card, Once per turn: you can target 1 face-up Spell/Trap Card on the field; destroy the target. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead. If this card was Fusion Summon with Fusion Successor Of The Six, it gains this effect:
* You can activate this cards effect without controling another Six Samurai Monster. If a Spell or Trap card is destroyed by this card's effect: you can target 1 face-up card on the field; destroy the target. You can activate this effect only once per turn and this card cannot attack during that turn.
 
Fusion Successor Of The Six
Normal Spell
Fusion Summon 1 "Successor of the Six Samurai" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in the Graveyard,  during your Draw Phase  you can add it to your hand instead of conducting your normal draw.
 
Six Tomb Fusion
Quick Play Spell
Banish cards from your hand, side of the field, or graveyard Fusion Material Monsters listed on a Six Samurai Fusion Monster from your Extra Deck and Special Summon that Card. (This Fusion Summon is also treated as a Special Summon with Fusion Successor Of The Six.)
 
Shien's Polymerization
Quick Play Spell
Banish 2 Polymerization or Fusion Spell cards in your graveyard then send  from your hand or either side of the field to the graveyard or banish from your graveyard Monster's that are listed as Fusion Material on a Six Samurai Fusion Monster in your Extra Deck and Special Summon it. Until the End Phase of this turn all Spell and Trap cards in  your opponent Spell and Trap card Zone are negated and cannot be activated.  (This Special Summon is treated as Fusion Summon with Fusion Sussessor Of The Six.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...