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Power of the Gemini [10/?]


razzy

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Gemini monsters are far and few (if at all) between anymore these days.
In this thread I'm going to try to revive them and give them new life in the days of powerful Xyz and Pendulums!
As always any cnc is welcome!
And I was also wanting your guy's thoughts on the whole "it is treated as an effect monster and gains its effects" vs "it gains its effects". My vote is for the later, as it shortens the text which is never a bad thing in a game like this. Plus as long as Geminis have been around it is somewhat "common knowledge" they're normal monster until resummoned or gain their effects via another way. For these first few I used a mixture so let me know which you prefer :)
 
[spoiler=Monster]
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have gain this effect:
o If this card is used for a Synchro Summon or to activate a monster effect and sent to the Graveyard: Your opponent cannot activate Spell/Trap cards for the rest of this turn.
 
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When this card is Normal Summoned or flipped face-up: You can add 1 Gemini monster or "Gemini" Spell/Trap card from your Deck to your hand. Once per turn: You can send 1 Gemini monster from your hand to the Graveyard, then target 1 monster you control; it gains 500 ATK.

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
o Once per turn: You can add 1 "Gemini" Spell/Trap Card from your Deck to your hand.

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
o This card's original ATK becomes 2500. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. Negate the effects of Effect Monsters destroyed by battle with Gemini monsters you control.

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
o While you control only Gemini monsters, your opponent cannot target your Gemini monster's you control with Cards or effects. If you Normal or Special a Gemini monster(s) (except during the damage step): You can banish 1 Gemini monster from your Graveyard (for each); that Special Summoned monster(s) gains its effects.
[/spoiler]
[spoiler=Spell/Trap]
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When time a Gemini Monster is Normal Summoned: Place 1 "Gemini" counter on this card. If a Gemini Monster in your possession is sent to the Graveyard by an opponent's card effect: Place 1 "Gemini" counter on this card. You can remove "Gemini" Counters from this card to active the following effects. 
o During either player's turn when a Gemini Monster is targeted by a Spell/Trap card: You can remove 2 "Gemini" counters from this card; negate that effect.
o Target 1 Gemini monster you control; remove 3 "Gemini" counters from this card, and if you do, it becomes an Effect Monster, and gains its effects.
 
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Special Summon 1 Level 4 or lower Gemini monster from your Deck. You can only use this effect of "Gemini Relic" once per turn. If this set card is destroyed by an opponent's card and sent to your Graveyard: You can Special Summon 1 Gemini monster from your hand, Deck, or Graveyard. A monster Special Summoned by this card is treated as an effect monster, and gains its effects.
 
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Activate only if a "Gemini" Field Spell is on the field. Monster effects cannot be activated, excepted by Gemini Monster who have gained their effects. If a "Gemini" Field Spell is not on the field, destroy this card .

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You cannot Normal or Special Summon other monster the turn you activate this card. If you control no monsters: Special Summon 1 WIND Gemini monster from your hand or Deck and equip it with this card. The equipped monster is treated as an Effect Monster, and gains its effects.
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Neither player can add Effect monsters from their Deck or Graveyard to their hand, except Gemini monsters. Any monster that would go to the Graveyard is banished instead, except Normal monsters, or Gemini monsters. Destroy this card if at any time you do not control a "Gemini" monster.
[/spoiler]

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Looks cool, bringing back some Geminis, my only issue would be the wording of the field spell:

 

Each time a Gemini Monster is Normal Summoned or sent to the Graveyard by an opponent's card effect: Place 1 "Gemini" counter on this card. During either player's turn when a Gemini Monster is targeted by a Spell/Trap card: You can remove 2 "Gemini" counters from this card; negate that effect.
You can target 1 Gemini monster you control; remove 3 "Gemini" counters from this card, and if you do, treat that target as an effect monster, and it gains its effects. You can only use this effect of "Primordial Gully o the Gemini" once per turn.

 

Now I know what it is supposed to mean, and TBH I don't know how to fix that wording, but to the untrained YuGiOh player that looks like it means Each time a Gemini Monster is Normal Summoned by an opponent's card effect or sent to the Graveyard by an opponent's card effect

 

The only possible way I could think to fix this would be to reverse the order so it reads Each time a Gemini Monster is sent to the Graveyard by an opponent's card  effect or Normal Summoned:

 

I also might just be crazy and the wording could be perfectly fine, if it is than just ignore this post I guess. Overall good set though.

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