JackThompson400 Posted November 16, 2014 Report Share Posted November 16, 2014 Saw a guy on DN with this gamertag "White Luster Shooter" this has inspired me to make a new thing.You can activate this card from your hand as a Continuous Spell card (but, you can not set this card in your Spell & Trap Zone also, this card is still treated as a monster card.)So you can just throw this down as a permanent enchantment with a effect!While this face-up card is in your Spell & Trap Zone, when you enter your Main Phase 2 after only one monster attack during your last Battle Phase: You canEven if this card is equipped to something as an equipment card it will have an effect that is sort of similar to being exalted, in exchange or limiting your battle phase, your main phase 2 becomes a thing of sheer profits.When this card is Normal Summoned: You can Tribute this cardAlong with the above effect they also have effect when they are normal summoned but involves sacrificing, your normal summons are important, if you can help it enter your battle phase 1st which should allow to trigger effects to remove hassle then during the 2nd main phase normal summon without sweating it.White Luster Meow: Level 4 LIGHT Pyro-TypeNon-Tuner Effect monster 1700 Attack and 1300 DefenseYou can activate this card from your hand as a Continuous Spell card (but, you can not set this card in your Spell & Trap Zone also, this card is still treated as a monster card.) While this face-up card is in your Spell & Trap Zone, when you enter your Main Phase 2 after only one monster attack during your last Battle Phase: You can target 1 Spell or Trap card your opponent controls and if do; destroy the targeted card. When this card is Normal Summoned: You can Tribute this card to add 2 "White Luster" monsters from your Deck to your hand or add 2 "White Luster" monsters from your Graveyard to your hand.White Luster Quehtee: Level 4 LIGHT Pyro-TypeNon-Tuner Effect monster 1400 Attack and 1800 DefenseYou can activate this card from your hand as a Continuous Spell card (but, you can not set this card in your Spell & Trap Zone also, this card is still treated as a monster card.) While this face-up card is in your Spell & Trap Zone, when you enter your Main Phase 2 after only one monster attack during your last Battle Phase: You can target 1 monster your opponent controls and if do; destroy the targeted card. When this card is Normal Summoned: You can Tribute this card to Special Summon 2 "White Luster" monsters from your Deck or 2 "White Luster" monsters from your Graveyard.White Luster Dandy: Level 4 LIGHT Pyro-TypeNon-Tuner Effect monster 1200 Attack and 1600 DefenseYou can activate this card from your hand as a Continuous Spell card (but, you can not set this card in your Spell & Trap Zone also, this card is still treated as a monster card.) While this face-up card is in your Spell & Trap Zone, when you enter your Main Phase 2 after only one monster attack during your last Battle Phase: All monsters you control gains 500 ATK and DEF until your opponent's End Phase. When this card is Normal Summoned: You can shuffle 2 "White Luster" cards in your Graveyard into your Deck, then Tribute this card.White Luster Shooter: Level 4 LIGHT Pyro-TypeNon-Tuner Effect monster 1500 Attack and 1000 DefenseYou can activate this card from your hand as a Continuous Spell card (but, you can not set this card in your Spell & Trap Zone also, this card is still treated as a monster card.) While this face-up card is in your Spell & Trap Zone, when you enter your Main Phase 2 after only one monster attack during your last Battle Phase: You can add 1 "White Luster" card from your Deck or Graveyard to your hand. When this card is Normal Summoned: You can Tribute this card to target 1 card on the field and if do; return the targeted card to the hand.White Luster Pilot: Level 4 LIGHT Pyro-TypeNon-Tuner Effect monster 1900 Attack and 400 DefenseYou can activate this card from your hand as a Continuous Spell card (but, you can not set this card in your Spell & Trap Zone also, this card is still treated as a monster card.) While this face-up card is in your Spell & Trap Zone, when you enter your Main Phase 2 after only one monster attack during your last Battle Phase: You can Normal Summon 1 "White Luster" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can Tribute this card to Draw 1 card.White Luster Bomber: Level 4 LIGHT Pyro-TypeNon-Tuner Effect monster 800 Attack and 1200 DefenseYou can activate this card from your hand as a Continuous Spell card (but, you can not set this card in your Spell & Trap Zone also, this card is still treated as a monster card.) While this face-up card is in your Spell & Trap Zone, when you enter your Main Phase 2 after only one monster attack during your last Battle Phase: You can pay 800 Life Points and if you do; until your next End Phase, only 1 monster can attack during each Battle Phase. When this card is Normal Summoned: You can Tribute this card to banish 1 card from your opponent's Graveyard.White Luster Flash: Quick-Play Spell cardAll face-up monsters currently on the field except level 4 or lower "White Luster" monsters you control loses 300 ATK and DEF until the End Phase also when a Level 4 or lower "White Luster" monster attacks or is attacked, your opponent can not activate Spell or Trap cards until the of the Battle Phase also, monsters you control cannot attack for the rest of this turn, except "White Luster" monsters. During your turn, except the turn this card was sent to the Graveyard: You can banish 1 "White Luster" monster from your Graveyard; add this card to your hand. You can only activate 1 "White Luster Flash" once per turn.White Luster Boom: Quick-Play Spell cardPlace 1 White Luster Counter on all face-up monsters currently on the field except level 4 or lower "White Luster" monsters you control, also when a Level 4 or lower "White Luster" monster attacks or is attacked, you can negate 1 attack (You can only gain this effect once per turn.) Change the Battle Position of all monsters with White Luster counters. During your turn, except the turn this card was sent to the Graveyard: You can banish 1 "White Luster" monster from your Graveyard; add this card to your hand. You can only activate 1 "White Luster Boom" once per turn.White Luster Aloha Oe: Rank 4 LIGHT Machine-TypeXyz Effect monster 2100 Attack and 1800 Defense2 level 4 LIGHT monstersWhen this card is Special Summoned: You can Tribute this card to gain 1000 Life Points. Once per turn you can equip 1 LIGHT monster from your hand or Graveyard to this card then, detach 1 Xyz Material from this card. During your turn, except the turn this card was sent to the Graveyard: You can banish 1 "White Luster" monster from your Graveyard; activate this card from your Graveyard as a Continuous Spell card also, this card is still treated as a monster card. While this face-up card is in your Spell & Trap Zone, when you enter your Main Phase 2 after only one monster attack during your last Battle Phase: You can pay 1000 Life Points to destroy 1 card on the field.CnC would be nice, but like I am expecting it from you or anything. Link to comment Share on other sites More sharing options...
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