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Random Spells and Trap (5/?)


Dokutah

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these cards is not very useful...is something i like to do.

 

well... unless you find it interesting or good enough to play (quite happy if you guys do)

 

Rooting Glyph ( Continuous Trap )

Counter on cards cannot be removed by card effect other than each of respective card(s) that those Counter placed in to OR by respective card(s) that placed that respective counter(s). When this card would be removed from the Field, Shuffle it to your Deck.

 

Paradox Detox ( Quick-Play Spell)

Activate by paying 1500 Life Point, gain 1500 Life Point. When this card leaves the field or your hand, add 1 "Paradox Detox" from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Paradox Detox" per turn.

 

Deal or Ordeal ? ( Normal Trap )

Offer your opponent a handshake. If they accept your handshake, perform a Coin Toss. Otherwise; perform a Die-Roll. Then apply the following effect based of either result:
*If the result is Head, 6, 5, 4, or 3, Gain 1000 Life Point. the amount is multiplied by the result of the Die-Roll, if you perform.
*If the result is Tail, 2, or 1, reduce the ATK and DEF of all opponent monster this turn by 800. the amount is multiplied by the result of the Die-Roll, if you perform.

 

Critical Chances (Counter Trap)

You can activate this card in respond of activation of your opponent Trap card (you must apply this card effect on that card) OR by targeting 1 face up Trap card your opponent control, Negate its activation and/or effect. your opponent then perform a die roll. If the result is 6, or 4 return the negated card to His/Her Hand. Otherwise,send it to Graveyard.

 

Art of Fate - "Absolute" ( Continuous Spell )

Cards whose it effect require player to perform coin toss or die-roll is unaffected by card effect other than this card controller card(s) effect

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