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Rock Archetype


razzy

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This is mostly an older archetype I've posted before, but now I've changed some things so figured I'd post some of them again to see what people think. :)

 

[spoiler=Monsters]

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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. Once per turn: You can banish 1 "Doff" card from your hand; add 1 "Doff" monster from your Deck to your hand, then you can Special Summon 1 Level 4 or Rock-Type monster from your hand. Its effects are negated. 

 

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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. You can banish 2 Rock-Type monsters from your hand; Special Summon this card from your hand. Once per turn: You can banish "Doff" card from your hand; this card can make a second attack during each Battle Phase this turn.

 

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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. If this card is in your Graveyard: You can banish 1 other monster from your Graveyard; Special Summon this card from your Graveyard in face-up defense position. While you have 3 or more banished Rock-Type monsters, this card gains the following effect.
*Once per turn: You can target 1 Rock-Type monster you control; this cards level becomes the same as that targets, until the End Phase.
 
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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. When this card is Normal or Special Summoned: You can target 1 of your banished Rock-Type monsters; send that target into the Graveyard, and if you do, this card gains 600 ATK.
 
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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. At the start of your Main Phase 1: You can discard this card, and if you do, you cannot Summon/Set any monsters except "Doff" monsters, also you cannot activate other cards or effects except "Doff" card effects, nor enter your battle phase this turn. During your opponent's next turn, you take no battle damage. During your next Stand By phase, if this effect was activated, and this card is still in the Graveyard: Special Summon this card from your Graveyard.
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If you have a banished Level 8 monster, you can Special Summon this card from your hand. When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. You can target 1 of your banished "Doff" monsters; put that target into the Graveyard. You cannot Special Summon monsters from your hand, Deck, or Graveyard the turn you activate this effect, except monsters with the same name as that target. You can only use this effect of "Jaspill Simian of Doff" once per turn.
 
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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. When a Rock-Type monster is sent to the Graveyard (except during the damage step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 Rock-Type monster from your Deck to your hand.
 
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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Banish it. If your opponent controls a monster, and you control no monster, you can Special Summon this card (from your hand). During your Standby Phase, if this is the only monster in your Graveyard: You can Special Summon this card from the Graveyard. Once per turn: You can target 1 monster on the field; banish 1 Rock-Type monsters from your hand or Graveyard, and if you do, halve the ATK of that monster.
[/spoiler]
[spoiler=Spells/Traps]
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This card is treated as a Rock-Type monster while in the hand or Graveyard. Once per turn, if you control no monsters: You can target 1 banished "Doff" monster; Special Summon it, and if you, place 1 Rock Counter on this card. As long as this card is face-up on the field, monsters Special Summoned by its effect cannot be targeted by card effects. If this card leaves the field, take 600 damage times the number of Rock Counters on it. If this card is banished: You can add 1 "Doff" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Sacred Temple of Doff" per turn.
 
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This card is treated as a Rock-Type monster while in the hand or Graveyard. Once per turn: You can target 1 "Doff" monster you control; this turn it can attack your opponent directly, but its ATK is halved until the end of the turn. At the end of the Battle Phase, change any Rock-Type monster you control that declared an attack to Defense Position. If this card is banished: You can add 1 "Doff" Spell/Trap card from your Deck to your hand. You can only use this effect of "Doff Black Rock Valley" once per turn.
 
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When this card is activated: You can target any number of your banished Rock-Type monsters; shuffle those target(s) into the Deck, then you can add 1 Rock-Type monster from your Deck to your hand whose Level is less than or equal to the number of cards returned. You can banish 2 Rock-Type monsters from your hand and/or Graveyard, then target 1 Set card or face-up Defense Position monster your opponent controls; destroy that target. You can only use this effect of "Doff Monolithic" once per turn.
 
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When a card or effect is activated that targets 1 or more Rock-Type monster(s) you control: Move 1 of your banished Rock-Type monsters to the Graveyard; negate the activation, and if you do, destroy it. During your turn, except the turn this card was sent to the Graveyard: You can banish this card, and 1 other card from your Graveyard, then target 1 Rock-Type monsters in your Graveyard or that is banished; add it to your hand.
 
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Banish 1 Rock-Type monster from your hand; Special Summon 1 "Doff" monster from your Deck. It is unaffected by other card effects. Banish it during the End Phase. You cannot Special Summon other monsters the turn you activate this card, except Rock-Type monsters. You can only activate 1 "Doff Theosophy" per turn.
 
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This card is treated as a Rock-Type monster while in the hand or Graveyard. During your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Rock-Type monster, banish it. Otherwise, place it on either the top or bottom of your Deck. If this card is banished: You can add 1 "Doff" Spell/Trap Card from your Deck to your hand. You can only use each effect of "Doff Rock Excavation" per turn.
 
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This card is treated as a Rock-Type monster while in the hand or Graveyard. Target 1 "Doff" monster on the field: It gains 700 DEF, also as long as it remains face-up on the field, or you activate another "Doff Metamorph", your opponent cannot select another monster as an attack target. Until the end of this turn the Level of all face-up monsters currently become the Level of that target. If this card is banished: You can add 1 "Doff" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Doff Metamorph" once per turn.
[/spoiler]
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