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Ice Barrier Pendulums and Spell Cards


Atypical-Abbie

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I recently looked at Ice Barrier, and oh boy, they most defiantly need some support, so here they are. I decided on Pendulums since they seem to have a hard time getting stuff on the field easily. Dissembler is also a Pendulum Tuner, but I made sure you couldn't abuse it over and over again by making it banish itself if Special Summoned from the Extra Deck.

 

Assembler of the Ice Barrier

Spellcaster-Type/WATER

Level 4

Scale 1

Pendulum Effect:

You cannot Pendulum Summon monsters, except "Ice Barrier" monsters. This effect cannot be negated. When this card is activated: You can destroy it, and if you do, add 1 "Ice Barrier" Spell Card from your Deck to your hand. You can only use this Pendulum Effect of "Assembler of the Ice Barrier" once per turn.

 

Monster Effect:

When this card is Normal Summoned: You can target 1 Level 4 or lower "Ice Barrier" monster in your Graveyard; Special Summon that target in Defense Position. You cannot Special Summon other monsters during the turn you use this effect, except WATER monsters.

1200/1800

 

Dissembler of the Ice Barrier 

Spellcaster-Type/WATER/Tuner

Level 3

Scale 9

Pendulum Effect:

You cannot Pendulum Summon monsters, except "Ice Barrier" monsters. This effect cannot be negated. "Ice Barrier" monsters cannot be targeted or destroyed by your opponent's card effects during the turn they are Special Summoned.

 

Monster Effect:

If this card is Special Summoned from the Extra Deck, banish it when it leaves the field. This card can be treated as 2 Tributes for the Tribute Summon of a WATER monster.

1700/500

 

Rise of the Ice Barrier

Quick-Play Spell Card

Target 1 "Ice Barrier" monster you control; Tribute that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand with a different name from your hand. You can only activate 1 "Rise of the Ice Barrier" per turn.

 

Frozen Castle of the Ice Barrier

Field Spell Card

During your Draw Phase, instead of conducting your normal draw: You can add 1 "Ice Barrier" card from your Deck to your hand, except "Frozen Castle of the Ice Barrier". Once per turn, during either player's turn: You can pay 500 LP, then target 1 "Ice Barrier" monster you control, then activate 1 of the following effects;

● That target gains 500 ATK and DEF until the end of this turn.
● That target cannot be destroyed by battle until the end of this turn.

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People say Ice Barriers need Pendulums but as a fairly experienced Ice Barrier player I can tell you they don't need to get stuff from the hand onto the field, but from the Graveyard - which they can do, but they need to do it more quickly. You've still given them excellent support, however, in the form of Assembler. Dissembler isn't as great, however - he doesn't really feel like he does anything but be a Scale.

 

Rise would be much better if it Special Summoned from the Graveyard or even Deck as in my Ice Barriers I usually have so few hand cards that I can afford to run Bubbleman consistently.

 

For Castle, Ice Barriers usually have little problem stopping attacks - Defender and Cryomancer, the two most often-used Tuners, will be Summoned by Gantala during the End Phase and their effects will usually do the trick. To accompany that targeting or destruction (but destruction is used less nowadays) protection would be great from Castle - it would create a soft lock to slow the opponent down for a turn, buying the player enough time to make Synchro plays.

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