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Void Splash


Atypical-Abbie

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One of the most crippling things you can do to an Infernoid Deck right now is use Vanity's Emptiness, as that locks down every move they can make if they don't have have anything on board. That means you need to grab a Blaster, MST or some other removal. Well, I decided that they should have access to their own remover as well, so here it is!

 

Void Splash

Continuous Spell Card

Once per turn, if you control no monsters OR the only monsters you control are "Infernoid" monsters: You can target 1 Spell/Trap Card your opponent controls; send 1 "Infernoid" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.

 

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Sadly, this suffers from the same problem that makes Void Launch such a terrible card in Infernoids: that last clause.

Why is that? You almost never have something on the field other than them, unless you're playing a Monarch version, in which case, then you should probably be using other cards that don't hurt it that much. It was designed for a pure build, and it was also designed not to be overpowered.

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Infernoids can't survive on their own. They have no engine to get them running.

Unless the remaining 3 Infernoids, or some Gogsend S/T support, give us a workable Infernoid engine, they need help.

Heh? That's not even true at all, I have been running a pure build, and it works just fine. It might not be ultra fast, but Launch is a decent enough card to get them going, the main problem I suffer from is, as I mentioned, Vanity's Emptiness, which is why this card would help them a lot, and also it is a faster way to get them in the Graveyard, since Launch only works in the Standby Phase.

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Heh? That's not even true at all, I have been running a pure build, and it works just fine. It might not be ultra fast, but Launch is a decent enough card to get them going, the main problem I suffer from is, as I mentioned, Vanity's Emptiness, which is why this card would help them a lot, and also it is a faster way to get them in the Graveyard, since Launch only works in the Standby Phase.

And yet many people, myself included, do not run pure Infernoids, meaning we can't use this to remove cards either.

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Aside from the last aching clause, being a Continuous Spell Card is blessing and curse. You can grind a lot of pluses over a couple of turns if you open with this, but it's redundant with Lucy and if your opponent has S/T removal you end up further behind than if you'd packed MST.

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