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Tale of the Legendary Knight (A short story in the form of Normal Monsters)


Atypical-Abbie

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This time, I'm creating something rather different. A short story, in the form of Normal Monsters. I'm not a writer at all, so excuse any fallacies I make, I just thought it would be a fun idea.

Tale of the Legendary Knight - First Chapter
Spellcaster-Type/EARTH
Level 1
Once upon a time, in a town in the high mountains called Talmion in the land of Araagon, lived a legendary knight by the name of Traavon. Traavon was known for his heroic actions by defending the city of a giant white dragon, which he gained great honor from, and as such, the king commissioned a statue to be build in his honor. Talmion was a peaceful town from that day on, as the high mountains made attacks harder, and soon Traavon got bored of living peacefully. He chose to leave Talmion, in search of a new adventure in the Forest of Darkness.
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Tale of the Legendary Knight - Second Chapter
Spellcaster-Type/EARTH
Level 2

As Traavon reached the Forest of Darkness, he soon realized that the name was more than just for show, as there were creatures he said never even seen before lurking about the in bushes. Luckily, his mighty sword, Wilbern, is filled with magical power that it gained after his defeat of the giant white dragon, and as such, these creatures were soon defeated. He traveled the whole, and as it got dark, he set up a camp fire to go to rest for the night. When he woke up, he realized that somebody had stolen Wilbern, as it was nowhere to be found. Traavon looked around the camp fire for footprints, until he finally found some oddly shaped footprints going north, in the direction of Talmion. He realized that they might use the magical power of the sword take over the town, and sprinted back to the mountains once more to save his town from the evildoers.
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Tale of the Legendary Knight - Third Chapter
Spellcaster-Type/EARTH
Level 3
When he came to the town, his suspicions were right and an Orc was holding Wilbern. Looking in another direction, the Orc didn't notice Traavon approach him, though at the last second, he noticed him and swung the sword out at him, and by the magic of the sword, Traavon was knocked back. The Orc then said that if he didn't want the people of Talmion to be killed and the town to be taken over by the Orc army, he would have to surrender himself. Traavon was unsure of what to do, and as such surrendered, but the Orc then swung out once more, and Traavon dodged and punched the Orc in the back, which made him drop Wilbern. Traavon quickly grabbed his sword back, and swung out and hit the Orc, making him flying back. The Orc then ran away, and once more, Traavon had saved the city. He swore to not leave the city, as he may not have been able to defend the city
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Traavon, the Legendary Knight
Warrior-Type/EARTH
Level 12
Cannot be Normal Summoned/Set. Must be Special Summoned by sending 3 "Tale of the Legendary Knight" cards with different names from your hand or side of the field to the Graveyard, and cannot be Special Summoned by other ways. If you control "Talmion", this card's Special Summon cannot be negated. Once per turn, if this card destroys an opponent's monster by battle and sends it to the Graveyard: You can destroy all monsters your opponent control, but if you do, other monsters you control cannot attack directly for the rest of the turn.
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Talmion
Field Spell Card
During your End Phase: You can send 1 card from your hand to the Graveyard; add 1 "Traavon, the Legendary Knight" from your Deck or Graveyard to your hand. All Level 3 and lower Spellcaster-Type monsters on the field cannot be destroyed by battle by a monster with a Level than than it.

Araagon
Field Spell Card
If you control no monsters and no other Spell/Trap Cards: You can add 1 "Tale of the Legendary Knight" card from your Deck or Graveyard to your hand. You can only use this effect of "Arragon" once per turn.

Forest of Darkness
Field Spell Card
If you control "Traavon, the Legendary Warrior", all monsters that would be sent to your opponent's Graveyard from the field are banished instead, also your opponent can only activate 1 Spell/Trap Card per turn.

Wilbern
Equip Spell Card
Equip only to "Traavon". It gains 500 ATK and DEF and if it attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if the equipped monster destroyed an opponent's monster by battle this turn: You send this face-up card to the Graveyard; it can attack twice in a row during this turn only.

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