Jacobmalins1 Posted November 27, 2014 Report Share Posted November 27, 2014 This spell card is to support the Guilded Warrior Structure deck I'm designing. The effect of this spell I reckon would be nice to keep your deck continuous and so it wasn't over powered I tried to make the effect fair. This card was influenced of the field spell card from the structure deck realm of the light where each counter gave lightsworn monsters +100 atk for each counter. Except in this case you are banishing a guilders monster from your hand or graveyard to get a counter on my field card. When this card has two counters which will result two banished guilded monsters instead of one drAw during my next draw phase I can draw two cards but those 2 counters go. The realm of the light field card get there counters by sending cards from the top of the deck to the graveyard which was usually resulted by lightsworn monster effects. The realm of the light card also had an effect, which was if the card were to be destroyed by card effect rather than destroying it remove two counters. My card will do the same, the disadvantage with my card though is that by two counters I'm going to want to draw two cards so I'll probably remove my counters so it's effect works, I might change it to one counter, but I didn't want to over power it. However not like the realm of the light field card but this card gets banished rather than sent to graveyard when destroyed. What do you guys think Link to comment Share on other sites More sharing options...
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