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Guilded Warrior Structure Deck idea


Jacobmalins1

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So this is the first time I've ever done something like this and it's pretty fun. :3
I'm working on a new structure deck that I call 'Guilded Warriors' the deck is based on Guilded monsters and the effects of the cards work together to make a good deck. I wanted to make something that is continuous but fair and realistic.
Since this is the first one I would like to have feedback on what you think of the idea I've come up with, the idea of the structure of this deck is all about banishing cards, your own cards but the effects towards why seem fair. :3

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Guilders sacred warrior is currently the only normal monster in the deck but I'm going to work on a female sacred warrior too a bit like skilled white magician and black magician, except these are normal they will both have different stories but same attack and defence or opposite haven't decided yet :3
The purpose of this card is to have average good attack card for attacking the opponents as a basic card.

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Guilded Archer is te first card I made on this website and this card is helpful, it isn't that powerful of a card but the effect negate card effects or attacks to other monster except this card. So basically this card will need to be destroyed first In order to activate trap/spells or attacks on my other monsters on the field. I made it fair by the attack of this card so it isn't a pain to destroy.
However I felt that cause this card is easy to destroy or this matter it has a second effect that means you end your turn as soon as you destroy this card.
The purpose of this card is like a guardian, I imagined that since this archer has 3. Arrows in one shot, she is good at defending her companions at a further distant like an assassin.

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This is the step up card a more powerful one but it's a pretty simple card with 2300 atk and 2000 def
This card can be special summoned if I control no monsters on the field and you do, so potentially I could play this on my first turn after yours, but there are quite a lot of cards like this anyway. Or if I normal summon it by tributing a Guilded monster then the Guilded monster gets banished but I get pick a level 4 or lower warrior monster from my deck or graveyard to my hand.

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This card is a bit like my archer hence why it's also a level 3 with slightly low atk and def but it's effect means if this card is the only card on the field then it gains 400 atk which means 2000atk which is decent. But the other affect means whilst this card is on the ilex I take no battle damage, so if u destroyed this card with more attack than it then I won't lose life points but until this card is destroyed then u can deal with life points again.

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This card is about banishing a card to summon a level 4 or lower monster from graveyard to the field, that's all it does.

I also have a spell and a trap car but the files are too big on space
I'll explain them

They might be a bit over powered but I would love a spell or trap like this

Trap card 'binding chain' when an opponent monster declares an attack on a Guilded monster the attack is negated. The target monster cannot change battle positions or attack. Each standby phases the opponent monster loses 200 atk and when the target monster becomes 0 attack due to his cards effect that card is destroyed.
If the targeted monster reaches 0 attack this card goes back to your hand, if you attack the card by battle or other card effects then banish this card and targeted monster.

Now I'll explain why this deck has a lot of banishing.

I'm working on two spells
One spell where the number of banished monsters in my deck inflicts x300 damage for each banished card on your side an my side of the field.
And one more called sacrifice of the Guilded

Sacrifice of te Guilded is hinted as a guild monster card, it is a field card inspired by the field card from the structure deck realm of the light.
The eff is you banish a Guilded monster from your hand or graveyard once per turn for each monster banished that is a Guilded monster place one counter on this card. When I got two punters rather than one draw I can remove two counters to draw 2 cards instead
A bit likes shard of greed.
If u were to destroy my field spell by card effect I can remove two counters instead of sending it to the grave otherwise this card is banished

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