Peridank Posted December 1, 2014 Report Share Posted December 1, 2014 I didn't bother checking if the name was taken... but I noticed Zombies lack in Traps... so I wanted to make some, it's basically a way to rid of your opponent's beater. It does not work with pyramid turtle, although it works well with Book of Life and Mezuki, as well as Zombie Master... thoughts? Activate only when you Special Summon a Zombie-Type monster from the Graveyard: Target 1 face-up monster your opponent controls and send it to the Graveyard, if you do, your opponent takes damage equal to halve the ATK of any Zombie-Type monster summoned by this effect. I am feeling lazy so OCG might be off... I'm just curious how well this works this format. EDIT: Thx for the CnC guys... I took the suggestions that were made, and it was modified... any more? Link to comment Share on other sites More sharing options...
Peridank Posted December 2, 2014 Author Report Share Posted December 2, 2014 Bumpabumpa Link to comment Share on other sites More sharing options...
Peridank Posted December 4, 2014 Author Report Share Posted December 4, 2014 Bump... CnC becomes more rare each passing day... Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted December 5, 2014 Report Share Posted December 5, 2014 I would suggest losing the burn...or at least lessening it a bit. As it is, with how easily and regularly zombies ss from Grave, this is basically Destroy a monster your opponent controls, and if you do, inflict damage to their LP equal to half the ATK of the destroyed monster. I like the idea and the flavor. It's a good card. But i think it jist needs a little tweaking Link to comment Share on other sites More sharing options...
stachada Posted December 5, 2014 Report Share Posted December 5, 2014 I don't know if it's what zombies really need, but it certainly wouldn't be broken or anything as a normal trap. Honestly, since it's a destruction effect, and destruction effects aren't as good this format, you could even make it a continuous that can only activate once per turn without it being totally broke. Link to comment Share on other sites More sharing options...
Peridank Posted December 5, 2014 Author Report Share Posted December 5, 2014 Ok I'll get on that... thank you all for the CnC :) Link to comment Share on other sites More sharing options...
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