Shedninjask Posted December 6, 2014 Report Share Posted December 6, 2014 Here is a 50 card set i made based on 2 Main Archetypes "Voodoll" and "Nighterror" and a mix of cards (most of them DARk or creepy) 50. Fungal Creeper [spoiler='Show'] 1 Plant-Type Tuner + 1 or more non-Tuner Monsters For every Plant-Type monster used to Synchro Summon this card, place 1 Counter on this card. Once per turn, discard 1 Counter from this card, tribute 1 "Fungal Token" or "Fungal" Monster, select 1 card your Opponent controls, reduce that monsters ATK to 0 until the End Phase.[/spoiler] 49. Fungal Rise [spoiler='Show'] When exactly 1 Monster you control is destroyed by card effect, target 1 "Fungal" Monster with a level in your graveyard; Special Summon that Target. Raise the Summoned Monster's Level by 1 and ATK by 300. If you control 1 or more "Fungal" Tokens you control, special summon the monster whose destruction allowed this card's activation.[/spoiler] 48. Fungal Attack Force [spoiler='Show'] If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. Negate these effects if "Fungal Jungle" is face-up on the field.[/spoiler] 47. Fear Fusion [spoiler='Show'] Select 1 Level 8 or lower Fusion Monster in your graveyard. Special Summon that monster in face-up ATK Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.[/spoiler] 46. Voodoll Creation [spoiler='Show'] Send DARK Monsters on your side of the field or hand, to Fusion Summon a "Voodoll" Fusion Monster in your Graveyard. If this set card is destroyed, send 3 Monsters from your Extra Deck to your Graveyard.[/spoiler] 45. Fungal Destruction [spoiler='Show'] Activate during your Main Phase 1: Select 2 face-up Level 4 or lower "Fungal" Monsters you control, then destroy 1 monster your opponent controls with less ATK than the combined ATK of the selected Monsters.[/spoiler] 44. Voodoll Devil Deer [spoiler='Show'] If this card is sent to the graveyard by your opponent's card effect from your hand, add 1 "Voodoll" Card from your deck to the hand. Once per turn, pay 800 Life Points, banish this face-up card on your side of the field. Send "Voodoll" cards listed on a "Voodoll" Fusion Monster in your Extra Deck from your Deck to the Graveyard, Special Summon the "Voodoll" Fusion Monster. (Voodoll Devil Deer excluded)[/spoiler] 43. Voodoll Dance [spoiler='Show'] When a face-up Spell/Trap Card or monster effect, is activated: Select 2 DARK Monsters you control, banish the selected monsters; negate the activation, and if you do destroy the card, then Special Summon 1 "Voodoll" Fusion Monster from your graveyard. (This Summon is treated as a Fusion Summon.)[/spoiler] 42. Voodoll Workshop [spoiler='Show'] Banish 1 DARK Fusion Monster from your Extra Deck. Special Summon 2 "Voodoll" Monsters from your Deck. You cannot XYZ or Synchro Summon the turn you activate this effect.[/spoiler] Link to comment Share on other sites More sharing options...
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