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"Magi" Archetype


Feartheghost

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This is an archetype I made. It's all about using the opponent's own cards against them.

 

I changed the effects of some of the cards as well as their overall name. It is no longer "Magi" but instead "Alchem".

 

Here are my cards:

 

[spoiler='Monsters']

[spoiler='Alchemist's Doll']1uBVEN5.jpg

If this card is used for the Ritual Summon of an "Alchemist" monster: add 1 "Alchem" card from your deck to your hand, except for "Alchemist's Doll".[/spoiler]
[spoiler='Alchemist's Student']i5UEAQp.jpg

This card can be used as the entire tribute for the Ritual Summon of a "Alchemist" monster. If this card is used for the Ritual Summon of an "Alchemist" monster: you can declare one card name; your opponent reveals the top card(s) of their deck equal to half of the level of the Ritual Summoned monster rounded up, and if the declared card is among them add it to your hand. You can only use this effect of "Alchemist's Student" once per turn.[/spoiler]
[spoiler='Alchemist's Assassin']bYN3SXv.jpg

If this card is Ritual Summoned: Declare a card name; your opponent reveals His/Her Extra Deck, and if the declared card is among them add it to your Extra Deck. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect.[/spoiler]
[spoiler='Alchemist Sage']KEwXUdb.jpg

If this card is Ritual Summoned: you can declare 1 card name; your opponent reveals all cards in his/her hand, and if the declared card is among them, add it to your hand. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect.[/spoiler]
[spoiler='Alchemist's Soldier']z8gpck3.jpg

During the turn this card was used as a tribute for the Ritual Summon of an "Alchemist" Ritual Monster: "Alchemist" monsters you control cannot be destroyed or targeted by your opponent's card effects. When you opponent adds a card(s) from their deck to their hand: Banish this card from your graveyard; look at that card(s) and add one to your hand.[/spoiler]
[spoiler='Alchemist's Elixir']N0YHh0a.jpg
Once per turn, if you control an "Alchemist" monster that was Special Summoned this turn: you can banish 1 card from your hand or Extra Deck that you do not own; add one "Alchem" Spell/Trap from your deck to your hand. If you control no monsters: you can discard this card; add one "Alchem" Ritual Spell card from your deck to your hand.[/spoiler]
[spoiler='Alchemist's Fire']Viv5wnJ.jpg
If this card in your graveyard was Ritual Summoned successfully you can send one "Alchem" card you control to the graveyard to Special Summon this card from the graveyard. If this card is Banished to activate the effect of an "Alchem" card: your opponent banishes the top card of their deck face-down. You can only use this effect of "Alchemist's Fire" once per turn.[/spoiler][/spoiler]
[spoiler='Spells']
[spoiler='Alchemist's Ritual']Vqytayh.jpg

You can only activate 1 "Alchemist Ritual" card per turn. Ritual Summon one "Alchem" Ritual Monster from your hand or graveyard by tributing a monster(s) in your Main Deck whose total levels equal to its level. If this card is in your graveyard and you control no monsters: you can target one other "Alchem" card in your graveyard; banish it, and if you do, add this card from your graveyard to your hand.[/spoiler]
[spoiler='Alchemist's Station']cnEYcCe.jpg
This card can be used to Ritual Summon any number of "Alchemist" Ritual monsters. Return cards from your hand or Extra Deck that you do not own to the bottom of your opponent's to Ritual Summon "Alchemist" Ritual monster(s) whose level(s) are equal to the number of returned cards. If you control no monsters: you can banish this card from your graveyard; draw 2 cards, and if one of them was an "Alchem" card, you can add the top card of your opponent's deck to your hand.[/spoiler]
[spoiler='Alchemy Grimoire']nm49HnR.jpg

Immediately before declaring the name of a card for a "Alchemist" monster's effect your opponent must reveal 2 random cards in their hand, 1 random card in their Extra Deck and the top 3 cards of their deck. During your End Phase: send 1 card from your hand to the graveyard or destroy this card.[/spoiler]
[spoiler='Alchemist's Philosopher Stone']z9R0rro.jpg

You can only use one "Alchemist's Philosopher Stone" effect per turn and only once that turn. You can return your banished "Alchem" cards to your graveyard to activate one of the following effects:
*3 Returned: Add one card from your opponent's graveyard to your hand.
*5 Returned: You can Banish from your hand or Extra Deck 1 card that you do not own; draw 2 cards.
*7 Returned: You can add 2 "Alchem" cards from your deck and/or graveyard to your hand.

*10 Returned: Banish any number of cards you do not own from your hand or Extra Deck; add from your opponent's hand, Extra Deck, graveyard and/or the top cards of your opponent's deck to your hand, up to the number of cards banished this way.[/spoiler][/spoiler]
[spoiler='Traps'][spoiler='Alchemy Transmutation']ObivQtu.jpg

Banish 1 "Alchem" Ritual Spell and 1 "Alchem" Ritual monster from your graveyard; negate the Summon of a monster or the activation of a Spell/Trap card, and if you do, add that card to your hand or Extra Deck.[/spoiler]
[spoiler='Alchemist's Index']QjIbYDh.jpg

You can only activate this card if you control a face-up "Alchem" Spell. If a face-up "Alchem" Spell card would be destroyed by a card effect; you can banish 1 "Alchem" card from your graveyard to negate its destruction. If this card is in your graveyard: you can Banish this card; "Alchem" cards you control cannot be destroyed by your opponent's card effects for the rest of this turn (this is a Quick Effect).[/spoiler][/spoiler]
[spoiler='Extra Deck Monsters'][spoiler='Alchemist of Oblivion']vk1Yos8.jpg

1 Ritual Tuner + 1 or more "Alchemist" Non-Tuner Monsters

Once per turn: you can target 1 "Alchemist" monster in your graveyard; copy one of that monster's effects, ignoring the conditions and costs to activate it. When this card is destroyed by your opponent's card: you can banish 2 "Alchemist" Ritual Monsters from your graveyard; Special Summon this card from your graveyard and take control of one monster your opponent controls until the end of your next turn. As long as you control "Alchemist of Oblivion" you cannot summon any other monsters.[/spoiler]
[spoiler='Alchemist of Fire']0eCl0IX.jpg

1 Ritual Tuner + 1 or more "Alchemist" Non-Tuner Monsters

Once per turn: discard 1 Ritual Spell card from your hand to the graveyard; your opponent reveals all of their set Spell/Trap cards and you can select one among them to add to your hand. Your opponent cannot activate any cards or effects in response this card's activation. During each of your End Phases: Send one card from your Extra Deck to the graveyard or Banish this card.[/spoiler]
[spoiler='Alchemist's Penguin']5E5pa17.jpg
1 Ritual Tuner + 1 or more non-tuner "Alchem" monsters.
When this card is Synchro Summoned: you can target two cards your opponent controls; add them to your hand. You can only use this effect of "Alchemist's Penguin" once per turn. If this card destroys an opponent's monster by battle: you can target one card in your opponent's graveyard; add it to your hand, and if you do, Banish one "Alchem" card from your graveyard.[/spoiler][/spoiler]

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I like them, they aren't the classical "steal monsters" cards, and they have a twist to them, these (especially assasin) can be letal tovthe meta game, so that's nice (i want to see all the qliphorth and shaddol players cry!).
I don't have anything special to say on the card, excited to see how this one turns out, :)

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