JackThompson400 Posted December 10, 2014 Report Share Posted December 10, 2014 The Sun Fighter is described as a heroic warrior who protects others and is a strong leader using the sun as inspiration with his closest ally, a dragon. He was known to wear a jacked with a sun design, a hat also with a sun design, long dark hair, and his arms are mostly covered with bandages, probably due to his fighting.Sun Fighter Dragon: Level 8 LIGHT Dragon-TypeNon-Tuner Effect Synchro monster 3000 Attack and 2500 Defense1 Dragon-Type Tuner + 1 or more non-Tuner LIGHT monster(s)During either player's turn, when a card or effect is activated: You can Tribute this card; Special Summon up to 3 "Sun Fighter Tokens" (Warrior-Type/EARTH/Level 8/ATK 2500/DEF 3000) in Attack Position but, destroy them during the End Phase also, monsters you control cannot attack for the rest of this turn, except "Sun Fighter" monsters. These Tokens cannot be Tributed for a Tribute Summon. You During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. You can only activate this effect of "Sun Fighter Dragon" once per turn.Please DONT pull a "ChaosSerpent777" because, we all know, you cant use Token monster(s) for Xyz Material(s) right? Just imagine the combos one can do with this? Is this concept balanced or not? CnC would be nice, but like I am expecting it from you or anything. Link to comment Share on other sites More sharing options...
Krein Posted December 10, 2014 Report Share Posted December 10, 2014 Honestly, I don't think it is balanced. It seems very easy to get out being a level 8 that, while requiring specific types of monsters for its summon, don't make you waste too many resources in regards to monsters. It's effect makes it seem like an Evilswarm Thunderbird on steroids too... like, steroids mixed with Bane's Venom solution plus other stuff. It let's you and it avoid any negative effects, which wouldn't be so bad if it weren't for the "special summon 3 level 8 monsters with 3000 atk". That's a bunch of powerful monsters in one turn, not to mention the Rank 8 XYZ possibilities afterwards. So basically, you'll get to negate an effect, summon three monsters whose attacks total up to 9000, XYZ, and then get the thing that started this all back right at the end phase... I'd suggest putting a cost for the negation ability of the monster, and lower the attacks of the tokens it can summon to something more reasonable. Same goes for their levels, it might be a good idea to lower those too, or at least to make it where you can't XYZ with them either (or if you do, that monster's effects are negated and is destroyed at the end phase). Also, reduce the number of tokens you can summon to two, just to keep up with the theme of a warrior and his dragon friend at least. Link to comment Share on other sites More sharing options...
JackThompson400 Posted December 10, 2014 Author Report Share Posted December 10, 2014 You know, you cant use Token monster(s) for Xyz Material(s) right? Link to comment Share on other sites More sharing options...
Krein Posted December 10, 2014 Report Share Posted December 10, 2014 I don't use, have never really used, and have never really run across tokens that often to know that, so no. Regardless, the other suggestions should still stand. Link to comment Share on other sites More sharing options...
JackThompson400 Posted December 10, 2014 Author Report Share Posted December 10, 2014 I don't use, have never really used, and have never really run across tokens that often to know that, so no. Regardless, the other suggestions should still stand.Yes, they sort of do.... This card is a very aggressive offense card, that focuses on preforming OTKs. Link to comment Share on other sites More sharing options...
Krein Posted December 10, 2014 Report Share Posted December 10, 2014 I can see that much at least :P. If that's the case, maybe its summon should be harder to pull of then. More monsters in the synchro summon, and of course, a higher level. It's negation effect could be something more like, "Once per turn, you can negate the activation of a card effect and destroy it. If you do, you can special summon one Sun Fighter token (2000 atk/1000 def). Other monsters you control cannot attack, except Sun Fighter monsters the turn you activate this effect." Something like that. Then you can add in the other restrictions for the tokens (cannot be tributed, used for a synchro summon, etc). Link to comment Share on other sites More sharing options...
JackThompson400 Posted December 10, 2014 Author Report Share Posted December 10, 2014 @Goose http://forum.yugiohcardmaker.net/user/712339-goose/ please come here and give in your input. Link to comment Share on other sites More sharing options...
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