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Combeastants - Attacking in Unison


Delibirb

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This was an idea I had a long while ago that I thought I'd try to develop a little bit. I wanted there to be a way for multiple monsters to be able to attack at the same time, with separate damage calculations. To prevent that from being really stupidly powerful, I thought I'd make the monsters with this effect really weak on their own, or when they are being attacked. I wen't for the lowly Beast-Type monsters of the game, picking them out of archetypes to form their own coalition, the Combeastants, or Combination Beast Combatants.

 

If you do have suggestions for balancing out the mechanic, please let me know. I want this to be something I can eventually move to the Advanced section, but as it is something radically new I put it in here to begin with.

 

[spoiler='Monsters']

[spoiler='Cerburrel of the Combeastant Fables']43Diduq.jpg
Cannot be Special Summoned from the Deck, except by a "Combeastant" card. Once during each of your Battle Phases: All "Combeastant" monsters you control can attack the same monster simultaneously, and if they do, treat each of their ATKs as their combined ATK, and damage calculation is applied for each of those "Combeastant" monsters. When a "Combeastant" monster(s) destroys an opponent's monster by battle: you can Special Summon this card from your hand or Graveyard.[/spoiler]

 

[spoiler='Chickolates of the Combeastant Medics']KVzaDWq.jpg
Cannot be Special Summoned from the Deck, except by a "Combeastant" card. Once during each of your Battle Phases: All "Combeastant" monsters you control can attack the same monster simultaneously, and if they do, treat each of their ATKs as their combined ATK, and damage calculation is applied for each of those "Combeastant" monsters. When a "Combeastant" monster you control is destroyed by battle: Shuffle it into your Deck, then Special Summon 1 "Combeastant" monster from your hand.[/spoiler]

 

[spoiler='Chimera of the Combeastant Ambush Squadron']VdArBoV.jpg
Cannot be Special Summoned from the Deck, except by a "Combeastant" card. Once during each of your Battle Phases: All "Combeastant" monsters you control can attack the same monster simultaneously, and if they do, treat each of their ATKs as their combined ATK, and damage calculation is applied for each of those "Combeastant" monsters. "Combeastant" monsters you control can attack up to twice per turn.[/spoiler]

 

[spoiler='Darksoul of the Combeastant Swordsmen']FP6SQ4C.jpg
Cannot be Special Summoned from the Deck, except by a "Combeastant" card. Once during each of your Battle Phases: All "Combeastant" monsters you control can attack the same monster simultaneously, and if they do, treat each of their ATKs as their combined ATK, and damage calculation is applied for each of those "Combeastant" monsters. When this card is sent to the Graveyard: Special Summon 1 "Combeastant" monster from your Graveyard, except "Darksoul of the Combeastant Swordsmen".[/spoiler]

 

[spoiler='Leonis of the Combeastant Stargazers']ltXaNnT.jpg
Cannot be Special Summoned from the Deck, except by a "Combeastant" card. Once during each of your Battle Phases: All "Combeastant" monsters you control can attack the same monster simultaneously, and if they do, treat each of their ATKs as their combined ATK, and damage calculation is applied for each of those "Combeastant" monsters. During your Main Phase 2: You can Normal Summon 1 "Combeastant" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn)[/spoiler]

 

[spoiler='Ponpoko of the Combeastant Generals']xcKNGKx.jpg
Cannot be Special Summoned from the Deck, except by a "Combeastant" card. Once during each of your Battle Phases: All "Combeastant" monsters you control can attack the same monster simultaneously, and if they do, treat each of their ATKs as their combined ATK, and damage calculation is applied for each of those "Combeastant" monsters. When this card is Normal Summoned: Special Summon 1 "Combeastant" monster from your Deck in face-up Defense Position, and if you do, it's ATK becomes 0.[/spoiler]

 

[spoiler='Ryko of the Combeastant Hunters']xn18v4j.jpg
Cannot be Special Summoned from the Deck, except by a "Combeastant" card. Once during each of your Battle Phases: All "Combeastant" monsters you control can attack the same monster simultaneously, and if they do, treat each of their ATKs as their combined ATK, and damage calculation is applied for each of those "Combeastant" monsters. When this card is Special Summoned: Destroy 1 monster your opponent controls.[/spoiler]

[/spoiler]

 

[spoiler='Spells']

[spoiler='Combeastant Armada']d8Yc730.jpg
You cannot Special Summon monsters from your hand or Main Deck, except "Combeastant" monsters. When a "Combeastant" monster(s) you control declares an attack: That monster(s) gains ATK equal to its original ATK, until the End Phase.[/spoiler]

 

[spoiler='Combeastant Carcass Cure']xItV0ms.jpg
Special Summon 1 "Combeastant" monster from your Graveyard in face-up Defense Position, then destroy 1 "Combeastant" monster you control, and if you destroyed a monster with 1000 or more ATK by this effect, draw 1 card.[/spoiler]

 

[spoiler='Combeastant Crit Combo']vn6MRlc.jpg
Activate only if the combined ATK of all "Combeastant" monsters you control (min. 1) is less than the original ATK of the monster your opponent controls with the lowest ATK. Special Summon 2 "Combeastant" monsters with different names from your Deck, and if you do, one of those monsters must be in Defense Position.[/spoiler]

[/spoiler]

 

[spoiler='Traps']

[spoiler='Combeastant Combopult']TIAsVpS.jpg
Target 2 "Combeastant" monsters you control who have not declared an attack this turn: Those monsters can attack directly this turn, but only those monsters can attack during your next Battle Phase. While this card is in your Graveyard, all "Combeastant" monsters you control gain 300 ATK.[/spoiler]

 

[spoiler='Combeastant Counter Cannon']C7vXr5F.jpg
If your opponent activates a card or effect in response to an attack declared by a "Combeastant" monster(s): Negate that attack(s); negate that card or effect, and if you do, place it on top of the Deck.[/spoiler]

[/spoiler]

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very cool archetype, love the concept, and from my perspective I don't see anything wrong with them, I also like how if you can lock down your opponent's side of the field to two monsters with less than 1000 ATK each, with them in Attack Position, you can defeat them in 2-3 turns, very cool concept, can't wait to see more from you.

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