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[CFV] His name is...


Althemia

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[media]https://www.youtube.com/watch?v=b6YqBTxRIYU[/media]


1 Spark Kid Dragoon
4 Yellow Gem Carbuncle
4 Malevolent Djinn
4 Old Dragon Mage
4 Demonic Dragon Nymph, Seiobo

4 Wyvern Guard, Guld
4 Eradicator, Egghelm Dracokid
4 Tonfa Wielding Brawler, Aak
3 Rising Phoenix

4 Dusty Plasma Dragon
4 Military Brawler, Lisei
3 Dragonic Deathscythe

4 Dragonic King Crimson
3 Dragonic Kaiser Vermillion

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4 Miracle Element, Atmos
4 Miracle Element, Magum

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It's been a hell of a while since I last posted a deck in this section or on this site as a whole honestly, but with the reveal of Dragonic Kaiser Crimson I set to work on theorying out how the build would play practically immediately.

8/4 trigger wise because I want to be able to find Limit Break disablers as quickly as possible so I can start the free field wipe theme pretty much immediately. Will most likely end up being changed to 7/5 depending upon how testing goes.

Egghelm Dracokid is one of the main cards that you'll be wanting to play this deck due to it getting rid of the only form of "drawback" that Crimson / Vermillion have. By making it so that you can start wiping boards with a 31 middle column as early as your first Legion turn, you begin to outadvantage your opponent at a much faster pace than having to wait until you take the 4 damage. Early game advantage is also considerably stronger than late game advantage as it is much harder to replace at the beginning of the game, making this even more deadly as Crimson is guaranteed to kill 2 things on a developed board.

Aak and Lisei are being played so that you can push through with major numbers in your RC. Lisei backed by Aak becomes a 28 column upon hitting 2 rears with Vermillion, enabling for a large push through against even crossrides. While they may be rare, it's always good to be prepared for them.

Rising Phoenix is just a generically good card that helps filter your Soul out so you have enough to Legion when you need to and also because riding a fresh Crimson on top of an old one basically just gives this a free draw 1 while stocking up on triggers.

Dusty Plasma is one of the one cards I'm not sold on in this deck. It's a 12k attacker while you have a Vermillion vanguard, which is a major problem when Crimson is not actually Vermillion. This means that the early game vs some decks becomes significantly weaker as you have nothing that can hit unboosted vs your opponent's VG other than your own. It also doesn't contribute the most in theory, as it's just a 12k attacker. Will probably be replaced with something else when the set comes out depending upon how testing goes.

Dragonic Deathscythe becomes an actually playable card again due to Crimson, whoo! While it's only a Berserk Dragon, these clones are still good even in today's day and again. Since Vermillion no longer costs any CBs, Deathscythe definitely warrants spaces in the deck in order to get rid of pesky units that hide away in the backrow as Narukami can rarely ever kill things hiding behind big bodies. I am only playing 3, however, as I want to be able to draw it but I do not want to draw too many. It still costs CB2, which can lead to situations where he could be a 9k vanilla.

The Stride choices aren't particularly relevant in this deck, as it runs off the same logic as DOTX. Your main vanguard should do enough to keep you in the running for long enough, with striding only being used in turns where you cannot toggle your main vanguard online in order to help set up for the turns when they are. In this case, striding could be considered a bit more relevant in King Crimson than DOTX as you need to be able to find Egghelm before you start exploding against your opponent. It's also relevant as Dragonic Kaiser Vermillion is still a bad standalone card and as such should only really be used for fodder so that you can stride.

Thoughts / Opinions would be greatly appreciated. Thanks, YCM.
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