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"Sacrade" Archetype [7/21] (ex-Scythe)


uselesswason

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Hi! This is the first Archetype I'm working on: The Sacrades (a silly combination of "Sacrifice" and "Comrades"). (ex-Scythes)

Sacrade monsters are monsters whose style of play revolves around sending other members of their Archetype to the Graveyard in order to activate their effects, but also, if they are sent to the Graveyard by a member of the Archetype, they also activate another of their effects.

 

Most effects are pointed towards swarming for the purpose of Synchro Summoning or Xyz Summoning, as the monsters in the Archetype are all low-leveled and not so powerful in terms of ATK/DEF.

 

Pros

-Can activate LOTS of effects in one turn

-Pretty annoying to play against, since the great variety of effects allow for a lot of mind-play

-Easy Synchroning and Xyz-ing

 

Cons

-Increasing card disadvantage as the game goes on, as most effects are -1 or +0

-Needs to have a great majority of cards of their own Archetype to properly work

-If the strategy isn't pulled off at the first few turns, it will probably lose the duel

 

I'll plan on doing:
10 Main deck monsters
4 Extra deck monsters
5 Spell cards
2 Trap cards

Without further ado, here are the cards I have at the moment (only monsters at the time being).

 

Artwork credits: JazinKay Photobucket albums.

 

[spoiler=''Original Post (20-12-2014)"]Sacrade Armorer Alissa (ex-Scythe Master) (beastick)
A5hNsS6.jpg

Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, then this card gains 500 ATK until the End Phase. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Target a monster you control; it gains 500 ATK until the End Phase.

 

Sacrade Mercenary Jagen (ex-Scythe Mercenary) (for synchro/xyz)

eQuEDaS.jpg

Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, then Special Summon a "Sacrade Mercenary Jagen" from your deck, but its effects are negated. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Special Summon a "Sacrade Valkyrie Fjorgyn" from your deck, but its effects are negated.

Sacrade Valkyrie Fjorgyn (ex-Scythe Wanderer) (for synchro/xyz)

KIfgN71.jpg

Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, then Special Summon a "Sacrade Valkyrie Fjorgyn" from your deck, but its effects are negated. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Special Summon a "Sacrade Mercenary Jagen" from your deck, but its effects are negated.

 

Sacrade Angel Pius (ex-Scythe Angel) (beastick synchro)(intended for late-game)

xz8Hvxb.jpg

1 Tuner monster + 1 or more non-Tuner monsters.

This card gains 100 ATK for each "Sacrade" monster in your Graveyard. Once per turn, if this card would be destroyed by your opponent's card effect; you can banish a "Sacrade" monster in your Graveyard, and if you do; this card is not destroyed.

 

Sacrade Avalanche Gorgon (tuner)

Zh8Z6Up.jpg

Once per turn, if this card would be destroyed by battle, it is not destroyed.

During either player's turn, when a card or effect is activated that would destroy this card on the field: You can send 1 "Sacrade" monster you control to the Graveyard; negate the activation, and if you do, destroy it.[/spoiler]

 

[spoiler="Update 1 (24-12-2014)"]Sacrade Immortal (Cannon Fooder)
tGf9pGw.jpg
During your Standby Phase, if this card in your Graveyard was sent to the Graveyard by the effect of a "Sacrade" monster: You can Special Summon it.
 
Sacrade Dracoknight Lucious (For Spell/Trap/Monster removal)
N3qPN0k.jpg
Once per turn: You can target 1 "Sacrade" monster you control, except this card, and 1 Spell/Trap card your opponent controls; send them to the Graveyard. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Target a monster your opponent controls; destroy it.[/spoiler]

 

[spoiler='Update 2 (29/12/2014)'][spoiler='Sacrade Drum Jagensson (lv2 swarm-tuner)']

Tn8C2ww.jpg
Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, except this card, then excavate cards from the top of your Deck, until you excavate 2 "Sacrade" monsters; Special Summon those monsters, then discard the other excavated cards. During your End Phase: Banish any monsters summoned by this effect. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Draw 1 card.
[/spoiler]

[spoiler="Released Dracoknight Lucious (xyz)"]
tbYaIKV.jpg

"Sacrade Dracoknight Lucious" + 1 or more Level 4 monsters.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap card in the field; destroy it. If the detached monster was a "Sacrade" monster: Select a Level 4 or lower Monster in the field; destroy it.[/spoiler]

[spoiler="Sacrade Commander Erwin (Swarmer/Searcher)"]
H7pnjHd.jpg

When this card is Normal Summoned, you can Special Summon a "Sacrade" monster from your hand. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Add 1 "Sacrade" monster from your Deck to your Hand.[/spoiler]

[spoiler="Sacrade Horseman Arthur (2nd Beastick)"]
pgSXqaY.jpg
Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, then this card can attack twice until the End Phase. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Special Summon 1 "Charger Token" in Defense Position (Beast-Type/EARTH/Level 2/ATK 800/DEF 300).[/spoiler]

aaaand, what I intend to be the boss of the archetype
 

[spoiler='Sacrade Warlord Uesugi (boss)']

YpdVxvg.jpg

1 Tuner monster + 1 or more non-Tuner monsters.
Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, then this card gains ATK equal to that monster's level x200.
You can discard a monster from your hand to negate the activation of a Spell/Trap card that targets a "Sacrade" monster you control, and if you do, destroy it (this is a Quick Effect).

[/spoiler][/spoiler]

Hope you like it!

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I must say this one is a rly Spammy Deck...not too much of my interest, however there are some things id like to comment.

First, you have to write each card's effects under the images. This way its easier for us to copy paste the effects fixing some OCG errors.

 

So your monsters send the others to grave by effects. It really doesnt look like it. The words you used make it look like the send part is a cost. Here is a suggestion:

 

"Once per turn: You can send 1 "Scythe" monster you control to the Graveyard, then..."

 

Some monsters need an OPT clause to avoid abusable combos. The Wanderer Mercenary combo is ridiculous and if your opp doesnt have a Vanity's Emptiness or anything that stops Special Summons, so they better be ready to sit and wait while you spam monsters for hours or just rage quit.

>Lets say a Mercenary sends Master/Princess to grave to get a new Merc

>New Merc sends the other Merc, now you have 2 Mercs and 1 Wanderer

>Xyz for Emeral, return 2 Mercs and another monster from grave to deck to draw 1

>Wanderer sends itself to grave (field: Emeral, Wanderer, Merc)

>Merc sends itself (field: Emeral, Wanderer, Wanderer, Merc)

>Xyz for Invoker, and Spec any LEvel 4 Warrior from deck (field: Emeral, Invoker, Merc, and a Lv 4 Warrior)

>Xyz for any generic Rank 4 monster (preferably a Emeral to rescue resources again, and draw 1 card of course)

 

And thats just a small combo that appeared in my head. I hope you understand why they need to get "You can only use this effect of...once per turn" restrictions.

 

That Synchro really fails as a Boss. I cant see a reason to run this instead of Spammin Xyz with the high potential these cards have. Also the "1 Tuner + 1 or more non-Tuner monsters" part is missing.

I hope my comment didnt upset you. I see you have a lot of work to do in order to make these cards balanced/usable

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1) First, you have to write each card's effects under the images. This way its easier for us to copy paste the effects fixing some OCG errors.

 

2) So your monsters send the others to grave by effects. It really doesnt look like it. The words you used make it look like the send part is a cost. Here is a suggestion:

 

"Once per turn: You can send 1 "Scythe" monster you control to the Graveyard, then..."

 

3) Some monsters need an OPT clause to avoid abusable combos.

 

4) That Synchro really fails as a Boss.

1) Ok, I'll do it, first post really, so I excuse myself for that error :(
2) Got that. I'll rewrite the effects soon :)
3) I've got an idea on how to nerf Mercenary/Wanderer, I'll update that soon.
4) It's not supposed to be a boss, but I'll work on making it a bit more powerful.

Also, I think I'll rename the Archetype and change the artworks, for flavor reasons, thanks for the CnC, I'll update the main post soon.

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1) Ok, I'll do it, first post really, so I excuse myself for that error :(
2) Got that. I'll rewrite the effects soon :)
3) I've got an idea on how to nerf Mercenary/Wanderer, I'll update that soon.
4) It's not supposed to be a boss, but I'll work on making it a bit more powerful.

Also, I think I'll rename the Archetype and change the artworks, for flavor reasons, thanks for the CnC, I'll update the main post soon.

Don't worry bro. Your cards are pretty good for the first post. I guess almost everyone here make those kinds of mistakes one day. I also apologize for the rudeness that i may have put in my words. Now im looking forward for the support you may give to these cards

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Edited main post with Main Changes to the Original Posted cards:

 

1) Corrected the effects grammars
2) Nerfed the Mercenary/Valkyrie (Wanderer) effects, now negating the effects of the Summoned monsters.

3) Added "Sacred Avalanche Gorgon" as a new tuner, scrapping the past "Scythe Princess"

I have done another few monsters, I'll be posting them soon, about Support, I'm planning on finishing at least 8-10 Main Deck monsters before commiting to that. Thanks for the support!

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So, 2 new monsters on the brink!

 

[spoiler='Sacrade Immortal']Pure cannon fooder, also works for Synchro

Dd2Dow3.jpg

During your Standby Phase, if this card in your Graveyard was sent to the Graveyard by the effect of a "Sacrade" monster: You can Special Summon it.[/spoiler]

 

[spoiler='Sacrade Dracoknight Lucious']For Spell/Trap/Monster removal

dz0zkuT.jpg

Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, then target 1 Spell/Trap card your opponent controls; destroy it. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Target a monster your opponent controls; destroy it.[/spoiler]

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The new cards and arts are cool! Its like you just gave life to this archetype. I also liked the new effect of the Synchro..although it may be very hard to summon it without using other tuners or other monsters. The only way they can synchro for lv 6 now is with Gorgon + Valkyrie. Since the majority of these cards are Warrior-types, this just makes it more hard for the deck to interact with valkyrie and gorgon. I dont remember if they were all warriors on the original post...if yes i must say they were more consistent than now since all of them could be searched by RotA and be supported by generic warrior-type support cards. I dont understand why you changed some types...

 

The Immortal is pretty much what they needed.

As for Lucious, i think you should edit his first effect to :

"You can target 1 "Sacrade" monster you control and 1 Spell/Trap card your opponent controls; send them to the Graveyard."(or just destroy them ?)

You made the 'send the Sacrade monster' part as a cost again. So their float effects couldnt be activated.

 

Im just wondering. If Lucious sends itself to destroy a Spell/Trap, does it get the second effect which destroys an opponent's monster? If yes, i suggest you to edit again to: "target 1 "Sacrade" monster you control, except this card..."

A 1 card that gets rid of 2 cards your opponent controls doesnt seem fair for me. Its like an overpowered Exiled Force.

 

Overall, nice cards. Now they need something that lets you SS 2 of them from grave, hand or even Deck(?), and obviously with a fair cost, to make the plays faster since they rely pretty much on special summons. Also a new Lv 3 to be used for synchro summon, or a Lv 2 tuner would be a great addition.

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HUGE update!

First: Dracoknight effect was corrected
Second: Most monsters going back to Warrior-typing

Also, new cards!

 

[spoiler='Sacrade Drum Jagensson (lv2 swarm-tuner)']
xzhllvu.jpg
Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, then Special Summon up to 2 "Sacrade" monsters from your hand. During your End Phase: Banish any monsters summoned by this effect. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Draw 1 card.
[/spoiler]

[spoiler="Released Dracoknight Lucious (xyz)"]
tbYaIKV.jpg

"Sacrade Dracoknight Lucious" + 1 or more Level 4 monsters.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap card in the field; destroy it. If the detached monster was a "Sacrade" monster: Select a Level 4 or lower Monster in the field; destroy it.[/spoiler]

[spoiler="Sacrade Commander Erwin (Swarmer/Searcher)"]
H7pnjHd.jpg

When this card is Normal Summoned, you can Special Summon a "Sacrade" monster from your hand. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Add 1 "Sacrade" monster from your Deck to your Hand.[/spoiler]

[spoiler="Sacrade Horseman Arthur (2nd Beastick)"]
pgSXqaY.jpg
Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, then this card can attack twice until the End Phase. If this card is sent to the Graveyard by the effect of a "Sacrade" monster: Special Summon 1 "Charger Token" in Defense Position (Beast-Type/EARTH/Level 2/ATK 800/DEF 300).[/spoiler]

aaaand, what I intend to be the boss of the archetype
 

[spoiler='Sacrade Warlord Uesugi (boss)']

YpdVxvg.jpg

1 Tuner monster + 1 or more non-Tuner monsters.
Once per turn: You can send 1 "Sacrade" monster you control to the Graveyard, then this card gains ATK equal to that monster's level x200.
You can discard a monster from your hand to negate the activation of a Spell/Trap card that targets a "Sacrade" monster you control, and if you do, destroy it (this is a Quick Effect).

[/spoiler]

I'll start on Spell and Traps now, focused on adding more speed to the Deck, as well as some Graveyard shuffling.

PS: All corrections are done only on the main (first) post.

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