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"Destiny" Archetype


MyTomorrow77

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Hi folks.

 

Brand new here, so not exactly sure if this is the appropriate place to post. Been toying with a new archetype, "destiny" (which could include the original FINAL board) that directly impacts the outcome of a game. Let me know what y'all think, keeping in mind that I am an old-school duelist who has been on an eight-year hiatus! 

 

 

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This card is fairly interesting, to say the least.  Preventing LP modification for better or worse is something I don't think has happened on a card yet, so seeing it here can make things...interesting, to say the least.  Preventing the activation of other Spell Cards also helps avoid possible abuse a la Emergency Provisions, but the LP-decreasing effect makes it so that a single MST will literally end the duel for you.  I would suggest changing that to "When this card is destroyed by its own effect" unless you wanted it to be super-risky like that.[/spoiler]

 

 

 

 

 

First, I appreciate the input. You definitely seem like someone who knows what he's talking about.

 

Destiny's End: I would keep the duel-ending clause simply because I believe the added risk adds more weight to the card. If you're buying three turns with the slow decay of your opponent's cards, then I think the threat of a Mystical Space Typhoon ending the duel is justified. 

 

Asdru: Small typo; was supposed to be 2500 ATT. Nonetheless, I think I'm going to scrap this one.

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