Argeus Posted December 31, 2014 Report Share Posted December 31, 2014 This Archetype is probably related to Noble Spirit Beasts but its not :D I'm adding more Cards later, it'll be bigger than Shaddolls or Quilopths Edit: Fixed Druid Call's op Effect (Previously: Special Summon 1 Earth-Attribute monster ignoring its summoning conditions) Name: Druid Beast Attribute: Earth Level: 3 ATK/DEF: 1600/1200 Type: Beast Effect: When a Card is sent from the field to the Graveyard: Add 1 "Druid" monster with 1500 or less ATK from your Graveyard to your hand. You can only use this effect twice per duel. Name: Druid Beast Archer Attribute: Earth Level: 2 ATK/DEF: 1000/600 Type: Beast-Warrior/Tuner Effect: Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. You must activate the appropriate effect, based on the type of Card destroyed. You can only control 1 "Druid Beast Archer" * Spell: Add the destroyed Card to the owner's hand. * Trap: Destroy this Card. Name: Druid Beast Knight Attribute: Earth Level: 4 ATK/DEF: 1800/1100 Type: Beast-Warrior Effect: While this Card is face-up on the field, it cannot be Tributed. If this Card is Normal or Flip Summoned: Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn or be used as Xyz Material except for a "Druid Beast" Xyz monster. Name: Druid Beast Shaman Attribute: Dark Level: 5 ATK/DEF: 2100/1200 Type: Spellcaster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by tributing 1 "Druid" Card on the field. While face-up on the field, this Card is also EARTH-Attribute. When this Card is Special Summoned: You can activate the appropriate effect, based on the Type of the monsters tributed for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ? Earth: Target 1 monster on the field; return it to the hand. ? Dark: Banish 1 random Card from your hand face-down, until your next End Phase. Name: Druid Beast Spy Attribute: Earth Level: 6 ATK/DEF: 1700/2000 Type: Beast-Warrior Effect: Your opponent must play with 1 Card revealed in their Hand. If this Card is destroyed by a Card Effect, Add 1 "Druid" Card from your graveyard to the bottom of the deck. Name: Druid Beast Templar Attribute: Earth Level: 7 ATK/DEF: 1600/2200 Type: Beast-Warrior Effect: While face-up on the field, this Card is also treated as "Druid Beast Knight". This Card's DEF increases by x 400 for each "Druid Beast Knight" on the field. Name: Druid Beast General Attribute: Earth Level: 8 ATK/DEF: 2600/200 Type: Beast-Warrior Effect: This Card gains 200 ATK for each "Druid Beast" Card on the field. Name: Druid Beast Leader Attribute: Earth Level: 10 ATK/DEF: 3000/2200 Type: Beast-Warrior Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 5 or more "Druid Beast" Cards from your Graveyard. You can pay half your Life Points; send all Cards in both players' hands and on the field to the Graveyard, then both players draw 5 Cards. FUSIONS/Xyz/SYNCHRO Name: Richard, Ruler of Druid Beasts Attribute: Earth Level: 10 ATK/DEF: 3600/2700 Type: Beast-Warrior Effect: This Card can only be fusion summoned by "Druid Beast - Accidental Fusion". When this is Fusion summoned, target 2 Cards on the field shuffle those Cards to the Deck. You must control at least 1 or more "Druid Beast" Card to activate this effect. If this Card is destroyed by a Card effect, you may Special Summon 1 "Druid Beast" Card from your graveyard, but its effects are negated. Name: Rai, General of Druid Beasts Attribute: Earth Level: 8 ATK/DEF: 1900/2000 Type: Beast-Warrior Effect: This Card can only be fusion summoned by "Druid Beast - Accidental Fusion". When this is fusion summoned, You can target 1 "Druid Beast" Fusion Card on the field, this Card is destroyed instead of that Card if it is destroyed. If this Card is destroyed by battle or Card effect that Card loses half its ATK and DEF or if it was a Spell/Trap disCard all copies of that Card from your opponent's hand or deck. Name: Rykon, God of the Druid Beasts Attribute: Fire Level: 7 ATK/DEF: 2000/2000 Type: Beast-Warrior Effect: 3 Level 7 Monsters This Card cannot be destroyed by battle. if it was destroyed by a Card effect you can detach 2 Cards to negate destruction. [SPELLS] Name: Druid Beast - Accidental Fusion Type: Normal Spell Card Effect: Fusion Summon 1 "Druid Beast" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from his/her Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Druid Beast - Accidental Fusion" per turn. Name: Druid Beast - Emergency Defusion Type: Quick-Play Spell Card Effect: During either player's turn, Target 1 face-up Fusion Monster on the field; shuffle that target into the Extra Deck, then, if all the Fusion Material Monsters that were used for its Fusion Summon are in your Graveyard, you can Special Summon 1 of them, their effects are negated. Name: Druid Beast - Hunting Type: Continous Spell Card Effect: While this Card is on the field, Monster effects cannot target "Druid Beast" Cards. If this Card is destroyed summon up to 2 "Druid's Meal Token" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. These Tokens cannot be Tributed for a Tribute Summon. When those tokens are destroyed the Card that destroyed the tokens gains 1000 ATK during this turn and can attack again. Name: Druid Beast - Return to Us! Type: Normal Spell Card Effect: If you have 3 or more "Druid Beast" Cards banished; shuffle the Card(s) to the deck. Name: Druid Beast - Ally Call Type: Normal Spell Card Effect: Activate only if you control 1 "Druid beast" Card and you have no Cards in your hand; Special Summon from your deck 1 EARTH-Attribute Card following its summoning condition, that Card's effect is negated until the End Phase. [TRAPS] Name: Druid Beast - Treeborn Roar Type: Counter Trap Card Effect: Activate only if a "Druid Beast" Card is destroyed during the battle phase. End the battle phase and destroy the monster that attacked. Name: Druid Beast - Wild Instinct Type: counter Trap Card Effect: Activate only when a "Druid Beast" Card is targeted by a Spell/Trap or Card Effect, Negate that effect and banish that Card. That Card returns to the owner's top deck during the End Phase. Name: Druid Beast - Reincarnation Type: Trap Card Effect: Tribute 1 "Druid Beast" Card; Target 1 Level 6 or lower "Druid Beast" Card in your graveyard; Special Summon that Card ignoring its summoning condition to the field in Defense Position and equip this Card to that Card. If this Card is destroyed banish the equipped monster. Link to comment Share on other sites More sharing options...
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