MetalRock547 Posted January 2, 2015 Report Share Posted January 2, 2015 So um... Yeah. There isn't much to it. I'll just give you the card design and you can tell me what you think. I'll start of with the tuner monsters. Jelly Bombarder Strawberry LIGHT/2/PlantTunerEffect 300/1200 If your opponent controls a monster: You can Special Summon this card from your hand. While you control a "Jelly Bombarder" monster other than this card: This card is unaffected by your opponents card effects. Jelly Bombarder Mango LIGHT/3/PlantTunerEffect 1400/600 If you control no monsters: You can Special Summon this card from your hand. While you control a "Jelly Bombarder" monster other than this card: This card can treated as levels 1,2 or 4 for a Synchro Summon. Jelly Bombarder Blueberry LIGHT/4/PlantTunerEffect 700/200 You can discard 1 card to Special Summon this card from your hand. While you control a "Jelly Bombarder" monster other than this card: All "Jelly Bombarder" monsters you control gain 500 ATK and DEF. Next I'll do the basic effect monsters. Jelly Bombarder Cranberry LIGHT/3/PlantEffect 1400/100 If you control a "Jelly Bombarder" monster: You can Special Summon this card from your hand. While you control a "Jelly Bombarder" monster other than this card: Once per turn; You can draw 1 card for each "Jelly Bombarder" monster in your hand. Jelly Bombarder Peach LIGHT/1/PlantEffect 500/500 When this card is Summoned: You can add 1 "Jelly Bombarder" monster from the Deck to your hand. While you control a "Jelly Bombarder" monster other than this card: This card cannot be destroyed by battle. Jelly Bombarder Blackberry LIGHT/2/PlantEffect 800/600 When this card is Normal Summoned: You can Special Summon 1 "Jelly Bombarder" monster from the Graveyard in defence position. While you control a "Jelly Bombarder" monster other than this card: All monsters your opponent controls have their effects negated. Jelly Bombarder Cherry LIGHT/3/PlantEffect 1100/1500 You can send 1 Spell/Trap card you control to the Graveyard: Special Summon this card from your hand. You cannot Special Summon any other monsters the turn you activate this effect except "Jelly Bombarder" monsters. While you control a "Jelly Bombarder" monster other than this card: You can tribute this card, then draw 1 card. If that card is a "Jelly Bombarder" monster card: You can reveal it and draw 1 more card. You can only activate this effect of "Jelly Bombarder Cherry" once per turn. Let's do the union monsters. Jelly Bombarder Pineapple LIGHT/4/PlantUnionEffect 1000/500 Once per turn: You can either equip this card to a "Jelly Bombarder" monster you control or unequip this card to Special Summon it in face-up defence position. The equipped monster gains 1000 ATK and 500 DEF. If this card is sent to the Graveyard while equipped to a monster: Add to your hand 1 "Jelly Bombarder" Union Monster from the Graveyard except this card. (1 Monster can only be equipped with 1 Union Monster. If the equipped would be destroyed: Destroy this card instead.) Jelly Bombarder Lemon LIGHT/4/PlantUnionEffect 1800/800 Once per turn: You can either equip this card to a Wyrm-Type monster you control or unequip this card to Special Summon it. The equipped monster level becomes 4. Also, it is unaffected by your opponents card effects. If this card is sent to the Graveyard while equipped to a monster: Inflict damage to your opponent equal to the to the amount of "Jelly Bombarder" monsters in your hand x500. (1 Monster can only be equipped with 1 Union Monster. If the equipped monster would be destroyed: Destroy this card instead.) On to the Spells. Bombardment of the Jelly SPELL/Normal Activate only if you control 4 or more "Jelly Bombarder" monsters. Send all monsters on your opponents side of the field to the Graveyard. Jellies!!! Come To Me!!! SPELL/Normal Add up to 3 "Jelly Bombarder" monsters from the Deck to your hand. Jelly Wepin - Cherry Sword SPELL/Equip Equip to a "Jelly Bombarder" monster. It gains 800 ATK but loses 800 DEF. If it attacks a defence position monster: Inflict piercing battle damage. Jelly Wepin - Mango Lance SPELL/Equip Equip to a "Jelly Bombarder" monster. It can attack your opponent directly. Jelly Wepin - Apricot Annihilation Tool SPELL/Equip Equip to a "Jelly Bombarder" monster. If it attacks or is attacked by a monster with higher ATK points: Destroy that monster. Floating Island of the Jelly People SPELL/Field All "Jelly Bombarder" monsters gain 500 ATK and DEF. If a "Jelly Bombarder" monster is Normal Summoned: The owner of that card can draw 1 card. Neither player can activate cards and effects in response to the summon of "Jelly Bombarder" monsters. Now the traps. Food Fight! TRAP/Continuous Once per turn: You can discard 1 "Jelly Bombarder" monster; Destroy 1 monster your opponent controls. Jelly Swarm TRAP/Normal Pay 2000 Life Points: Special Summon 2 "Jelly Bombarder" monsters from your deck. They are destroyed during the End Phase. Jelly Trap Hole TRAP/Normal When your opponent summons a monster with 1500 ATK or less: Take control of that monster. You must have a "Jelly Bombarder" monster face-up on your side of the field to activate this card. Jelly Stun TRAP/Continuous Activate this card when a "Jelly Bombarder" monster you control is destroyed by battle. The monster that destroyed your monster by battle cannot declare an attack. I'll go on to the Extra Deck monsters. Mecha Jelly Bombarder Wildberry LIGHT/4/PlantSynchroEffect 1800/2000 1 Plant-Type Tuner Monster + 1 or more Non-Tuner Monsters All "Jelly Bombarder" monster(s) you control gain 100 ATK for each "Jelly Bombarder" monster(s) in your Graveyard. Mecha Jelly Bombarder Citrus Fruit LIGHT/5/PlantSynchroEffect 2300/1600 1 "Jelly Bombarder" Tuner Monster + 1 or more Non-Tuner Monsters You can discard 1 "Jelly Bombarder" monster: Target 1 Spell/Trap card your opponent controls. Destroy that target. Mecha Jelly Bombarder Mixed Fruit LIGHT/6/PlantSynchroEffect 2500/2500 1 Tuner Monster + 1 or more Non-Tuner Monsters All monsters your opponent control lose 500 ATK and DEF. "Jelly Bombarder" Non-Synchro Monsters cannot be targeted by your opponents card effects. Mecha Jelly Bombarder Ultimate Spread LIGHT/10/PlantSynchroEffect 3500/4300 1 "Jelly Bombarder" Tuner Monster + 2 or more Non-Tuner Monsters This card cannot be targeted or destroyed by card effects. Once per turn: You can reveal your hand to your opponent; This card gains 200 ATK and DEF for each "Jelly Bombarder" monster card in your hand until the end phase. Well, see you guys around. Link to comment Share on other sites More sharing options...
drakoron_99 Posted January 3, 2015 Report Share Posted January 3, 2015 Wow, really well done! This is probably one of the best ideas I have seen on this forum yet. First, change all of them to Plant-Types. All fruits come from plants, so it would make sense if you made them Plant-Type. For the Mecha Jelly Bombarder Wildfruit, 50 ATK for each one is quite low. I would say 100-200 ATK would be better. The Jelly Wepin - Cherry Sword's 400 ATK boost is a bit low. Between 500-1000 ATK is enough, but don't forget to change the DEF loss. A few names you could add: Raspberry, Pineapple, Orange, Lemon, Grape If we could have some beautiful art as well, this would be great. I hope you make more of these, they are awesome! Link to comment Share on other sites More sharing options...
MetalRock547 Posted January 3, 2015 Author Report Share Posted January 3, 2015 Um... thx. The only images I would add are just jars of jelly. But yeah, ill fix those. They can't be plant type because they're jelly spread. I don't know any type that is based off jelly. Maybe aqua. Anyway I hope you enjoyed. I might even add a rival archetype. Maybe. Well see ya. Link to comment Share on other sites More sharing options...
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