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Jelly Bombarder Archetype!


MetalRock547

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So um... Yeah. There isn't much to it. I'll just give you the card design and you can tell me what you think.

 

I'll start of with the tuner monsters.

 

Jelly Bombarder Strawberry

LIGHT/2/PlantTunerEffect

300/1200

If your opponent controls a monster: You can Special Summon this card from your hand. While you control a "Jelly Bombarder" monster other than this card: This card is unaffected by your opponents card effects.

 

Jelly Bombarder Mango

LIGHT/3/PlantTunerEffect

1400/600

If you control no monsters: You can Special Summon this card from your hand. While you control a "Jelly Bombarder" monster other than this card: This card can treated as levels 1,2 or 4 for a Synchro Summon.

 

Jelly Bombarder Blueberry

LIGHT/4/PlantTunerEffect

700/200

You can discard 1 card to Special Summon this card from your hand. While you control a "Jelly Bombarder" monster other than this card: All "Jelly Bombarder" monsters you control gain 500 ATK and DEF.

 

Next I'll do the basic effect monsters.

 

Jelly Bombarder Cranberry

LIGHT/3/PlantEffect

1400/100

If you control a "Jelly Bombarder" monster: You can Special Summon this card from your hand. While you control a "Jelly Bombarder" monster other than this card: Once per turn; You can draw 1 card for each "Jelly Bombarder" monster in your hand.

 

Jelly Bombarder Peach

LIGHT/1/PlantEffect

500/500

When this card is Summoned: You can add 1 "Jelly Bombarder" monster from the Deck to your hand. While you control a "Jelly Bombarder" monster other than this card: This card cannot be destroyed by battle.

 

Jelly Bombarder Blackberry

LIGHT/2/PlantEffect

800/600

When this card is Normal Summoned: You can Special Summon 1 "Jelly Bombarder" monster from the Graveyard in defence position. While you control a "Jelly Bombarder" monster other than this card: All monsters your opponent controls have their effects negated.

 

Jelly Bombarder Cherry

LIGHT/3/PlantEffect

1100/1500

You can send 1 Spell/Trap card you control to the Graveyard: Special Summon this card from your hand. You cannot Special Summon any other monsters the turn you activate this effect except "Jelly Bombarder" monsters. While you control a "Jelly Bombarder" monster other than this card: You can tribute this card, then draw 1 card. If that card is a "Jelly Bombarder" monster card: You can reveal it and draw 1 more card. You can only activate this effect of "Jelly Bombarder Cherry" once per turn.

 

Let's do the union monsters.

 

Jelly Bombarder Pineapple

LIGHT/4/PlantUnionEffect

1000/500

Once per turn: You can either equip this card to a "Jelly Bombarder" monster you control or unequip this card to Special Summon it in face-up defence position. The equipped monster gains 1000 ATK and 500 DEF. If this card is sent to the Graveyard while equipped to a monster: Add to your hand 1 "Jelly Bombarder" Union Monster from the Graveyard except this card. (1 Monster can only be equipped with 1 Union Monster. If the equipped would be destroyed: Destroy this card instead.)

 

Jelly Bombarder Lemon

LIGHT/4/PlantUnionEffect

1800/800

Once per turn: You can either equip this card to a Wyrm-Type monster you control or unequip this card to Special Summon it. The equipped monster level becomes 4. Also, it is unaffected by your opponents card effects. If this card is sent to the Graveyard while equipped to a monster: Inflict damage to your opponent equal to the to the amount of "Jelly Bombarder" monsters in your hand x500. (1 Monster can only be equipped with 1 Union Monster. If the equipped monster would be destroyed: Destroy this card instead.)

 

On to the Spells.

 

Bombardment of the Jelly

SPELL/Normal

Activate only if you control 4 or more "Jelly Bombarder" monsters. Send all monsters on your opponents side of the field to the Graveyard.

 

Jellies!!! Come To Me!!!

SPELL/Normal

Add up to 3 "Jelly Bombarder" monsters from the Deck to your hand.

 

Jelly Wepin - Cherry Sword

SPELL/Equip

Equip to a "Jelly Bombarder" monster. It gains 800 ATK but loses 800 DEF. If it attacks a defence position monster: Inflict piercing battle damage.

 

Jelly Wepin - Mango Lance

SPELL/Equip

Equip to a "Jelly Bombarder" monster. It can attack your opponent directly.

 

Jelly Wepin - Apricot Annihilation Tool

SPELL/Equip

Equip to a "Jelly Bombarder" monster. If it attacks or is attacked by a monster with higher ATK points: Destroy that monster.

 

Floating Island of the Jelly People

SPELL/Field

All "Jelly Bombarder" monsters gain 500 ATK and DEF. If a "Jelly Bombarder" monster is Normal Summoned: The owner of that card can draw 1 card. Neither player can activate cards and effects in response to the summon of "Jelly Bombarder" monsters. 

 

Now the traps.

 

Food Fight!

TRAP/Continuous

Once per turn: You can discard 1 "Jelly Bombarder" monster; Destroy 1 monster your opponent controls.

 

Jelly Swarm

TRAP/Normal

Pay 2000 Life Points: Special Summon 2 "Jelly Bombarder" monsters from your deck. They are destroyed during the End Phase.

 

Jelly Trap Hole

TRAP/Normal

When your opponent summons a monster with 1500 ATK or less: Take control of that monster. You must have a "Jelly Bombarder" monster face-up on your side of the field to activate this card.

 

Jelly Stun

TRAP/Continuous 

Activate this card when a "Jelly Bombarder" monster you control is destroyed by battle. The monster that destroyed your monster by battle cannot declare an attack.

 

I'll go on to the Extra Deck monsters.

 

Mecha Jelly Bombarder Wildberry

LIGHT/4/PlantSynchroEffect

1800/2000

1 Plant-Type Tuner Monster + 1 or more Non-Tuner Monsters

All "Jelly Bombarder" monster(s) you control gain 100 ATK for each "Jelly Bombarder" monster(s) in your Graveyard.

 

Mecha Jelly Bombarder Citrus Fruit

LIGHT/5/PlantSynchroEffect

2300/1600

1 "Jelly Bombarder" Tuner Monster + 1 or more Non-Tuner Monsters

You can discard 1 "Jelly Bombarder" monster: Target 1 Spell/Trap card your opponent controls. Destroy that target.

 

Mecha Jelly Bombarder Mixed Fruit

LIGHT/6/PlantSynchroEffect

2500/2500

1 Tuner Monster + 1 or more Non-Tuner Monsters

All monsters your opponent control lose 500 ATK and DEF. "Jelly Bombarder" Non-Synchro Monsters cannot be targeted by your opponents card effects.

 

Mecha Jelly Bombarder Ultimate Spread

LIGHT/10/PlantSynchroEffect

3500/4300

1 "Jelly Bombarder" Tuner Monster + 2 or more Non-Tuner Monsters

This card cannot be targeted or destroyed by card effects. Once per turn: You can reveal your hand to your opponent; This card gains 200 ATK and DEF for each "Jelly Bombarder" monster card in your hand until the end phase.

 

Well, see you guys around.

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Wow, really well done! This is probably one of the best ideas I have seen on this forum yet.

 

First, change all of them to Plant-Types. All fruits come from plants, so it would make sense if you made them Plant-Type. For the Mecha Jelly Bombarder Wildfruit, 50 ATK for each one is quite low. I would say 100-200 ATK would be better. The Jelly Wepin - Cherry Sword's 400 ATK boost is a bit low. Between 500-1000 ATK is enough, but don't forget to change the DEF loss.

 

A few names you could add: Raspberry, Pineapple, Orange, Lemon, Grape

 

If we could have some beautiful art as well, this would be great. I hope you make more of these, they are awesome!

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