Alastar Rainford Posted January 4, 2015 Report Share Posted January 4, 2015 A wierd Archetype I have come up with, all are FIRE but have a different Type depending on Level and Ritual,Synchro,Fusion,Pendulum,and Efffect monsters. [spoiler='V1']Level 1 Effects are Zombies [spoiler='Lore']When this card is sent from the Field to the Graveyard by a card effect, Special Summon 1 "Feuer Skull" from your deck. When 3 "Feuer Skull"s are in your Graveyard return all "Feuer Skull" from yor Graveyard to Your Deck to activate 1 "Feuer" Spell Card from your deck.[/spoiler] Level 2 Effects are Beast [spoiler='Lore']When this card is Summoned change the Battle Position of one monster on the Field. While this card is in your grave and have 3 or more banished "Feuer" cards, Banish this card and return all other Banished "Feuer" cards to the deck to activate 1 "Feuer" Trap card.[/spoiler] Level 3 Effects are Winged-Beast [spoiler='Lore']When this card is Summoned, Special Summon 1 level 4 or lower "Feuer" monster from your Graveyard and treat it as a Tuner monster. You cannot Summon any other monsters this turn except Synchro monsters. [/spoiler] Level 4 Effects are Warrior [spoiler='Lore']When this card is Summoned, Special Summon 1 level 4 "Feuer" monster from your Graveyard. You cannot Summon any other monsters this turn except XYZ monsters. [/spoiler] Level 5 Effects are Beast Warrior [spoiler='Lore']You can discard this card and 1 other "Feuer" Monster from your hand to Fusion Summon 1 "Feuer" Monster from your Extra Deck.[/spoiler] Level 8 Synchros are Fiend [spoiler='Lore']1 Tuner + 1 or more "Feuer" no-Tuner monsters When this card is Synchro Summoned Banish from your graveyard up to 2 "Feuer" cards, and then Banish cards from the field and/or either hand equal to that number. When this card is removed from the field return the Banished cards to their Opponent's hand.[/spoiler] Rank 4 Xyzs are Spellcaster [spoiler='Lore']2 Level 4 "Feuer" monsters When this card is Special Summoned change the ATK and DEF all monsters on the field up to the number of "Feuer" monsters in your Graveyard. Once per turn, during any player's turn, you can detach 1 Xyz material to activate 1 Normal Spell or Normal Trap from your hand.[/spoiler] Level 4 Fusions are Pyro [spoiler='Lore']2 "Feuer" monsters When this card is Fusion Summoned, Special Summon as many "Feuer" monsters from your graveyard whose whose combined ATK is exactly 2000, their effects are negated and are destroyed on your End Phase.[/spoiler] [/spoiler] [spoiler='V2'] [spoiler='lore'] When this card is sent from the Field to the Graveyard by a card effect, Special Summon 1 "Feuer Skull" from your deck. When 3 "Feuer Skull"s are in your Graveyard you can banish all "Feuer Skull" from your Graveyard to Your Deck to activate 1 "Feuer" Spell Card from your deck. [/spoiler] [spoiler='lore'] When this card is Summoned change the Battle Position of one monster on the Field. While this card is in your grave and have 3 or more banished "Feuer" cards with a different name, you can banish this card and return all other Banished "Feuer" cards to the deck to activate 1 "Feuer" Trap card. [/spoiler] [spoiler='lore'] When this card is Summoned, Special Summon 1 Banished level 4 or lower "Feuer" monster and treat it as a Tuner monster. You cannot Summon any other monsters this turn except Synchro monsters. [/spoiler] [spoiler='lore'] When this card is Summoned, Special Summon 1 Banished level 4 "Feuer" monster. You cannot Summon any other monsters this turn except XYZ monsters. [/spoiler] [spoiler='lore'] You can Banish this card(from your Hand or Field) and 1 other "Feuer" Monster from your hand to Fusion Summon 1 "Feuer" Monster from your Extra Deck. [/spoiler] [spoiler='lore'] 1 Tuner + 1 or more "Feuer" no-Tuner monsters When this card is Synchro Summoned Banish from your graveyard up to 2 "Feuer" cards, and then Banish cards from the field and/or either hand equal to that number. On your opponent's next End Phase, return the Banished cards to their Opponent's hand. [/spoiler] [spoiler='lore'] 2 "Feuer" monsters When this card is Fusion Summoned, Special Summon 2 Banished "Feuer" monsters with a combined Level of 8 or lower, their effects are negated and are destroyed on your End Phase. [/spoiler] [spoiler='lore'] 2 Level 4 "Feuer" monsters When this card is Special Summoned switch the ATK and DEF of monsters on the field up to the number of Banished "Feuer" monsters. Once per turn, during any player's turn, you can detach 1 Xyz material to activate 1 Normal Spell or Normal Trap from your hand. [/spoiler] [spoiler='lore'] You can Ritual Summon this card with any "Feuer" Ritual Spell Card. When this card is Summoned, Banish up to 5 "Feuer" cards from your Hand,Field,and/or Graveyard and Banish an equal number from the top of your Opponent's deck. During any Player's turn, you can discard this card to Banish a monster in either Graveyard. When this card is Banished from the Graveyard, Special Summon 1 Banished Level 4 or lower "Feuer" monster. You can only activate 1 effect of "Feuer-Schneider Bruke" per turn. [/spoiler] [spoiler='lore'] This card can be used to Ritual Summon any "Feuer" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Feuer" monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster. If you control no monsters:You can Banish this card to Ritual Summon any banished "Feuer" Ritual Monster.You must also banish "Feuer" monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster.You can only use each effect of "Feuer Alchimie" once per turn. [/spoiler] [spoiler='lore'] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up "Feuer" Ritual, Fusion, Synchro, and Xyz Monster from the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned return all banished cards to their respective decks then inflict 300x the number returned. This card cannot be Targeted by or destroyed by card effects. When this card is removed from the field by your opponent, banish both player's hand,field,and graveyard then each player draws 1 card. [/spoiler] [spoiler='lore'] Activate 1 of 4 effects: *Banish 1 "Feuer" Synchro monster you control, special summon 1 banished Ritual, Xyz, or Fusion "Feuer" monster. *Banish 1 "Feuer" Xyz monster you control, special summon 1 banished Ritual, Synchro, or Fusion "Feuer"monster. *Banish 1 "Feuer" Fusion monster you control, special summon 1 banished Ritual, Synchro, or Xyz "Feuer" monster. *Banish 1 "Feuer" Ritual monster you control, special summon 1 banished Fusion, Synchro, or Xyz "Feuer" monster. [/spoiler] [spoiler='lore'] Banish up to 5 "Feuer" cards from your Graveyard,then activate an effect based on the number: 1: Banish 1 card on the field. 2: Banish 2 cards from the bottom of your Oponent's deck 3:Banish 3 cards from the top of your deck 4:Banish all Spell/Trap cards your opponent controls 5:Banish 5 monsters from your opponent's Field and/or Graveyard [/spoiler] [/spoiler] more are coming in time CnC next up will both Pendulums Link to comment Share on other sites More sharing options...
Alastar Rainford Posted January 6, 2015 Author Report Share Posted January 6, 2015 Bump Link to comment Share on other sites More sharing options...
drcrisis Posted January 6, 2015 Report Share Posted January 6, 2015 Ditch Wolf and skeleton Summon Tanzer-Bree Activate effect, summon wolf and skeleton from deck. Summon Tuningware. Activate Machine Duplication Synchro Meister Lue (Wolf + Tuningware) Banish 2 from opp hand (3 cards). Draw 1 card. Synchro Formula Synchron (Skeleton + Tuningware). Draw 2 cards. Synchro Formula Synchron (Skeleton + Tuningware). Draw 2 cards. When the final Skeleton hits the grave, activate the Special Summon effect as chain link 1, and the shuffle effect as chain link 2. Skeletons will be returned, then you get to SS one. Then, when the shuffle resolves, you get to activate this deck's version of polymerization (Presumably). Now simply fusion out another Tanzer-Bree using any card in your hand that you've drawn (You've drawn 5 cards at this point, and you've only used 3.) Grab 2 monsters (Preferably Chick) and you can either XYZ or Synchro into another Meister Lue to ditch another 2 cards from opponent's hand. At the end of the day, you draw 5 cards and have a field of 4 monsters (2 Meister Lue and 2 Tanzer bree), while your opponent has 1 card in hand. Pls fix skeleton is very op and stronk Link to comment Share on other sites More sharing options...
Alastar Rainford Posted January 8, 2015 Author Report Share Posted January 8, 2015 Fixed skull will add more soon Link to comment Share on other sites More sharing options...
cElectricFanG Posted January 8, 2015 Report Share Posted January 8, 2015 Chick seems a bit overpowered. Chick into Chick means you could go for a LV 8-9-10 Synchro right off the bat. Especially since I would really run Mathematician and Foolish in this deck to get the Skulls and Stag to the Grave and/or get a Chick and another monster in the grave. With 1 chick I could go for LV 5-6-7 and I know some pretty good Synchros in that level range (Goyo, Armades, Brionac if you're playing Traditional, Vulcan, etc.). And that Lue seems pretty good too. I could banish 2 cards on the opponent's field and get another LV 6 and XYZ (since Xyz does not count as leaving the field) into Volcasaurus, pop a monster, get some damage off, go into Gaia Charger, and then attack for more damage. Not exactly sure what you mean by Bran's effect? When this card is Special Summoned change the ATK and DEF all monsters on the field up to the number of "Feuer" monsters in your Graveyard. So does that mean all monsters get only 5 points of attack if you have only 5 Feuer monsters in your Graveyard? Not really sure on that. And Lover is pretty damn good as well. It's basically a free Rank 4, and if you go into Bran you can activate Trap Cards from your hand. You could go into Lavalval Chain to dump Stags or Skulls, there are just so many options for you. It's not too OP, but I still think you should change it. Not too many OCG errors either, but you should fix some of the ways the effects are phrased (like Bran's effect). I like the concept, but I'm not seeing anything too uniform among the archetype other than the summoning requirements and attribute. What is their purpose overall? Link to comment Share on other sites More sharing options...
Alastar Rainford Posted January 8, 2015 Author Report Share Posted January 8, 2015 Whoops that should be switch not change XD. Overall they should be focusing on swarm and control. Ditch Wolf and skeleton Summon Tanzer-Bree Activate effect, summon wolf and skeleton from deck. Summon Tuningware. Activate Machine Duplication Synchro Meister Lue (Wolf + Tuningware) Banish 2 from opp hand (3 cards). Draw 1 card. Synchro Formula Synchron (Skeleton + Tuningware). Draw 2 cards. Synchro Formula Synchron (Skeleton + Tuningware). Draw 2 cards. When the final Skeleton hits the grave, activate the Special Summon effect as chain link 1, and the shuffle effect as chain link 2. Skeletons will be returned, then you get to SS one. Then, when the shuffle resolves, you get to activate this deck's version of polymerization (Presumably). Now simply fusion out another Tanzer-Bree using any card in your hand that you've drawn (You've drawn 5 cards at this point, and you've only used 3.) Grab 2 monsters (Preferably Chick) and you can either XYZ or Synchro into another Meister Lue to ditch another 2 cards from opponent's hand. At the end of the day, you draw 5 cards and have a field of 4 monsters (2 Meister Lue and 2 Tanzer bree), while your opponent has 1 card in hand. Pls fix skeleton is very op and stronkFew issues with this. 1 major is tuningware...its not a tuner :/ There will be no poly, wolf does just fine. This would require tuningware,wolf,skull, in your hand.and even if running mech dupe a smart person would run max 1 b/c you only will have 1 target out of a 40 cards meaning the luck of you drawing into its pretty low... Next you wont be able to use skull's first effect if you don't have any in the deck to begin with... Link to comment Share on other sites More sharing options...
Alastar Rainford Posted January 9, 2015 Author Report Share Posted January 9, 2015 Bump Need help on figuring out my ritual's effect since its aqua FIRE. Wanting it to have a Hand trap effect as well Link to comment Share on other sites More sharing options...
razzy Posted January 10, 2015 Report Share Posted January 10, 2015 Overall they seem good and interesting. One of the major problems I see is with some of the ocg. The way some of the cards are written makes it somewhat hard to understand or makes it seem like their effects must activate right away. An example of this is Feuer Skull. The first effect is pretty much fine. But with the 2nd effect you may want to add a "you can" in there otherwise it is a mandatory effect that needs to be done as soon as their as 3 in grave. Sorry if you meant for it to be that way, hard to tell sometimes. When this card is sent from the field to the Graveyard by card effect: Special Summon 1 "Feuer Skull" from your Deck. If there are 3 "Feuer Skull" in your Graveyard: You can shuffle all 3 into the Deck; activate 1 "Feuer" Spell Card directly from your Deck. I could help you with the others if you'd like. Another slight problem is with the exception of the fusion, there's really only 1 way to get out the other extra deck monsters (at least for now). Lue takes 2 chicks (even though it can take a generic tuner) and Bran takes 2 Lover. So I'm kind of having trouble seeing how the others are suppose to fit in and help them. On the subject of Lue, I think it needs changed to just return the cards at the end of the turn or something. Because there is nothing stopping someone from bringing 2 out and then overlaying for a R6 to keep the cards banished since it doesn't technically leave the field. As for the ritual goes since most of the cards deal with banishing why not give it some kind of DD crow effect? But that by itself would be kind of weak, but hopefully something to get you started. :D Link to comment Share on other sites More sharing options...
Alastar Rainford Posted January 10, 2015 Author Report Share Posted January 10, 2015 Overhauled the Archetype and added its Boss a Ritual and 1 spell and trap gonna post them when the card maker lets me :/ Link to comment Share on other sites More sharing options...
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