Forest Fire Posted January 5, 2015 Report Share Posted January 5, 2015 Lore: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 other "Infernoid" monster from your hand or Graveyard, while the combined Levels/Ranks of all Effect Monsters you control (if any) are 8 or less, and cannot be Special Summoned by other ways. All "Infernoid" monsters you control cannot be destroyed by battle or card effect except "Infernoid Kalat". Once per turn: You can return 1 of your banished "Infernoid" monster to your graveyard. Once per turn, when an Effect Monster's effect activates, during either player's turn: You can tribute 1 monster; Negate the activation, and if you do, banish it. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 6, 2015 Author Report Share Posted January 6, 2015 so i didn't bump this yesterday cause of the time, so bump. Link to comment Share on other sites More sharing options...
Expelsword Posted January 6, 2015 Report Share Posted January 6, 2015 Alright, I'll bite. First of all, it should not be weaker than Adramelech, who is Level 8. Secondly, you're pretty unlikely to have this out along with other Infernoids, since you can't summon any of them while he's on the board, and while the effect would be good if it was applied, it's already covered by Apostle of Purgatory and Overflowing Purgatory. Its tribute effect would be much better if instead of reproducing the effect they already have 3 (and 3 halves) times over, you could return a banished Infernoid to the Graveyard, since that's something they actually need. Overall, meh. Oh, I forgot to say. It's not better than Nehemoth. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 7, 2015 Author Report Share Posted January 7, 2015 Alright, I'll bite. First of all, it should not be weaker than Adramelech, who is Level 8. Secondly, you're pretty unlikely to have this out along with other Infernoids, since you can't summon any of them while he's on the board, and while the effect would be good if it was applied, it's already covered by Apostle of Purgatory and Overflowing Purgatory. Its tribute effect would be much better if instead of reproducing the effect they already have 3 (and 3 halves) times over, you could return a banished Infernoid to the Graveyard, since that's something they actually need. Overall, meh. if i lowered it to level 8 to allow for another Infernoid to be summoned while he's on field, would that be better? Lore: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 other "Infernoid" monster from your hand or Graveyard, while the combined Levels/Ranks of all Effect Monsters you control (if any) are 8 or less, and cannot be Special Summoned by other ways. All "Infernoid" monsters you control cannot be destroyed by battle or card effect except "Infernoid Kalat". Once per turn: You can send 1 banished "Infernoid" monster to your graveyard. Once per turn, when an Effect Monster's effect activates, during either player's turn: You can tribute 1 monster; Negate the activation, and if you do, banish it. also i kinda liked the protection effect so that they didn't rely on Voidbringers to save them. also, voidbringers can't save them from battle destruction. 'You can send 1 banished "Infernoid" monster to your graveyard.' I'm pretty sure that's the right wording, not positive tho. completely changed the tribute effect to a version of Nehemoth's effect for monsters. Link to comment Share on other sites More sharing options...
Expelsword Posted January 7, 2015 Report Share Posted January 7, 2015 Return. Cards return to the graveyard. Those changes make it disgustingly overpowered. A Level 8 2700/2700 with a stronger Divine Wrath that's essentially free to summon and protects everything else too. 10/10 would play 3 Link to comment Share on other sites More sharing options...
Forest Fire Posted January 7, 2015 Author Report Share Posted January 7, 2015 Sarcasm noted. would 2700/2000 be better? Link to comment Share on other sites More sharing options...
Expelsword Posted January 7, 2015 Report Share Posted January 7, 2015 That's not how Infernoids work. One stat is 0. Make it 2700 DEF, since you want it to be defensive. It's still pretty ridiculous. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 7, 2015 Author Report Share Posted January 7, 2015 edited the card. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 9, 2015 Author Report Share Posted January 9, 2015 bump Link to comment Share on other sites More sharing options...
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