MiloMarvel Posted January 7, 2015 Report Share Posted January 7, 2015 Just random cards based on the name of the songs and/or its lyrics. Monsters: [spoiler=]Dragon's Child [Based on: Iced Earth - Dragon's Child] [ Level 1 / DARK / Dragon / Effect ] ATK 0 / DEF 0 This card cannot be destroyed by battle. During each End Phase this card's Level is increased by 1. You can tribute this face-up card to Special Summon a Dragon-type monster with the same level of this card from your hand, Deck or both players Graveyard. If this card is destroyed by your opponent's card effect, destroy all Set cards and all face-up monster they control (except Dragon-type monsters). Master Of The Wind [Based on: Van Canto - Master Of The Wind] [ Level 4 / WIND / Spellcaster / Effect ] ATK 1500 / DEF 1600 Each time you Summon a WIND monster, destroy 1 Spell/Trap Card in the field. Metal Icarus [Based on: Angra - Metal Icarus] [ Level 4 / FIRE / Warrior / Effect ] ATK 1800 / DEF 1300 Banish this card from your Graveyard to Special Summon a Level 5 or higher "Metal" Normal monster from your hand or Deck or to Special Summon "Metal Dragon" from your Extra Deck or Graveyard. Sad Statue [Based on: SystemOf A Down - Sad Statue] [ Level 4 / EARTH / Rock / Effect ] ATK 0 / DEF 2000 When this card is destroyed, Special Summon 1 "Sad Statue" from your hand or Deck. When you have 3 "Sad Statue" in your Graveyard, banish them and Special Summon 1 Level 8 or higher EARTH Monster from your hand or Deck ignoring its Summoning conditions. Art: A sad version of "The Thinker" statue. Steel Lord [Based on: Hibria - Steel Lord On Wheels] [ Level 8 / EARTH / Machine / Effect ] ATK 2900 / DEF 2600 This card cannot be Set. This card cannot be Special Summon except by banishing 2 EARTH monsters from your Graveyard. Once per turn: Target 1 EARTH Machine-type monster, that monster cannot be destroyed by battle or card effects until your next End Phase. The Last Winged Unicorn [Based on: Rhapsody/Rhapsody Of Fire - The Last Winged Unicorn] [ Level 5 / LIGHT / Beast / Effect ] ATK 2000 / DEF 1400 When this card is Summoned add 1 "Horn" Spell or Trap Card from the Deck to your hand. [/spoiler] Spells: [spoiler=] Black Wings Of Death [Based on: Running Wild - Black Wings Of Death] [ Equip Spell Card ] This card cannot be destroyed by card effects and can only equip "Blackwing" monsters. Once per turn the equipped card cannot be destroyed by battle. When the equipped monster is destroyed, draw 2 cards and if you draw 1 "Blackwing" monster with this effect, reveal it and you can make a second Normal Summon during your next Main Phase 1. During your opponents Battle Phase: if your opponent has an Attack Position monster who is able to attack they must attack this card at least 1 time. Then, after the damage calculation, choose 1 of these effects: Add 1 "Blackwing" monster with the same Level of the opponent's attacking monster to your hand. Make the attacked monster's Level equal to the Level of the attacking monster. Art: A pair of wing with black feathers. Breaking The Ice Barrier [Based on: Stratovarius - Break The Ice] [ Quick-Play Spell Card ] Special Summon 1 "Ice Barrier" monster from your Graveyard. Its ATK is doubled until your next End Phase. Art: Brioniac, Dragon Of The Ice Barrier rising from inside of a glacier. Cemetery Gates [Based on: Pantera - Cemetery Gates] [ Continuous Spell Card ] Each time an opponent's monster is destroyed Special Summon 1 Zombie-type monster from your Graveyard. Art: An open cemetery gate, in the background Decayed Commander rising from a grave. Deceiver Of The Gods [Based on: Amon Amarth - Deceiver Of The Gods] [ Continuous Spell Card ] This face-up card cannot be destroyed by monsters effects, Spell cards or Trap Cards and its activation cannot be negated. After the first End Phase after this card activation: face-up monsters with "God" or "Goddess" in the name are banished. After the second End Phase after this card activation: monsters with "God" or "Goddess" in the name cannot be Summoned. After the third End Phase after this card activation: see your opponent's hand and banish all DARK Spellcaster-type Normal monster in they hand. After the fourth End Phase after this card activation: each time that your opponent draw exaclty 1 card they must reveal it, if the card is a DARK Spellcaster-type Normal monster, banish it. After the fifth End Phase after this card activation: negate the effect of all face-up Divine-Beast-type monsters or Divine-Attribute monsters and destroy those cards. After the sixth End Phase after this card activation: Divine-Beast-type and Divine-Attribute monsters cannot be Summoned. After the seventh End Phase after this card activation: Shuffle this card into the Deck and draw 2 cards. Art: Pile of bodies with Obelisk, Slifer, Winged Dragon of Ra, Exodia and Horakhty corpses. Heathen Hammer [Based on: Týr - Hold The Heathen Hammer High] [ Equip Spell Card ] Equips only "Nordic" and "Aesir" monsters. The equipped monster gains 700 ATK and DEF. When the equipped monster is destroyed equip this card to another face-up "Nordic" or "Aesir" monster, otherwise shuffle this card back into the Deck. Noble Arms - Emerald Sword [Based on: Rhapsody/Rhapsody Of Fire - Emerald Sword] [ Equip Spell Card ] You can only control 1 "Noble Arms - Emerald Sword". Equip only Warrior-type monsters. The equipped monster gains 1000 ATK. When the equipped monster battles a Dragon-type monster destroy it before the damage step. If you do, the equipped monster can attack once again in a row. If a "Noble Arms" Equip Spell card would be destroyed by your opponent card effect, destroy this card instead. Skyscrapper 3 - Living For The Night [Based on: Viper - Living For The Night] [ Field Spell Card ] DARK "Hero" monsters gains 1000 ATK during your Battle Phase only. LIGHT "Hero" monsters have the ATK and DEF halved. Once per turn: DARK "Hero" monsters cannot be destroyed by battle or card effects.[/spoiler] Traps: [spoiler=] Breaking The Law [Based on: Judas Priest - Breaking The Law] [ Normal Trap Card ] Activate this card only if you controls 1 or more face-up Level 2 or lower Normal Monster and if you have 4 or more Level 2 or lower Normal monsters in your Graveyard. Then, you can activate "The Law Of The Normal" from your hand by banishing 5 Level 2 or lower Normal monsters from your side of the field and Graveyard. If you do, Special Summon 3 Level 2 or lower Normal monsters from your banished cards during the End Phase of the turn this card was activated. Art: A Bunilla dressed as a biker on a motocycle being chased by 2 Stygian Street Patrol. Broken, Beat And Scarred [Based on: Metallica - Broken, Beat And Scarred (card made by the Dueling Network Forum member: GrandmistressD)] [ Normal Trap Card ] During the End Phase of this turn: Special Summon all of your monsters that were destroyed by an opponent card (either by battle or card effect) but their effects are negated. Then your monsters will gain ATK equal to all damage you took this turn. During the End Phase of your next turn: Send all monsters Special Summoned by this effect to the Graveyard. You cannot Summon monsters until the end of your next turn. Hell's On Fire [Base on: Steel Panther - Hell's On Fire] [ Normal Trap Card ] Destroy all face-up monster, except FIRE Fiend-type monsters. In Blood We Trust [Based on: Powerwolf - In Blood We Trust] [ Continuous Trap Card] Each time that a DARK Beast-type monster is destroyed Special Summon 1 DARK Beast-type monster with same Level from your hand or Deck. Art: Mad Dog Of Darkness rising from a blood pool. The Animal That I Have Become [Based on: Three Days Grace - The Animal That I Have Become] [ Normal Trap Card ] Tribute 1 face-up Warrior-type monster and Special Summon 1 Beast-type or Beast-Warrior-type monster from the Deck with the same Level and Attribute of the tributed monster. Art: Axe Rider tranforming into a Battle Ox Smoke In The Water [Based on: Deep Purple - Smoke In The Water] [ Normal Trap Card ] When a WATER monster is destroyed, Special Summon 1 FIRE monster from your hand or Deck with the same Level of the destroyed monster. Art: Fire Kraken rising from the sea. Witch Hunt [Based on: Kittie - Witch Hunt] [ Continuous Trap Card ] Destroy all face-up Spellcaster-type monsters. Spellcaster-type monsters cannot be Summoned. Art: Several people with torches and pitchforks chasing Witch Of The Black Forest at night in the forest.[/spoiler] Card Arts: [spoiler=] [/spoiler] Link to comment Share on other sites More sharing options...
MiloMarvel Posted January 9, 2015 Author Report Share Posted January 9, 2015 Edit: More Card Arts Link to comment Share on other sites More sharing options...
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