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Rock Synchro (archetype)


razzy

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Small little set (for now at least) Premise is Rock-Type monsters that mainly Synchro and gain effects if banished. If you see anything that might need fixed or want to give me some ideas please do so :D

[spoiler=Monsters]
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You can only activate each effect of "Andesite Barnstormer of Doff" once per turn.
* When this card is Normal Summoned or Flipped face-up: You can add 1 "Doff" monster from your Deck to your hand.'
* If this card is banished: You can send 1 Rock-Type monster from your Deck to the Graveyard. 
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If this card is used for a Synchro Summon, banish it. You can banishing 1 Rock-Type monsters from your hand or Graveyard, then Special Summon this card (from your hand or Graveyard). You can only Special Summon "Canavar of Doff" once per turn this way. Once per turn: You can banish target 1 banished Rock-Type Tuner monster; You can only activate each effect of "Magma Chunk of Dofff" once per turn.
* When this card is Normal Summoned or flipped face-up: You can Special Summon 1 Rock-Type Tuner monster from your hand or Graveyard.
* If this card is banished: You can target 1 card in your opponent's Graveyard; banish that target.Special Summon that target in face-up Defense Position. You cannot Special Summon other monsters the turn you activate this effect, except Rock-Type monsters.
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You can only activate each effect of "Cave Dweller of Doff" once per turn.
* When this card is Normal Summoned or Flipped Face-up: You can banish 1 Rock-Type monster from your hand, and if you do, this card's Level becomes that banished monster's Level.
* If this card is banished: You can banish 1 Rock-Type monster from your Deck, except "Cave Dweller of Doff".
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If you control no monsters, you can Set this card without Tribute. If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending to the Graveyard. While this card is treated as Continuous Spell Card by this effect, during either player's turn, you can: Immediately after this effect resolves, Synchro Summon 1 Rock-Type Synchro Monster using this card and Rock-Type monsters you control (this is a quick effect). 
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If you control a Level 3 or lower Rock-Type monster, you can Special Summon this card (from your hand). Once per turn: You can banish 1 card from your hand or Graveyard; until the end of this turn, this card gains 400 ATK, also it inflicts piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: You can add to your hand or banish 1 Rock-Type monster from your Deck.
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If you Flip Summoned a monster this turn, you can Normal Summon this card without Tribute. Once per turn,: You can target 1 monster on the field; banish 1 Rock-Type monster from your hand or Graveyard, and if you do, that target's ATK becomes 0.
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You can only activate each effect of "Magma Chunk of Dofff" once per turn.
* When this card is Normal Summoned or flipped face-up: You can Special Summon 1 Rock-Type Tuner monster from your hand or Graveyard.
* If this card is banished: You can target 1 card in your opponent's Graveyard; banish that target.

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You can only activate each effect of "Minion of Doff" once per turn.
* When this card is Normal Summoned or flipped face-up: You can choose either 1 or 2, then excavate the many cards from the top of your Deck, banish any excavated Rock-Type monsters, also place the other cards on the bottom of the Deck.
* If this card is banished: You can target 1 of your other banished "Doff" cards; shuffle it into the Deck.
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You can banish 1 Rock-Type monster from your hand or Graveyard, Special Summon this card (from your hand or Graveyard). When your opponent activates a normal Spell/Trap Card or monster effect that targets exactly 1 Rock-type monster you control (and no other cards): You can discard this card; the effect of that card becomes "banish that target.".
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During either of your Main Phases, if this card is banished: You can pay 500 Life Points; Special Summon this banished card, and if you do, destroy all other monsters you control, except Rock-Type monsters. You can only Special Summon "Spikarn Defender of Doff" once per turn this way. During your Main Phase 1: You can return this face-up card to the hand. If this card is banished for the summon of a Rock-Type monster, or to activate the effect of a Rock-Type monsters, your opponent cannot activate cards or effects in response to that effect activation or summon.
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You can only activate each effect of "Tot Flame of Doff" once per turn.
* When this card is Normal Summoned or Flipped face-up: You can target 1 Set card on both sides of the field; banish the target on your side of the field, and if you do, destroy the target on your opponent's side of the field.
* If this card is banished: You can target one banished "Doff" Spell/Trap card; add it to your hand.
[/spoiler]

[spoiler=Extra Deck]
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1 Rock-Type Tuner monster + 1 or more Rock-Type monsters
Unaffected by card effects that do not target it. If exactly 1 Rock-Type monster (and no other cards) is banished from your side of the field, hand, Deck or Graveyard (except during the damage step): You can target 1 card on the field; banish it. You can only use this effect of "Doff Obsion" once per turn. This card must be face-up on the field to activate and to resolve this effect. If this card on the field is banished or sent to the Graveyard: You can target 1 of your banished "Doff" cards except "Doff Obsidon"; add it to your hand.
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1 "Doff" Tuner + 1 or more non-Tuner monsters
You can only use each effect of "Flameruler of Doff" once per turn.
* When this card is Special Summoned: You can banish the top card of each player's Deck.
* You can banish 1 Rock-Type monster from your hand or Graveyard; banish 1 Set card on the field.
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1 "Doff" Tuner monster + 1 or more non-Tuner Rock-Type monsters
At the start of the damage step, if this card battles a monster that was Special Summoned by a card effect: Banish that monster. If this card on the field is banished or sent to the Graveyard: You can target 1 banished "Doff" Tuner monsters, and 1 banished "Doff" non-Tuner monsters, except Pyroclastic Beast of Doff; Special Summon the first target in face-down Defense Position, and if you do, add the second target to your hand. 
[/spoiler]
[spoiler=Spells/Traps]
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When a Spell, Trap or Spell/Trap card effect is activated: Target 2 of your banished Rock-Type monsters; shuffle both into the Deck, and if you do, negate the activation, and destroy that card. During your turn, except the turn this card was sent to the Graveyard: You can banish this card, and 1 other card from your Graveyard, then target 1 Rock-Type monster in your Graveyard or that is banished; add it to your hand. You can only use this effect of "Doff Pillar" once per turn.
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This card is treated as a Rock-Type monster while in the hand or Graveyard. Target 1 Synchro monster on the field; return that target to the Extra Deck, then you can Special Summon non-Synchro Rock-Type monsters that are banished whose total Level(s) equal the Level of the returned monster. You can only activate 1 "Doff Synchrosion" per turn.
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Banish 1 Rock-Type monster from your hand or Graveyard, and if you do, Special Summon 1 "Doff" monster from your hand or Deck. It is unaffected by other card effects. Banish it during your next End Phase. You cannot Special Summon other monsters the turn you activate this card, except Rock-Type monsters. You can only activate 1 "Doff Theosophy" per turn.
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This card is treated as a Rock-Type monster while in the hand or Graveyard. Once per turn, if you control no monsters: You can target 1 banished "Doff" monster; Special Summon it, and if you, place 1 Rock Counter on this card. As long as this card is face-up on the field, monsters Special Summoned by its effect cannot be targeted by card effects. If this card leaves the field, take 600 damage times the number of Rock Counters on it. If this card is banished: You can add 1 "Doff" Spell/Trap Card from your Deck to your hand, except "Sacred Temple of Doff". You can only use this effect of "Sacred Temple of Doff" per turn.
[/spoiler]

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The cards seem fine (i haven't looked through them all they are a bit too many, and i'm really tired) but just one question, why the name Doff? it sounds really derp

I don't have anything special to say about the cards, it's nice to see someone make rock monsters (since they're the less used type) but i just wanted to ask that question

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