Gishni Posted January 12, 2015 Report Share Posted January 12, 2015 This is an archtype i just made! It is called infektors. The deck is sectiond up in 2 parts. Dark takes control of monsters and the light that uses more support search and removal. [spoiler="The cards"] [spoiler="Monsters"] [spoiler="Dark"][spoiler="Fear Dark Infektor"] If this card is Summoned: You can add a"LIGHT INFEKTOR" monster to your hand. Once per turn target a INFEKTOR card in your graveyard, Return that card to your hand. If this card is destroyed by battle: Special summon a monster with 2000 atk or less from your opponents graveyard to your side of the field.[/spoiler] [spoiler="Despair Dark Infektor"] During your Main Phase: You can send this card from your hand to the Graveyard, then pay half of your LP to target one Face up monster your opponent controls and take control of it. You can only use the effect of this card once per duel. [/spoiler] [spoiler="Hunger Dark Infektor"] If this card is Summoned: You can add a"LIGHT INFEKTOR" monster to your hand. Once per turn target one card on your side of the field and a level 1-4 monster on your opponents side of the field Destroy the first then take control of the second. During your End Phase destroy this card.[/spoiler] [spoiler="Loss Dark Infektor"] If this card is Summoned: You can add a"LIGHT INFEKTOR" monster to your hand. When this card destroys a monster by battle special summon that monster to your side of the field, that monster cant attack that turn. [/spoiler][spoiler="Sorrow Dark Infektor"] If this card is Summoned: You can add a"LIGHT INFEKTOR" monster to your hand. You can tribute this card to take control of a opponents monster with 1900 atk or less, until the end phase. You can Banish this card from your graveyard to add a INFEKTOR card from your graveyard to your hand.[/spoiler] [/spoiler][spoiler="Light"][spoiler="Nox Light Infektor"] If this card is Summoned: You can add a"DARK INFEKTOR" monster to your hand. Once per turn you can add one "INFEKTOR" card from your deck to your hand. Once per turn you can discard one card from your hand to special summon a "INFEKTOR" monster from your graveyard. [/spoiler][spoiler="Pi Light Infektor"] If this card is Summoned: You can add a"DARK INFEKTOR" monster to your hand. Once per turn you can activate this effect, Your opponent gains 500 Life points then target one of your opponents set spell and trap cards; and banish it Your opponent cannot activate the targeted card in response to this card's activation.[/spoiler] [spoiler="Rys Light Infektors"] During your Main Phase: You can send this card from your hand to the Graveyard, then your opponent mills there top card, if it is a monster special summon it to your side of the field if not they add it to the hand[/spoiler][spoiler="Tec Light Infektor"] If this card is Summoned: You can add a"DARK INFEKTOR" monster to your hand. While this card is face up on the field all trap cards are negated.[/spoiler] [spoiler="Vio Light Infektor"] If this card is Summoned: You can add a"DARK INFEKTOR" monster to your hand. Once per turn you can activate this effect, Your opponent returns one set card to the hand then add a INFEKTOR spell/trap card from your deck to your hand.[/spoiler] [/spoiler][spoiler="Caias Dark Infektor Goddess"] This card cant be normal summond, or set. This card can be special summoned from your hand by Banishing 1 "DARK INFEKTOR and 1 "LIGHT INFEKTOR" from your side of the field. When this card is special summoned take control of 1 monster your opponent controls. Once per turn you can banish 1 random card in your opponents hand, if it is a monster special summon it to your side of the field during your next Standby Phase.[/spoiler][/spoiler][spoiler="Spells"][spoiler="Infektor Army"] Tribute one "INFEKTOR" monster you control: Special Summon 2 "Infektor Tokens" (fiend -Type/DARK/Level 2/ATK 500/DEF 500) in Attack Position. When you summon the tokens declare an attribute, the tokens attribute become the declared attribute. [/spoiler] [spoiler="Infektor Emerging"] Tribute 1 monster you control special summon up to 2 "INFEKTOR" monsters from your deck whose level equal the tributed monsters original level. [/spoiler] [spoiler="Infektor Infection"] Fusion Summon "INFEKTOR" Fusion Monster from your Extra Deck, using monsters from your hand, your side of the field or your opponents side of the field as Fusion Materials.[/spoiler] [spoiler="Infektors Gear"] Tribute 1 "INFEKTOR" monster: Special summon 1 "INFEKTOR" monster from your deck, graveyard or hand whose level is 1 higher then the tributed monster.[/spoiler] [/spoiler][spoiler="Fusions"][spoiler="Air Infected Infektor"] "1 "LIGHT INFEKTOR" + 1 Wind monster This monster cannot be Special Summoned except by Fusion Summon. This card is not effected by Wind monsters effects. When this card attacks it is unaffected by all other card effects. If this card leaves the field add a "INFEKTOR INFECTION" from your deck, graveyard or your banished zone to your hand then deal 1000 Damage to your opponents life points.[/spoiler][spoiler="Flame Infected Infektor"] 1 "DARK INFEKTOR" + 1 Fire monster This monster cannot be Special Summoned except by Fusion Summon. This card is not effected by Fire monsters effects. Once per turn when a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): negate the Summon or activation, and if you do, destroy that card. If this card leaves the field add a "INFEKTOR INFECTION" from your deck, graveyard or your banished zone to your hand then deal 1000 Damage to your opponents life points.[/spoiler] [spoiler="Ice Infected Infektor"] 1 "LIGHT INFEKTOR" + 1 Water monster This monster cannot be Special Summoned except by Fusion Summon. This card is not effected by Water monsters effects. Once per turn target 2 cards on your opponents side of the field, return them to the hand. If this card leaves the field add a "INFEKTOR INFECTION" from your deck, graveyard or your banished zone to your hand then deal 1000 Damage to your opponents life points.[/spoiler] [spoiler="Shadow Infected Infektor"] 1 "LIGHT INFEKTOR" + 1 Dark monster This monster cannot be Special Summoned except by Fusion Summon. This card is not effected by Dark monsters effects. Once per turn discard one card to special summon 2 Infektor monsters, during the End Phase destroy all monsters special summoned by this effect. If this card leaves the field add a "INFEKTOR INFECTION" from your deck, graveyard or your banished zone to your hand then deal 1000 Damage to your opponents life points.[/spoiler] [spoiler="Shine Infected Infektor"] 1 "DARK INFEKTOR" + 1 Light monster This monster cannot be Special Summoned except by Fusion Summon. This card is not effected by Light monsters effects. Once per turn you can gain 1000 LP and destroy one monster on your opponents side of the field. If this card leaves the field add a "INFEKTOR INFECTION" from your deck, graveyard or your banished zone to your hand then deal 1000 Damage to your opponents life points.[/spoiler] [spoiler="Terra Infected Infektors"] 1 "DARK INFEKTOR" + 1 Earth monster This monster cannot be Special Summoned except by Fusion Summon. This card is not effected by Earth monsters effects. This card can attack 2 times during each battle phase. If this card leaves the field add a "INFEKTOR INFECTION" from your deck, graveyard or your banished zone to your hand then deal 1000 Damage to your opponents life points.[/spoiler][/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
phatt Posted January 14, 2015 Report Share Posted January 14, 2015 This deck is ridiculously strong, like no way something like this would actually come out for yugioh. Link to comment Share on other sites More sharing options...
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