Adak33 Posted January 13, 2015 Report Share Posted January 13, 2015 Here's a neat little archetype I cooked up, with a "Voltron" playstyle due to effects that trigger if you only control one monster. Normally I give in-depth analysis of my cards when I post them, but this time I think I'll let it speak for itself. [spoiler=Maindeck Monsters][spoiler=Honored Squire] Honored Squire Light/1/Warrior/Tuner 400/600 At the start of your end phase, if this card is the only monster you control, you may skip your next draw phase to add an "Honor" spell or trap card from your deck to your hand. Once per turn, during either player's turn, you may return another Monster you control to the hand: you may equip an equip spell from your hand to a Monster you control.[/spoiler] [spoiler=Honored Servant] Honored Servant Light/2/Warrior/Effect 600/800 When this face-up monster is destroyed by battle or leaves the field due to an opponent's card effect, if it was the only monster you controlled, you may special summon an "Honored" monster (from your hand or graveyard). Once per turn, during either player's turn, you may return another monster you control to the hand: Return a card in a graveyard to the hand.[/spoiler][spoiler=Honored Banneret] Honored Banneret Light/3/Warrior/Tuner 1500/1500 At the start of your end step, if this card is the only monster you control, you may skip your next draw phase to add one "Honored" monster from your deck to your hand. Once per turn, during either player's turn, you may return this card and another monster you control to the hand to special summon (From your hand) 1 Warrior-Type Monster with a level lower than the combined levels of the monsters returned this way.[/spoiler] [spoiler=Honored Bowman] Honored Bowman Light/4/Warrior/Effect 1000/1800 If this card is the only Monster you control, it can attack your opponent directly. Once per turn, on your turn, you may return another monster you control to the hand; inflict 1000 damage to your opponent.[/spoiler][spoiler=Honored Blademaster] Honored Blademaster Light/5/Warrior/Effect 2000/2000 If this card is the only monster you control, it gains 500 attack and defense. Once per turn, during your turn, you may return another Monster you control to the hand: Target your opponent's face-up monster; if that target is not the only monster your opponent controls, destroy it.[/spoiler][spoiler=Honored Knight] Honored Knight Light/6/Warrior/Effect 2100/2400 If this card is the only monster you control, it gains 300 attack and defense for each card equipped to it. Once per turn, during your turn, you may return another Monster you control to the hand: Target 1 Spell/Trap Card on the field; if that target is not equipped to a monster, destroy that target.[/spoiler] [spoiler=Honored Prince] Honored Prince Light/7/Warrior/Effect 2600/2100 If this card is the only monster you control, it gains 400 attack and defense, and deals piercing damage. Once per turn, during your turn, you may return another Monster you control to the hand: Target 1 face-down card on the field; destroy that target.[/spoiler][/spoiler] [spoiler=Spells][spoiler=The Ring of Honor] The Ring of Honor Field Spell Whenever a Monster leaves the field, return all cards equipped to it to the hand. Whenever a Monster is returned to the hand or deck, place an Honor Counter on this card. If a player controls exactly 1 Monster, if that monster is LIGHT-Attribute and warrior-type, that Monster gains 200 attack and defense for each Honor Counter on this card. So long as you only control 1 Monster, this card cannot be destroyed by card effects.[/spoiler][spoiler=Sword of Honor] Sword of Honor Equip Spell Equipped Monster gains 800 attack. When the equipped monster destroys an opponent's monster by battle, if it is the only Monster you control, it can make an additional attack this battle phase, but cannot attack your opponent directly this turn.[/spoiler][spoiler=Shield of Honor] Shield of Honor Equip Spell Equipped Monster gains 1000 defense. If the equipped monster is the only Monster you control, it cannot be destroyed by battle or by Card effects.[/spoiler][spoiler=Helm of Honor] Helm of Honor Equip Spell Equipped Monster gains 500 attack and defense. When the equipped monster attacks, if it is the only Monster you control, it is unaffected by your opponent's card effects until the end of the Damage Step.[/spoiler][spoiler=Duel of Honor] Duel of Honor Quick-Play Spell Each player equips all equip spells they control to a single face-up monster they control, then returns all other monsters they control to the hand. Players cannot summon monsters this turn, except during their Main Phase 2.[/spoiler][spoiler=The Honored One's Arrival] The Honored One's Arrival Quick Play Spell Special Summon (From your hand or deck) an "Honored" Tuner Monster, then immediately perform a Synchro Summon using the special summoned monster as a material. Then, if you control more than one monster, discard your hand.[/spoiler][/spoiler] [spoiler=Extra Deck Monsters] [spoiler=Honored Vizier] Honored Vizier Light/6/Spellcaster/Synchro/Effect 1800/2200 1 "Honored" Tuner + Any number of non-Tuner Monsters At the end of a player's first main phase, you may return this card to your extra deck. If you do, you may special summon it at the start of the Main Phase 2 of that turn. Once per turn, during your turn, you may place an "Honored" Monster you control on the bottom of its owner's deck: Draw 2 cards.[/spoiler] [spoiler=Honored Paladin] Honored Paladin Light/8/Warrior/Synchro/Effect 2500/2500 1 "Honored" Tuner + Any number of non-tuner Warrior Monsters When Synchro summoned, cards and effects cannot be activated, and if you control no other monsters, you may attach any number of equip cards to this card from your hand or graveyard.[/spoiler] [spoiler=Honored King] Honored King Light/10/Warrior/Synchro/Effect 3000/2500 1 "Honored" Tuner + Any number of non-tuner "Honored" Monsters When you Synchro summon this card, you may return all other cards you control to the hand, except for Field Spells. If you do, your opponent selects 1 card they control, and returns all other cards they control to the hand. If this is the only monster you control, it cannot be targeted by your opponent's card effects, except during your opponent's turn.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Adak33 Posted January 15, 2015 Author Report Share Posted January 15, 2015 So, no feedback whatsoever? ...Should I count that as a good thing, or a bad thing? Probably bad. Link to comment Share on other sites More sharing options...
121092 Posted January 17, 2015 Report Share Posted January 17, 2015 For the last part of Honored knights effect you might want to add a clause that tells you when to activate it or how often but other than that these are a good powerhouse. Good job :) Link to comment Share on other sites More sharing options...
Adak33 Posted January 17, 2015 Author Report Share Posted January 17, 2015 For the last part of Honored knights effect you might want to add a clause that tells you when to activate it or how often but other than that these are a good powerhouse. Good job :) I'm glad you like it! Thanks for the feedback! ...Though I'm not sure how to exactly I should change the Knight's wording. It already has "Once per turn, during your turn" so I'm not sure what I can add beyond that... Link to comment Share on other sites More sharing options...
PixelCat Posted January 24, 2015 Report Share Posted January 24, 2015 Other than some of your wording (such as Combat Phase instead of the correct term Battle Phase, and End Step instead of the correct term End Phase), these look pretty nice. Using the term "Monster" is a bit broad, as it allows you to use the cards in any deck, versus just for the archtype, attribute, or type. Things like "All Monsters gain 200 ATK for each..." should say something more like "All LIGHT Warrior-type monsters gain 200 ATK for". (also, fun thing I noticed by why does a guy with a banner have more attack power than one with a bow? lol) - Don't worry, this wasn't anything but something amusing to me. But regardless, it's good to see that the deck is not overpowered like I always seem to see. Very good and they have a unique ability (I like the "only one" concept) Link to comment Share on other sites More sharing options...
Adak33 Posted January 26, 2015 Author Report Share Posted January 26, 2015 Other than some of your wording (such as Combat Phase instead of the correct term Battle Phase, and End Step instead of the correct term End Phase), these look pretty nice. Using the term "Monster" is a bit broad, as it allows you to use the cards in any deck, versus just for the archtype, attribute, or type. Things like "All Monsters gain 200 ATK for each..." should say something more like "All LIGHT Warrior-type monsters gain 200 ATK for". (also, fun thing I noticed by why does a guy with a banner have more attack power than one with a bow? lol) - Don't worry, this wasn't anything but something amusing to me. But regardless, it's good to see that the deck is not overpowered like I always seem to see. Very good and they have a unique ability (I like the "only one" concept) Changes made. Thank you! Regarding your comments on specificity... well, in the case of the monsters, they can return any other monster to the hand so that you can run non-honored monsters with them -- the bounce ability is intended to clear your field so you can get down to a single monster easily without hurting your boardstate. Regarding the field spell... Flavorwise I thought it made sense if both sides got the bonus if they only had one monster out, but I suppose that might make it too good outside of its archetype. I made it only work on LIGHT Warrior-type monsters like you suggested, since it's fairly in-flavor like that anyway -- only honorable warriors benefit from an honorable duel. I also changed Helm of Honor's wording so that it doesn't prevent the equipped monster from benefitting from the other spells you have equipped to it, something I only noticed when going through them for wording. Regarding the Banneret... well, he has a sword as well as just a banner. The bowman, on the other hand, has no way to defend herself in close combat beyond a bow. Anyway, I'm glad you like it! And I appreciate you taking the time to respond to the thread as well; I always appreciate feedback of any sort! Link to comment Share on other sites More sharing options...
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