Βyakuya Posted January 19, 2015 Report Share Posted January 19, 2015 Speed Roid Platinum Dice Level 4 Machine WIND ATK/1300 DEF/400 If you control no monsters: You can Special Summon this card from your hand. When this card is Special Summoned this way: You can roll a six-sided die; Send "Speed Roid" monster(s) from your Deck equal to the result. If this card is sent to the Graveyard, you can target "Speed Roid" monster in your Graveyard except "Speed Roid Platinum Dice" add it to your hand, and if you do; inflict 500 points of damage to your opponent. You can only activate this effect of "Speed Roid Platinum Dice" once per turn. Speed Roid Impala Jack Level 1 Machine WIND Tuner ATK/1500 DEF/100 If this card is added from your Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must have a "Speed Roid" monster in your Graveyard to activate and resolve this effect. If this card is Special Summoned: You can increase the level of this card equal to the number of "Speed Roid" monsters in your Graveyard. During the End Phase you activate this card's effect: Destroy this card and inflict 1000 points of damage to your opponent and 2000 points of damage to your Life Points. Speed Roid Supremacy Diabolo Level 5 Machine WIND ATK/2000 DEF/1300 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its level becomes 4 and its original ATK becomes 1000. If you control another face-up "Speed Roid" monster; You can Special Summon this card from your hand. If this card is sent to the Graveyard by a card effect, You can target 1 "Speed Roid" monster in your Graveyard (except "Speed Roid Supremacy Diabolo); Special Summon monsters from your Graveyard with the same name as that card. You can only activate this effect of "Speed Roid Supremacy Diabolo" once per turn. Once per turn: You can target 1 Machine-Type monster on the field; Double its ATK, but your opponent takes no battle damage from attacks involving it until the End Phase. Speed Roid Top Rebound Level 3 Machine WIND Tuner ATK/1200 DEF/1900 During either player's turn, you can target 1 "Speed Roid" monster on either side of the field or in your Graveyard; Shuffle it into the Deck, and if you do, inflict 700 points of damage to your opponent. During the End Phase you activate that effect: You can send 2 "Speed Roid" monsters from your Deck to the Graveyard (even if this card is no longer face-up on the field). If this card is sent from the field to the Graveyard: Add 1 "Speed Roid" monster from your Deck to your Hand, but you cannot Summon monsters with that same name for the rest of the turn. Agility Boost Quick-Play If a "Speed Roid" monster is sent to the Graveyard by a card effect: You can send 1 "Speed Roid" monster from your Deck to the Graveyard. Until the End Phase after this card's activation: Draw 1 card for every "Speed Roid" monster effects that have activated in the hand or Graveyard this turn. You can only activate 1 "Agility Boost" once per turn. Hidden Snipers Continuous Trap "Speed Roid" monsters that would be sent to the Graveyard are banished instead. If a "Speed Roid" monster(s) is banished by this card's effect: Target 1 face-up card your opponent controls and destroy it, and if you do, inflict 500 points of damage to your opponent. During the End Phase, send this face-up card to the Graveyard: Return all banished "Speed Roid" monsters to the Deck. Decided to celebrate a meaningless landmark achievement in posts by supporting an archetype that could have been done better IMO. The concept is pretty hard to explain, but it does support around burn damage and recycling cards from the Graveyard while working with Maken Dama and Clear Wing. Made sure that these cards would come in handy to use with: Could have done this earlier when they were more relevant but...meh. CnC? Link to comment Share on other sites More sharing options...
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