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Nematobia -- Creepy Crawly Pendulums [Written]


Adak33

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Alright, I use a Macintosh, which means MSE can't run on my computer, which means I can't make Pendulum Monsters. So written will have to do instead.

 

 

This archetype has 6 pendulum monsters -- 3 insect-types with a pendulum scale of 3, and 3 aqua-types with a pendulum scale of 1. Here are the insects:

[spoiler=Scale 3 Pendulums]

Nematobia Twisted-Wing

Water/1/Insect/Pendulum

3<--Scale-->3

0/0

Pendulum Effect: The levels of all Aqua-type monsters in your hand are increased by 1 (This only applies while they are in the hand). During either player's battle phase: You can destroy this card, and if you do, all "Nematobia" Pendulum monsters you control gain 1400 attack until the end of the battle phase.

Monster Effect: Cannot be normal summoned or set. If this monster is special summoned, except by Pendulum Summon: Its level becomes 2. You can target 1 Pendulum monster you control; equip this monster from your hand to that target. Once per turn, during either player's battle phase, you can banish a Pendulum Monster from your graveyard or extra deck: the equipped monster gains 800 attack until the end phase. If you activated this effect, destroy this card at the end of the battle phase.

 

Nematobia Thick-Head

Water/1/Insect/Pendulum

3<--Scale-->3

0/0

Pendulum Effect: The levels of all Aqua-type monsters in your hand are increased by 1 (This only applies while they are in the hand). During either player's battle phase: You can destroy this card, and if you do, all "Nematobia" Pendulum monsters you control gain 1400 attack until the end of the battle phase.

Monster Effect: Cannot be normal summoned or set. If this monster is special summoned, except by Pendulum Summon: Its level becomes 2. You can target 1 Pendulum monster you control; equip this monster from your hand to that target. Once per turn, during either player's battle phase, you can banish a Pendulum Monster from your graveyard or extra deck: the equipped monster cannot be destroyed by battle or monster effects this turn, except by battle with a pendulum monster or the effect of a pendulum monster. If you activated this effect, destroy this card at the end of the battle phase.

 

Nematobia Phorid Fly

Water/1/Insect/Pendulum

3<--Scale-->3

0/0

Pendulum Effect: The levels of all Aqua-type monsters in your hand are increased by 1 (This only applies while they are in the hand). During either player's battle phase: You can destroy this card, and if you do, all "Nematobia" Pendulum monsters you control gain 1400 attack until the end of the battle phase.

Monster Effect: Cannot be normal summoned or set. If this monster is special summoned, except by Pendulum Summon: Its level becomes 2. You can target 1 Pendulum monster you control; equip this monster from your hand to that target. Once per turn, during either player's battle phase, you can banish a Pendulum Monster from your graveyard or extra deck: the equipped monster is unaffected by the effects of spells and traps your opponent controls this turn, except for the effects of pendulum monsters. If you activated this effect, destroy this card at the end of the battle phase.[/spoiler]

 

So yes, being level 1, the monsters in this archetype cannot be summoned unless you have their respective pendulum monsters in the zones, since each makes the other type level 2 in the hand. You'll also notice that it's only in the hand, meaning that they cannot be pendulum summoned from the extra deck. They can be banished from there to pay for abilities, however.

 

Speaking of which, while the aqua-type pendulums follow the same basic format as the insects, there are two key differences. First, their ability raises attack by 1500 instead of 1400. Second, their banish from the graveyard ability destroys the equipped monster instead of itself, then gets you an effect during the end phase based on the number of pendulum monsters that went to the extra deck that turn.

 

[spoiler=Scale 1 Pendulums]

Nematobia Broodsac

Water/1/Aqua/Pendulum

1<--Scale-->1

0/0

Pendulum Effect: The levels of all Insect-type monsters in your hand are increased by 1 (This only applies while they are in the hand). During either player's battle phase: You can destroy this card, and if you do, all "Nematobia" Pendulum monsters you control gain 1500 attack until the end of the battle phase.

Monster Effect: Cannot be normal summoned or set. If this monster is special summoned, except by Pendulum Summon: Its level becomes 2. You can target 1 Pendulum monster you control; equip this monster from your hand to that target. Once per turn, during either player's turn, you can banish a Pendulum Monster from your graveyard or extra deck: destroy the equipped monster. During the end phase of the turn you activated this ability, you may draw cards up to the number of pendulum monsters that went to the extra deck this turn, and if you do, you lose 500 life points for each card drawn by this effect.

 

Nematobia Baculovirus

Water/1/Aqua/Pendulum

1<--Scale-->1

0/0

Pendulum Effect: The levels of all Insect-type monsters in your hand are increased by 1 (This only applies while they are in the hand). During either player's battle phase: You can destroy this card, and if you do, all "Nematobia" Pendulum monsters you control gain 1500 attack until the end of the battle phase.

Monster Effect: Cannot be normal summoned or set. If this monster is special summoned, except by Pendulum Summon: Its level becomes 2. You can target 1 Pendulum monster you control; equip this monster from your hand to that target. Once per turn, during either player's turn, you can banish a Pendulum Monster from your graveyard or extra deck: destroy the equipped monster. During the end phase of the turn you activated this ability, you may banish cards from your opponent's graveyard and/or face-up extra deck up to the number of pendulum monsters that went to the extra deck this turn, and if you do, you lose 500 life points for each card banished by this effect.

 

Nematobia Ophioceps

Water/1/Aqua/Pendulum

1<--Scale-->1

0/0

Pendulum Effect: The levels of all Insect-type monsters in your hand are increased by 1 (This only applies while they are in the hand). During either player's battle phase: You can destroy this card, and if you do, all "Nematobia" Pendulum monsters you control gain 1500 attack until the end of the battle phase.

Monster Effect: Cannot be normal summoned or set. If this monster is special summoned, except by Pendulum Summon: Its level becomes 2. You can target 1 Pendulum monster you control; equip this monster from your hand to that target. Once per turn, during either player's turn, you can banish a Pendulum Monster from your graveyard or extra deck: destroy the equipped monster. During the end phase of the turn you activated this ability, you may destroy any number of cards your opponent controls, up to the number of pendulum monsters that went to the extra deck this turn, and if you do, you lose 500 life points for each card destroyed by this effect.[/spoiler]

 

But banishing for costs is not the only way you can use Nematobias in the extra deck. There are also the xyzs, which all share 3 features: First, they can use pendulum monsters in the extra deck as xyz materials. Second, they are 0/0s that gain attack based on the number of materials attached to them. Thirdly... They all require at least 6 materials, with a maximum of fifteen.

 

I probably didn't do as much with the concept as I could have, but here you go.

 

[spoiler=Xyz Monsters]

Nematobian Dioctophyme

Water/1/Sea Serpent/xyz

0/0

6 or more (Max 15) level 1 Pendulum monsters

When you xyz summon this card, you may also use monsters in your extra deck as materials. This card gains 500 attack for each xyz material attached to it. Whenever a pendulum monster is banished, you may attach it to this monster as an xyz material. Once per turn, you can detach 2 xyz materials from this card: your opponent loses 200 life points for each pendulum monster in your graveyard.

 

Nematobian Ascaris

Water/1/Sea Serpent/xyz

0/0

6 or more (Max 15) level 1 Pendulum monsters

When you xyz summon this card, you may also use monsters in your extra deck as materials. This card gains 400 attack for each xyz material attached to it. Whenever a pendulum monster is sent to a player's extra deck, you may attach it to this monster as an xyz material. Once per turn, you can detach an xyz material from this card: this card gains 1000 attack until the end phase, and deals piercing damage this turn.

 

Nematobian Homnivorax

Water/1/Sea Serpent/xyz

0/0

6 or more (Max 15) level 1 Pendulum monsters

When you xyz summon this card, you may also use monsters in your extra deck as materials. This card gains 300 attack for each xyz material attached to it. Whenever a pendulum monster is put into a graveyard, you may attach it to this monster as an xyz material. Once per turn, you can detach any number of xyz materials from this card; banish each other monster on the field that has a level or rank equal to the number of detached materials.[/spoiler]

 

Anyway, the archetype and its naming scheme are based off of... a certain real life thing. I've enclosed it in a spoiler below; if you are icked out by creepy-crawly things, do not read it. You have been warned.

 

[spoiler=Inspiration]

The pendulums are all based off of things that infest real life insects and alter their behavior. Ophioceps, for example, is named after Ophiocordyceps Unilateralis, also known as "zombie fungus" due to the way it basically turns carpenter ants into zombies. The insect pendulums are named after bugs that do this to other bugs, while the aqua-type ones are named after bacteria or spores. The xyzs, on the other hand, are named after various bugs well known from literally eating humans alive from the inside out. The names for the xyzs? Also known as the Giant Kidney Worm, the Ascaris Worm, and the Screwworm, respectively. Look them up, if you've got a strong stomach.

 

The entire archetype is a portmanteau of two things: Nematodes, a certain phylum notable for strains that infest other organisms and hijack their nervous systems; and Dermatobia, part of the scientific name for the Botfly.[/spoiler]

Yeah, a lot of you probably preferred not knowing that.

 

So, any thoughts on this? Aside from (For the people who read that last spoiler) "ew, ew, ew"?

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