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Making Level 0 Mainstream


Lord Ursus

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So, I saw The Crimson Dragon, thinking my Level 0 idea wasn't that half bad after all. Well, here we are, another Level 0 set. :P

 

I am also going to have these made into Oricas, so any fixes and advice would be greatly appreciated.

 

A word to note: I have no idea how the meta is played anymore. I tried to match the power level of cards currently out, and might have overdone it. But you are the experts, so have at me.

 

[spoiler=The Boss]

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[spoiler=Executives]

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[spoiler=Support Staff and Office]

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And no, I'm not back.

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I love the concept.  The different sins and their uniformity are great.  
The main things you might find, however, are that some of the cards are just simply too good.
If there is no drawbacks to their effects, they are just as good as a lv5 or higher monster that would otherwise be difficult to summon.  
Specifically, Gluttony is alone enough to keep you alive for the rest of the game.
 
Change to something along the lines of:
When an opponent's monster declares an attack on this card; gain life points equal to that monster's original ATK.  This stops the player from just attacking every turn and gaining insane amounts of lifepoints.  Otherwise, players could be gaining 8k-6k attack per turn (simply with cards such as Galaxy Eyes, Blue Eyes, ect)
 
Also, keep in mind other cards that exist:  Lightsworns for example.
The effect "When this card is sent to the graveyard" is too universal.  It probably needs to be more specific, such as "When this card is destroyed and sent to the graveyard".
Otherwise, you "tribute" all 5 of the monsters for your big guy, and all those monsters suddenly chain together to litterally win the game.  There would be no recovering from it, and for that reason considered broken.
 
Pride may need to be targetted for an attack as well to activate, since it would be severly unfair to have a normal-summoned monster that always has the highest attack on the field.  (The Wicked God does this effect too and is insanely hard to get out, so having a 0 star that can do what he can PLUS more is too much).
 
However, a lot of this can be avoided too if they cannot be summoned without a certain card out (Such as a field card).  Otherwise, they have effects better than most level 8 and higher monsters without any work.
 
That's my piece, take it or leave it, lol.  But they would definately be banned the moment they came out.  XD
 
But on that note, I do love the concept, and if made a bit less op, could make for an awesome concept.   :)
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Yes, I was afraid I had overdone it. Seeing the new power levels of cards, e.g. Elemental Dragons and the Necroz I thought this would be somewhat similar, and I definitely tried to mimic something playable at the high-end tourney tables. There is also the extreme weakness against Skill Drain and the problem posed by a relentless tide of attacks, since I must get rid of my dudes to save myself. Should probably have their effect work only while in Attack Position. Other than that, I have always wanted to have a blitheringly overpowered arch-Yu-Gi-Oh! antagonist-ish deck to use with my friend for fun, so it fits the bill by a mile. Would probably be fine in the Anime but not in RL. :p

 

So glad you like them. :) It's not like the Deadly Sins is something new, but this feels at least for me like something not too similar to the rest.

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Skill Drain only effects them while on the field.  They still gain the secondary effect "when this card is sent to the graveyard" as the effect activates and resolves in the graveyard.  They are like a Marshmallon but with 2+ extra effects.  XD
At least they can't swarm terribly easily I suppose as there are not much support for a figurative lv0 card lol.

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