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[Written] Superheavy Samurai Support


bumpalumpa

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Superheavy Samurai Yamabushi

Level 3/EARTH/Machine/Effect

You can Tribute this card to add 1 "Superheavy Samurai Soul" monster from your Deck to your Hand. During either player's turn, you can banish this card from your Graveyard to equip 1 "Superheavy Samurai Soul" card from your Deck to a "Superheavy Samurai" monster you control. You can only use each effect of "Superheavy Samurai Yamabushi" once per turn.

0 ATK/1500 DEF

 

Superheavy Samurai Soulbridge

Level 5/EARTH/Machine/Effect

You can activate this card from your hand in your Field Spell Zone as a Field Spell card. While this card is in the Field Spell Zone, "Superheavy Samurai" monsters cannot be destroyed by battle. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Superheavy Samurai" monster from your Graveyard to your hand.

300 ATK/300 DEF

 

Superheavy Samurai Ron-N

Level 4/EARTH/Machine/Effect

While you control a face-up "Superheavy Samurai" Synchro Monster or "Superheavy Samurai Big Benkei", you can Special Summon this card (from your hand). When this card is Special Summoned, if you have no Spell/Trap cards in your Graveyard, you can target one Spell/Trap card on the field, destroy it.

500 ATK/1750 DEF

 

Superheavy Samurai Donnoura

Level 3/WATER/Machine/Tuner

During either player's turn, if you have no Spell/Trap cards in your Graveyard, you can banish this card and 1 "Superheavy Samurai" monster from your Graveyard to target 1 monster your opponent controls: Return it to the hand. You can only activate 1 "Superheavy Samurai Donnoura" effect per turn. 

400 ATK/700 DEF

 

Superheavy Samurai Warlord Yoshistun-A

Level 5/EARTH/Machine/Synchro

When a "Superheavy Samurai" monster you control is destroyed, you can Special Summon 1 "Superheavy Samurai" monster from your Deck with DEF less than or equal to the destroyed monster's DEF. If you do, this card loses 500 DEF. If this card's DEF becomes 0 through its own effect, destroy it.

300 ATK/3000 DEF

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Wrong section bud.  This section is for singles.  There is a specific sub-section for Multiples.  But I will give my 2 cents anyway:

 

Yamabushi has too much potential to use both effects in the same turn, but is otherwise fine IMO.  i would break that up if you could.

Soulbridge is F***ing rad.  10 points for thinking of a concept like that.

Ron-N is cool, though I would think you would only summon it to set up a synchro for Oni to clear backrow, so it's effect seems a bit redundant.

Donnoura only has 1 effect, so the last clause does nothing.  The effect is fine, but i can't see a use for a level 3 Sam tuner.  It seems too awkward to work around.

Yoshistun-A is also rad, but it will obviously be taken out first by your opponent unless you crash, so that mught limit it's usefulness.  Also, as stated with Donnoura, its level is really awkward.  I can't see how you would make it

 

All in all:

Yamabushi 7.8/10 please make it search less it is far too good right now

Soulbridge 10/10 once again serious props cuz that concept is freaking cool

Ron-N: 7/10  it's usefulness is limited by the redundancy of the combos to come

Donnoura: 7/10 it's effect is awesome but it's level is far too awkward.

Yoshistun-A: 8/10 once again, cool effect but awkward level.

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